Yes it will, and frankly, if they didn’t get started on that back before the main holidays in the fall/winter, when they knew enough to know they needed to do this, then…
Still, pvp isn’t a majority of the games code, and if we were to look at the total code of the game vs just the combat mechanics, the total combat mechanics are going to be the smaller section, and the pvp part smaller still.
Assuming that this has been in the works since Xmas, will it be ready for roll out on the 1 year anniversary in late Sep?
Take off those blinkers. PVP has interfered since day one in pve- it literally controls the entire town and market system, makes a small amount of pvp very rich and enables total market shutdowns.
If you weren’t part of the problem then you’d have a different viewpoint.
Not sure what does the word “instantiated” mean.
Google was not all the helpful…
So, not being familiar with the word you used, I’ll have to assume that it is something other than what I mentioned, as in, NO pvp contend/activities at all.
Not sure who that was directed at, to be honest.
I like that description, but also, for this new character creation option to really mean anything, we would really need to be able to create our new PvE only characters, and fresh new servers, so as to avoid all the pvp BS being dragged to them. We could transfer existing characters to these new servers, but then we would have all sorts of problems with existing characters having all 200 skills, and new characters starting at 1st level.
Personally, I would hate to loose all three of my existing 60th level characters and the 2000+ hours I have invested in them, but I would hate even more to have folks seeing the new PvE only servers fully stuffed with 60th level characters, and just saying, thanks, but no thanks.
Agreed.
The thing is, if the dev’s had been trying to run a business like a business, instead of like a game, then we would have had this option from day one. With separate servers, they could have had many folks on the PvE servers happily playing away, while the PvX servers could have had all the current PvP stuff, and without offending and discriminating against, the vast majority of their paying customer playerbase.
PVP servers generally don’t fare very well - as the majority of open world pvp’ers don’t want fair fights, they just want to gank to fuel their bruised egos.
They might tell you they would love a pvp server, but most of them wouldn’t move over, certainly not if they had to start fresh and without the massive gold mines of owning towns.
Hey i really don’t mean to be offensive here but im strongly against both suggestions.
They actually have to stop doing free transfers. we had that and it’s worse. players in low-pop server go to the highest one. those in high or medium population servers don’t use them. already high pop servers get locked and eventually people use thier tokens and move to another server and now that locked servers die. they have to keep transfers paid. make an atleast 3 months cooldown and stop locking high pop servers.
I’m strongly against this too. the game at it’s core was desgined to be a Open World PvP game. for whatever reason that didn’t work, they made a fundamental change and made it PvPvE or PvX. that’s what we have now and if you seperate each part of this you will ruin the game for both sides. IF they choose to do this tho, i want the alpha build for pvp servers TBH.
Paid transfers are quite normal in MMORPGs the thing to really look at the reasons why people move servers. Last thing you want is decent populated servers leaving in waves. AGS need to analise the causes for players to server hop and find a way to eliminate some of the friction that would cause players the need to move.
I’m aware that shell companies and the entire territory control have caused a great deal of problems related to this and matchmaking can be another. It would be great if AGS could add a matchmaking option for Dungeons, Arena and OPR. I don’t have a suggested solution for the companies as I do not do wars or have anything to do with territories.
I don’t think dividing the remaining player base into 2 versions of the game on separate servers would solve this issue and would shrink the potential number of players you could join in a server. How would this system work? Could someone transfer between a PVE and a PVP server or would it be locked to a character? I think it could be done but it’s a lot of work to carry out and I think AGS already have a lot of pressure with the current workload.
I literally cannot tell you what the tax rates are in any town, nor do I care, because it’s such a small part of the game, and I am at best a casual player.
And your reply shows just how out of touch you are, probably because you already have maxed out everything and no longer even notice the tax rates.
For the majority of the player base and certainly for new/returning players, they are huge issues. No upgrades, massive taxes, huge imbalances, no invasions, no lower level mutations, no expeditions etc.
Try going on a few other servers without being maxed out and see how ‘easy’ it is, instead of spouting from your ivory tower.
I dont know how this turned into a PVP vs PVE Discussion, but the issue isnt that there is PVP. The issue is the transfer rate! It need to be raised SIGNIFACNTLY from 3 days to like 60 to 90. We need to stop encouraging companies to transfer to other servers just to take the gold and items and move on to another server. Lets get back on topic.