Actually yeah the cooldown should be increased but at the same time, it should be decreased if the hatchet user did die.
Another victim of âRanged Entitlementâ
Yeah, it is hard to deal with, but a fun trick happens to be that nullifying oblivion removes the defy death buff. The shield bash perk reduces it and so does the orb of decay one. I just use my oblivion and fight with them as I know that Iâll often win the matchup. Itâs both weak and strong in different situations
???
I donât see the point. Defy is 3 sec. Isnât shield bash 3 secs? If youâre hitting them after they pop it anywayâŚdoesnât it just kind ofâŚnot matter? ![]()
The perk âdiminishing shield bashâ reduces the 3 second time of defy death
Yes but the stun lasts as long as the passive does
Yes, but diminishing shield bash might remove a second off of it, disorienting the hatchet player. Additionally, Nullifying oblivion removes it instantly. I think you are misunderstanding the shield bash comment. The concept of stunning the player is there, but itâs the diminishing perk added to the shield bash that actually reduces the buff duration of Defy Death, making it no longer last 3 seconds
I get it
. Iâm just saying that itâs not actually necessary unless they have some freedom. I mean really if someone pops defy death and you shield bash them(no diminishing required) you can walk away and theyâll just die. Assuming that no one breaks the stun of course.
3 seconds is an extremely long time.
Are we really complaining about hatchet again?
Itâs like the most underperforming weapon in pvp at the moment.
Every attack is predictable and you can walk away from its auto attacks.
Playing hatchet feels like itâs spears dumb younger brother you all make fun of.
Sure defy death is annoying, but have you ever been kited to death by a rapier abuser? Yeah, and weâre still getting threads crying about hatchet.
Defy Death should be reworked⌠Just give it 30-50% dmg reduction for 3sec insteadâŚ
Uh what?
Hatchet is sucker punched by just about anything with cc. Defy death is just a get outta dodge node that is hard countered by most CC & an Oblivion. Simple application of mechanics and they snap like twigs.
Yeah but then you donât have to worry about some degenerate ranged user breaking your stun with a light attack.
Also, if they saved their berserk for breaking the stun, by the time the berserk animation wears off theyâre basically ready to die anyways.
Defy Death isnât the thing enabling them to double roll and pot to full resetting the fight, though.
Hatchet could use adjustements, but Defy Death isnât an issue.
A Hatchet where most of your left click is a miss due to broken system and there is a guy asking to nerf a weapon which is already in a bad shape.
Defy Death is an issue? use orblivion = insta death. Dont have a vg? kite and time your hit = dead as well
Stop trying to kill weaponâs just because u are bad at the game doesnt mean the weapon is good.
75 seconds is too ![]()
It halves the duration of the buffs. They are immune to stun most of the times (berserk) so I donât use it for the stun effect but for the cut-in-half-buff-time.
I guess if they have berserk up then sure it would be prudent.
Potions are the problem here. They give too much hp with the perk
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