So I saw the thing about minimap. And… I don’t think devs even know their own game or how much of an active player base is playing it. It actually shows that you did not have time to playtest the game after making it because it has so many weird design choices. Many I’ve mentioned in another post.
The high level reasoning is that we have concerns with it meshing with New World’s action combat style and world design, that it could break immersion, may limit the drive for exploration, and there are technical limitations. We feel the compass fulfills the needs, fits the setting, promotes exploration, and supports combat.
Compas simply does not work. First of all, render distance in this game is atrocious. Things pop up way too close to me. But the compass is the worst offender. I have to be RIGHT NEXT TO NODE to see it on the compass. So compass really serves NO purpose except showing me group markers. Everything else in the compass is 95% useless.
The only moment compass is of any use is to know if something is above or below me. Outside of that - compass info is useless.
Diving into some specifics, a big part of our combat is situational awareness and the addition of a minimap may compromise this in a few ways. First, we are concerned that eyes may be planted on mini-maps as opposed to the play space. Second, if there are any combatants (AI or Players) on the mini-map, it could change how the game is played.
Simply do not show enemies on minimap? It’s that simple. And you can just turn off minimap in wars and outpost rush.
Another concern is that players may play the mini-map (or at least stare at it) as opposed to the game world which could have a negative effect on immersion. Once implemented, the desire for more efficiency will likely drive to adding gameplay elements like nodes (active and in-active), local wildlife, and players. Then gameplay could become more about efficiency and less about getting lost in Aeternum. At that point, we are playing a 2D game as opposed to this beautiful interactive world we’ve created.
The fact is that map is super small. After playing few weeks I know most of the territory I visit often by heart. Including where nodes are. The thing is - your map is not organic. It does not change. It does not evolve. We have no influence over it. Monsters always appear in the same place, the same amount of them. They even spawn in the same spots. They walk the same route. Everything is on the same timer. Every resource node spawns in the same spot every single time.
There is no variety. It’s all artificial and painfully obvious. There is no reason to explore anything because everything is mapped in online maps. Because the world is not organic.
And because of that - for anyone who is still active immersion is long gone. It’s all about the numbers. It’s all about efficiency. It’s all about the routes. Same routes. In the same places. Every single day.
Even monster killing. We do chest runs every single day because of that stupid watermark system that simply is pointless. And we do the same run in the same place in the same order every single day.
That part of the game is really badly designed. Everything we do is still about efficiency because most of the crafting is all about pointless grind and only using efficiency we can reduce pointless grind.
WelI call grind pointless? Because we make junk. Every single day. Hundreds of items that are JUNk. We dismantle that junk to make more junk. And at the very END of that junk-making, we might craft useful items.
So reason it’s like that and people want tools to make things more efficient is simple. You made a badly designed crafting. And it’s one of the few activities in the game so people do it. And people do want top crafting items. But only those. So we make for example 1000 silk gloves to level up armoring. Or 1000 bows to level up engineering. Or 1000 of whatever to level up something. And we beg you to give us ability to destroy that junk with single click.
Because we know it’s badly designed system and we know we make junk. Worthless pointless junk using HOURS of grinding. Just to get to that one single useful item at the end.
Please fix the crafting. Really. It’s BAD. SUPER BAD. Do not penalize us for being efficient when it’s all done ONLY because we want to skip systems that are BAD and are badly designed. Either improve the system or at least add tools that make pointless grind more efficient.
Same with the watermark system. We buy 580-590 GS items on market that are for like 100 gold and then we spend 2-3 weeks doing POINTLESS CHEST RUNS for JUNK so that JUNK can catch up to useful items. You penalize us. You see us defeating lvl 65 monster or boss and you are like “make this pointless for several weeks by watermark system, make system drop only junk until they did that pointless not fun thing enough”.
I don’t know how you figured out it will be a good idea. Doing crafting that produce junk and watermark system that force us to gather junk. Just WHY? Fix it or get rid of it.
Aeternum is built with landmarks, roads and vistas to drive exploration, not to mention key elements might be off the beaten path. If we had a mini-map, it could change open world behavior and potentially remove the natural exploration that happens now in the game.
But there is no natural exploration. Like I said everything is in the same place. All the time. At some point, you just pull an online map and walk with that. The effect of wonder and freedom of exploration last only the first few hours.
After you realize that this is a very static word full of timers where everything is always in the same place all the time - the thing you talk about is gone.
So do the obvious thing because you won’t be able to redesign the entire game to have an actual organic open world. Just add that minimap. People either use it already or have an online map with everything marked on the second screen anyway.
And you might think they organically explore but now. They open a FULL-SCREEN MAP EVERY SINGLE MINUTE to check where they are and where is next resource node is on an online map.
What you imagine that game is have nothing to do with actual reality. Come back to earth please.