Dev, we need some love for blocking

i dont agree.

dodge is instant, while blocking has starting frame, so it is slower than dodge.

in many cases, i can eye frame attacks but will take dmg if i eye block it, just simply becuase blocking takes time to bring ur wep up and start the block.

right now in the game, blocking is almost not used by anyone except heavy SNS.

adding perfect timed blocking will improve the block and add depth to the combat.

dodge is just way way superior than block right now, because:

  1. dodge reposition u, so u can use it to either gain space, runaway, or do back attacks. blocking simply freeze your stamina regen and also root urself with the uphold and release animation of weapon.

  2. dodge is instant, so u can eye frame almost every attack. blocking is slower and harder to eye frame.

  3. dodge has fixed cost, so u can dodge once and invalidate unlimited amount of attacks happens at same time, which is crucial in clumb fight. blocking cost depends on attacks, its only good in 1v1 or small scale fight in most situation.

  4. dodge can cancel auto attack and ability animation, so u can bait attacks and avoid been animation locked. blocking can only cancel auto attacks, not ability. eg: u can dodge cancel GS crosscut but u can not do that with block.

  5. dodge has no stamina-out penalty, it has a stam out animation but it is not forced to play. blocking has the forced stam out animation, which just like a big stagger.

  6. dodge has so many sync perks on ability tree and armor/wep, reduce stamina cost perk, CDR perks, empower perks, haste perks, extra dmg perks, gain stamina perk, clean debuff perks, dot perk etc.
    blocking has only sturdy fortify and stamina regen with condition of 30% less stamina which is almost useless unless u use tower shield.

blockign def need a big buff to make ppl even try to use it.

a perfect timed block mechanisim would be a really good start.
And we already have that in the Greatsword.
we just need to add it to other weps and buff it little bit so it can be rewarding when used in right situation, eg:

short stagger if blocked a CC or mobility skill,

not consuming(with CD) or comsuming less stamina or increase stamina regen on melee auto attacks

and deflect 50% dmg to random enermy winthin 10m for ranged auto attacks.

Also, allow blocking to animation cancel abilities just like dodge would be really nice addition.

Again, i think making blocking as good as dodge will make the game much more fun to play.
just a little small addtion will bring much more depth to the combat.

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IG has a juiced block that anyone holding it should be using.

I think you’re glossing over some of the benefits of blocking. Lower stam cost, doesn’t need to be timed correctly, no cost for blocking too early.

I block in almost every melee interaction. I don’t think it’s needs buffed tbh. Just need weapon swapping to be smoother in general, sort out some of the weird indiosyncracies like rapier left clicks pseudo staggering if you don’t quick block Fnf etc.

i m talking about perfect timed blocking, not just holding block like a deadtree.

again, even if u use IG, dodge is still way more superior than blocking in most situations.

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You are mistaken on what you want.
If blocks becomes too strong any small scaled pvp will be hardly dominated by weapons better in blocking and breaking blocks.
What you gotta go after is tanking more with heavier armor without blocking since the problem isn’t when you raise your block up but when it breaks you are dead.
But either way the damage from any heavier armor set would have to be heavily nerfed or else any small scaled pvp would be totally dominated by SnS, GA, WH and GS without any resort for other weapons to play against them.

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Just going to hard disagree with that. Play how you want though.

You say this because you’ve never been in the skin of a one handed weapon player going against a good blocker you hit their block for 8 or 10 stamina damage and get a counter attack in your face that you should iframe wasting slot more stamina than your enemy.
You stand almost no chance against them and in the same time two handed weapons are not meant to be blocked since they are slow and easy to iframe.
That’s why most one handed weapons have stamina or dodge boosts because they are made to iframe and not to block while two handed weapons have a great block stability and can easily block those one handed weapons with almost no punishment.
And here’s why I say you don’t know the true potential of a block in this game.

better than anything that only rolly polly we have, if we can have a parry mech.
u just so afrid of any change. lmao

block is weak asfk and u saying if block become too strong.

well how about first get block useable or compareable to dodge, then we talk about if its “too strong”?

you are talking like, hey how about we build a ship, then u said no, if the ship became too big it will raise the sea level by 100m and flood evey city in the world.

What if we tie it to armor weight?
We don’t want little SnS light juggernauts dodging rolling and blocking everywhere.
Using a shield has a weight trade off that no other build has and also, and the weight investment is very unrewarding. I don’t see the meta switching to all SnS/whatever just for blocks, but, in the other hand; I see a full dodging 100% damage mitigation meta based on movement, which only is good for LA and MA in the right circumstances (forward hop-root is a downer); while heavy can’t dodge much, or at least, not move to a safe distance where imminently a lot of skills are bout to land in a short timeframe, and raising a shield will deplete your stamina faster than double dodging because the costing is tied to the damage taken. Also, heavy does not mitigates that much damage without fortify buffs, and again, you have to raise your guard to get the defender tree ultimate buff, that you can’d do if you are stammed out and get self-rooted.

It has all downsides and brings very little to the table, those that use the build not for the leap kit but because they like it just trying to get it more balanced.

Regarding the slash damage, though luck, same thing that musketeers and bowman say, just gem up for the damage, as I have to use several elemental and physical aversions, no weapon skills on the armor, no mobility, and whenever is possible some freedom when the frigging PvP track doesn’t reward heavy builds with Shirking heals as an extra haha no you won’t dodge

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I think blocking and dodge should be separated and if you are in heavy you cannot dodge at all but buff the armor ratings or buff CON.

I’m not afraid of the change because I can guarantee the game will become too bad.
A tank with his shield raised mitigates so much damage that if the shield didn’t break that fast it would be too strong.
Any double handed weapon would dominate over all the others.
No buff required simple as that.
You can talk about buffing how much a heavy armor can tank but not how much you can block.

u simply dont get the difference between “perfect timed block” and “hold block”.

have u ever played any action game with parry mech at all?

perfect timing, the time frame usually to be only 6-15 frames before the attack will hit u.

Rapier have this feature and fits a weapon very well.
Not for every weapon I’m afraid so.

rapier dont have that since rapier has a full second of parry with riposte, while perfect timed block should only have 6-15 frame.

Great sword has that, you can go try it. its called faultless defender perk in right tree, it gives 50% less stamina cost and add 5% rend to melee attacker.

dude, maybe you should try some parry action game and comeback here to judge. lol

And has a constant stam drain that could be avoided by simply dodging out of the fight like everyone else does.

You don’t see the point yet anyway, talking about timed blocking, not the current problems with permablocking.
If people still try to hit a raised tower shield, I’m not mitigating damage for free; I pay it in stamina while the muppets hit a wall.

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Evade is nothing but a misguided parry.
You get a free hit+damage boost+stamina+move speed if you “dodge” it with a short iframe misguided.

evade is a dodge, we are talking about perfect timed block here.
dude i felt like a cow speaking to a duck.

u just against it without really knowing what i am talking about and what that real is…

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Calm down boy. Don’t get upset
If you block you ignore the damage/cc in a short frame plus get some kind of counter in your idea.
Read again my commentary about evade.

evade is a dodge skill on rapier.

i m talking about perfect timed block for every weapon that can block.

eg:
a FS can not block a bow heavy shot, but if i perfect timed the block, it will block it and deflect 50% dmg to random target within 10m.
so i take the risk and get the reward if i timed it right, or get punished by eating the dmg if i didnt.
for dodge, i just dont take the risk, use stamina to reposition or to runaway/hide

so i can have 2 options, i can have outplay potential by just adding a small mecha that the game already have.

And how can this make the game worse than the rolly polly meta we had for so long?

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we need perfect timing block for all wep

plz give some love for blocking mech, Dev

dev, we need some love for perfect timed blocking