Dev Post on Mini-Map

wrong

sure, I’ll update you every day that i’m not banned.

can you tell me which addon adheres to rule 3 please ?

The current ones in Overwolf

they all display node data further than the range of the compass = breach of rule 3
none take your current tradeskill into account also breaking rule 3

Only show node placement if they’ve unlocked that node via tradeskills, provided it is within the range that compass would display them.

only because the compass has a bug

doesn’t matter I have 200 mining,gathering,woodcutting and can track everything.

pretty sure if the bug was fixed the compass wouldnt show nodes in reekwater from cutlass

which tradeskill allows you to see chests ?

minimap doesn’t either.

Treasure hunter 200

are you sure ?

treasure hunter hey ??? think you maybe on the wrong games forum, or just a Troll. i’ll let you decide

Thats the interactive map, not the minimap overlay.

I agree. I’m generally in favor of not having the mini-map, but I don’t feel very strongly about it. I was, however, very happy to see that level of insight into their vision and decision-making process.

Day 2 still not banned

[quote=“Logit, post:25, topic:535925, full:true”]

Day 3 still not banned

[quote=“Logit, post:26, topic:535925”]

Day 4 still not banned

you’ll get banned for spamming forum soon too :stuck_out_tongue:

I’m waiting

[quote=“Logit, post:27, topic:535925”]

Day 5 still not banned @Triadian

Day 8 still not banned even after the patch

wednesday morning might be fun.

Day 10 still not banned

Immersion, they want you to dive in the poorly coded compass they made. They will come with an excuse that is hard to draw a map.
I would agree minimap show contents you already discovered and a map where we can set and name several POIs, but it seems a cartographer with certain degree is needed to make those :expressionless: