Silent is just annoying but frenzied is on another level hahahaha. We did a 1hr depth with a pretty bised out grp. I can imagine how hard it is for none warded/baned team.
I think the percentage health part is pretty messed up. Also hellfire and frenzied just should be mutated together. I might try heavy spear hatchet for the priest boss with accrane gems on so I can minize my dodges lol.
Depths is very challenging, but its nice to have one mutator being so. Defs should try changing your gems. Also maybe trying using hatchet instead of hammer for tanking for extra rends and to be able to grab agro with berserk.
Depths is actually very easy!
I however would recommend using Hatchet as tank, as some pulls can be a bit wonkey and berserks taunt is amazing.
If your healer runs 350 focus, and everyones rocking some rubies you can stand in the fires and not be bothered in thr slightest as long as sacred is on the group.
A common trap people fall into is “its corrupted so its a dex dungeon” There are sooooo many mobs in some pulls that a great axe or two is extremely beneficial. Personally i like having 2 GA/Hatchets and a spear/hatchet. The hatchets let your dps go ham and as a tank if youre running hatchet as well at 300 str. Its like having 4 dps.
Dont be afraid to take advantage of line of sight or do pulls of 3. You dont have to yeet the entire room! Sometimes smaller steps is faster for different groups.
Perks on armor are not really needed. But can be beneficial. You really only need 5x corrupted ward and run light dps. Anything extra is a huge plus.
There is no one size fits all, and thanks to the way the game is set up you can have multiple builds for different situations, if your current build isnt working, take a look at what you could change.
It’s more fun when its hard, depths is the only pve challenge with randoms at least
Shield charge perk is missing, you are giving up 33% fortify for 6 sec. It s huge damage reduction.
Also try refreshing move on sword and you will never come back. When you are surrounded 1 swing will cut many seconds from all your abilities.
My choice for secondary weapon against Dephs is Rapier.
It has 5m aoe taunt and helps a lot to get your stamina back on riposte animation.
It also protects very well against heavy attacks from elites, Priest mines and Thorpe.
When many mobs are on you 1 riposte will stun and rend all the pack
I believe the only problem is the second phase of the priest that has a very high AOE sequentially. Of course you can dodge the attack, but the problem is that there is no timer or anything like that. That would make the dungeon a lot more balanced.
This is a brutal combo. My friends and I just avoid this mutation combo as it creates more irritation than fun.
Felt just as easy. We only pew pew ignoring the fire
The only problem with second phase is if the mobs do t spawn up when they should. You can easily kill them both side same time and job done but sometimes they take forever to spawn and 4 mines start popping down
I’ve only tanked Thorpe once but he gives me the bad tickles
Having 2 GAs in the group is a must, unless you’re 1 GA is really on point with getting his CD back quick. I typically run Spear/GA as DPS, then swap GA for Bow or Hatchet at boss fights. That dungeon timer is a bitch if you aren’t grouping things up effectively, which is really only in the GA kit. Group composition is important, and so is coordination. Gotta keep people fighting together, not going off trying to solo one enemy. Those packs melt quick when everyone is in there with spears and hatchets, but take forever when you fight them individually.
Frenzied is the biggest drawback to this iteration of Depths. Was like that when I first encountered it, I think in Genesis. It’s just a big adjustment to playstyle for a lot of people, and they can’t always do it. People have gotten so used to using dodge to move around or position themselves that muscle memory takes over Also, the guarantee crit after a dodge with the 300 dex perk influences their gameplay. But if you can stop doing that, and only dodge to actually avoid an attack, you’re likely to be ok. As long as you have a good tank and healer (or are a good tank / healer).
I couldn’t agree more with Depths being very unbalanced. The timer NEEDS to be adjusted appropriately with other expeditions.
Depth is OK,
Just go with void resistance instead of the current mutation resistance (yes, you need to adjust the way you play for that). because the priest, which is usually the wall that destroy everybody, is very easy with void resistance.
you can also wait for a void mutation. Everything is very easy that way.
Depths would be fine if not for the really low timer. 35 mins would be good, 40 would be perfect
Another reason a COMBAT LOG is a MUST
For this combo you need a geared stable group with comms. Pugs cant do more than M8 IMO.
Yea… I would never run Fire +Frenzied in a PUG. My main dungeon group has hit gold consistently on M10, but we’re very high on the min-max gear scale.
Gold is achievable on M10 with the worst mutation combinations. My group also never skips chests or mobs, and we still gold most of the time. So if you add in common mutation tactics of skipping pulls, and skipping chests… you should be able to clear under time.
yea like wow has a combat log online… you can see exactly which mystic+ you did with whom, and the whole fight, what you used everything.
There’s so many horrible players these days just want to get in mutations they die and die and die… to a m3 bnb… yet the group finder says they are 620+, even 625… so I don’t check their gear, and they die… they don’t know the mechanics, and I’m too embarassed to ask if they know. But I end up carrying i’d say 3 out of 5 fights in pretty much any mutation these days. It’s just crazy. If I get a Gold, that’s rare… I’m doing BnB honestly to get the remaining Siren pieces. It keeps dropping the pieces I already have…
Someone please start a Youtube channel and teach these PVP gods how to PVE… I don’t care if it’s 1 con, 5 con, as long as you don’t die, bring dps, you’re good. But people are so… stubborn and arrogant they don’t ever learn. I’ve given so many people so many chances hoping they’d watch a youtube on the fight, or something. Nope. Some even say “just got out of OPR” to lie about their gear score, and I’m too stupid to not check again before I start the dungeon, in my thought ok he was 616, he says he’s 625… maybe 616 is his pvp set. But no, once I see his light pvp set inside the dungeon, it’s too late. Resil, Freedom, Shirking, sure. But not in a mutation, maybe if it was m1, and even m3, I honestly don’t know what’s going on with these people I’m frustrated beyond belief. Last 3 games, all carries by me. I did all my diligence aside from asking them to link their gear…
AG please look into this. Again, educate the PVP gods about PVE… If I were to go PVP, I’d expect to educate myself or be educated before I risk any PVP/OPR/Wars…
This behavior just angers me and frustrates me, I want to believe PVP folks are good folks, but I have yet to meet one. I can only describe their behavior as selfish, lazy, only knows about PVP, people say they only PVE for the shards. Please don’t come to PVE for shards… The shards are in m10s. If you can’t even do a m3, why waste your time and the whole teams’ time and orbs for a mere what 200 shards? You can just do 4 OPRs in an hour for that from what I heard.
And ok if they subscribe to the 1 con, 5 con, where’s the remaining 450 str/dex dps at. It just doesn’t make one bit of sense. Final boss of m3 took 25 minutes, and everyone died by about 10 minutes into the fight, so I finished her off after another 15 long minutes… Thank God you can get heals apparently still even if the healer died and is outside.
I never knew there was a cap for your ban list… I’m already capped, and pretty much everyone on there are either shard sellers, shard buyers, or bad players.