Desync, lag and huge random fps drops

Hello everyone,

I don’t know how is for other players but I’m really curious how is in other servers but for me is like this:
The game is usually running with constant 100 FPS, sometimes in big cities with players my fps drops to 60-80. In wars, the FPS drops to 20-30, I might have a potato running pc but this is not the biggest issue. MOST of the time, when I have 80 to 100 constant FPS in outpost rush or duels, players teleport everywhere, they walk in the same spot and even if on my screen it’s showing me that I hit them, they don’t take any damage at all, it is impossible to play with bow or musket because of that.
My internet speed is: https://www.speedtest.net/result/12548774931.png

I want to mention that before server merges, I didn’t had this issue.

When will you DEV guys fix the servers?
Is my server the only one with this issue? (DRY TREE)
Can I do something about this?
Can you guys add extra graphic settings for potato pc?

Thank you for wasting your time reading this.

2 Likes

I absolutely confirm, these last few days this problem seems bigger than usual

I recently played SnS and Bow in medium armor, I suffer much more the desync problem with SnS than with the bow.
The problem is that the desync and the constant delay between what you see and what happens, benefits certain builds and weapons rather than others, In melee fights the desyncs greatly benefit builds that win by exchanging hits, generally high damage builds in heavy armor (like the infamous GA / WH). In practice, low risk - high rewards builds have a further, important, unconscious advantage (unconscious as long as you only play those kinds of builds).

With the bow it seems much more playable, but this does not mean that the problem is not there… but at least desync is a “more balanced” problem in ranged vs ranged combat

I can confirm and agree with this post, I also encounter the same issues.

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