Detailed Ammo Feedback

@Aenwyn @o-o @Delakron

Simple fix to BowPR is to remove infinite ammo in OPR. Mages/Healers have to pay for Mana Pots, Bruisers have to pay for Oakflesh. Why do Bows and Muskets get Ammo for free? If they want ammo replenishment they can use the Bag perks and 300 Dex perk.

I guarantee this will solve all BowPR problems forever.

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Come on man!

What, it is the truth.

Literally the only two modes (OPR and Arena) which Bows and Muskets are extensively played, has infinite ammo.

Why even have the ammo mechanic? To troll PvEers? Oh wait, you cant play Bows and Muskets in Mutations.

IT does not solve issue. It just hides it. Bad idea.

2 Likes

I dont believe the Balancing will ever solve the problem. Example: the next PTR is going to be so huge that any balance of current meta is irrelevant, as they will be changing so much all at once. It is not outside of the realm of possibility that after the the changes Bow/Musket still ends up on top.

This change would at least make the game playable.

Well yea you cant ballance muskets. They need ground up redesign. But you can ballance all other weapons: bow, gs. hatchet and whatever.

Indeed, very ā€œdetailedā€ feedback

Which of the two options below, In your opinion, would help Solve all bowPR problems the most:

  1. Removing unlimited ammo

  2. Redesigning opr / 3v3 arena maps to allow for multiple different classes to play to their strengths, not just ranged players.
    -Balancing the amount of damage ranged players do.
    -Balancing the amount of haste ranged players have.
    -Redesigning the ranged crowd control effects such as ranged slows and ranged staggers.
    -Redesigning the ways that weapons split damage into elemental damage via gems.
    -Reviewing both the ā€œaversionā€ perks.
    -Reviewing the zoom on ranged abilities.
    -reviewing the viability of ā€œhit scanā€ as a machenic in the game

Given AGS track record, which of those two is more likely for them to do.

I am trying to give realistic actionable solutions, given AGS resource constraints.

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LOL OK But only if all Melee weapons break after 5 uses!

This is a joke right? Those potions cost 0.01 gold. And how the hell will that solve anything? Boo hoo bows now have to pay 500 gold to buy a whole stack of arrows :skull::skull::skull::skull: problem gone!!!

Ammo is cheap now, cause no mode actually requires them (due to infinite ammo). With a change like this, the price of ammo would increase over time, and then lots of bandwagon bow users would stop playing it.

Lol more people would start crafting and selling arrows and if youre willing to drop a weapon bc u need to pay a tiny bit of gold for consumables then ur bad with the weapon anyway :skull::skull: keep in mind theres a solid correlation between having money on this game and being good

Exactly this, a huge part of the BowPR problem is that bad people use Bow. I am not stay that this will stop the good people, it will stop the masses of bad people which is what resulted in BowPR.

How is bad players using a weapon that requires aim a problem…? They look like bots and do nothing except stat pad in clumps

Sure, if melee has to use stamina to use heavy attacks and if melee loses the grit 300 str perk, as well as nerfing the slow on hit, if a melee weapon hits you.

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It makes the game unplayable and unenjoyable for thier teammates. When 50% of your team is playing Bow, you cannot cap points in OPR and it basically just a slow-roll loss as everyone stat pads.

This is the fundamental issue with BowPR, its not damage it is that too many people are playing the same weapon and no-one is trying to cap points. So game is not enjoyable for anyone other than the Bow people, which just makes more people pick up Bow and the problem persists.

Think we should have the ability to dip our ammo into poison or ignite them…and keep them infinite :smiley:

u dont think bow player buys oak/gemstone?

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