Maybe you have fortify from healer and you proke fortify or just you had no rends on you but this happends rare… I usually geting hit 3,6k-6,2k depends from things as I mentioned …
Because they pop it before and use abilities that will zoom in to clumps with mainly burn out on their fs (or other hasting abilities, hatchet where they pop beserk and have their death defy up and the go into a clump and kill everyone with just 2 people using detonate it literally happens in a second and you dont ever see it coming. Idk how you dont see thats an issue XD when its clearly 11k health from one single detonate i swear some people always arguing about things that are just clear as can be wrong.
But that is the thing…We cant have muskets hitting for 9k, detonates hitting for 11k and bb and great swords one shot combos along with all this other dmg. We can handle 1 broken build at a time XD
Because the armor and heal ratio arent adding up everyones just dying i mean i guess from a killing pov where everyone dies and respawn but thats not fun, a good fight is fun
Detonate should keep a high damage BUT, it should also damage the user for a portion. Make it a double edged sword. A well timed one can blow up a group but you might not walk away either in exchange depending on how much heath you had left prior to exploding. High risk and reward play.
detonation is exactly what we need for anti healer brusier point takers.
it makes other class has chance to fight them in clumps.
if they just smash lmb and stun knock down GW mindless, they would get keged by 2 cordinated assassign.
but if brusier plays well, it can also benifit them to control the point
Not at all…thats not anti heal thats just them exploding and no chance at ever healing it because thwyre dead XD plagued crits, plagued strikes and scream on a VG are anti heal…not to mention they have a new heartgen coming out with concecentrared bile that will also basically plague a healer reducing heals by up to 50% on top of the other healing reduction. So no detonate is not anti heal
Yep, they always release broken. Then “fix”. Isn’t it like a 20% dmg reduction though? So what they are saying is in Ow or OPR. If people sync them they win the fight. The counter play to that is not to stay clumped then the musket bows just tear you apart. Anywho I am jaded, this game held so much promise.
Honestly, I am a fan of adding them but really, when you look at them and what they provide. They are trying to balance the PvP with this stuff cause they don’t have the ability to do it on the weapon which just shows how boned the balance team is.