Desync is the #1 player retention issue facing New World and there’s not near enough urgency / communication from AGS on this.
There are a lot of design/balance/content problems but these are relatively easy to fix or solve for (from a coding standpoint) compared to the seemingly abhorrent netcode causing unplayable levels of lag, stuttering, desync, etc that absolutely ruins PvP enjoyment for anyone who experiences it.
This is very easy to duplicate. There’s a hundred videos on it. With a GA, I can go to any Fort, smack a target dummy, dodge backwards and immediately charge a heavy attack, and it will ghost hit 25% of the time, followed by a small delay where the server repositions my character to where it actually thinks I am. This is on a target dummy, a stationary doodad. In 50v50 PvP settings where everyone is dodge spamming and getting iframes plus the desync, the game is an absolute mess.
If the netcode isn’t polished and the deysnc does not improve, the game will never succeed. No content update, balance update, etc is going to make the combat feel better if the desync can’t be minimized.
The movement and combat in general in this game, particularly the issues pertaining to movement (falling off a pebble causes your character to lose momentum) or abilities like Berserk stopping your character dead in their tracks, or even how every time a melee class swings a weapon in full sprint they lose all momentum and do a terrible swing-hop animation… this all feels terrible. Coupled with the desync it feels sloppy and unresponsive most of the time.
If fixing the netcode/desync isn’t the top priortiy for AGS right now, the game will die. The fundamentals don’t work properly and layering content on top of broken fundamentals is not going to save the game.