Dev, we need some love for blocking

Just going to hard disagree with that. Play how you want though.

You say this because you’ve never been in the skin of a one handed weapon player going against a good blocker you hit their block for 8 or 10 stamina damage and get a counter attack in your face that you should iframe wasting slot more stamina than your enemy.
You stand almost no chance against them and in the same time two handed weapons are not meant to be blocked since they are slow and easy to iframe.
That’s why most one handed weapons have stamina or dodge boosts because they are made to iframe and not to block while two handed weapons have a great block stability and can easily block those one handed weapons with almost no punishment.
And here’s why I say you don’t know the true potential of a block in this game.

better than anything that only rolly polly we have, if we can have a parry mech.
u just so afrid of any change. lmao

block is weak asfk and u saying if block become too strong.

well how about first get block useable or compareable to dodge, then we talk about if its “too strong”?

you are talking like, hey how about we build a ship, then u said no, if the ship became too big it will raise the sea level by 100m and flood evey city in the world.

What if we tie it to armor weight?
We don’t want little SnS light juggernauts dodging rolling and blocking everywhere.
Using a shield has a weight trade off that no other build has and also, and the weight investment is very unrewarding. I don’t see the meta switching to all SnS/whatever just for blocks, but, in the other hand; I see a full dodging 100% damage mitigation meta based on movement, which only is good for LA and MA in the right circumstances (forward hop-root is a downer); while heavy can’t dodge much, or at least, not move to a safe distance where imminently a lot of skills are bout to land in a short timeframe, and raising a shield will deplete your stamina faster than double dodging because the costing is tied to the damage taken. Also, heavy does not mitigates that much damage without fortify buffs, and again, you have to raise your guard to get the defender tree ultimate buff, that you can’d do if you are stammed out and get self-rooted.

It has all downsides and brings very little to the table, those that use the build not for the leap kit but because they like it just trying to get it more balanced.

Regarding the slash damage, though luck, same thing that musketeers and bowman say, just gem up for the damage, as I have to use several elemental and physical aversions, no weapon skills on the armor, no mobility, and whenever is possible some freedom when the frigging PvP track doesn’t reward heavy builds with Shirking heals as an extra haha no you won’t dodge

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I think blocking and dodge should be separated and if you are in heavy you cannot dodge at all but buff the armor ratings or buff CON.

I’m not afraid of the change because I can guarantee the game will become too bad.
A tank with his shield raised mitigates so much damage that if the shield didn’t break that fast it would be too strong.
Any double handed weapon would dominate over all the others.
No buff required simple as that.
You can talk about buffing how much a heavy armor can tank but not how much you can block.

u simply dont get the difference between “perfect timed block” and “hold block”.

have u ever played any action game with parry mech at all?

perfect timing, the time frame usually to be only 6-15 frames before the attack will hit u.

Rapier have this feature and fits a weapon very well.
Not for every weapon I’m afraid so.

rapier dont have that since rapier has a full second of parry with riposte, while perfect timed block should only have 6-15 frame.

Great sword has that, you can go try it. its called faultless defender perk in right tree, it gives 50% less stamina cost and add 5% rend to melee attacker.

dude, maybe you should try some parry action game and comeback here to judge. lol

And has a constant stam drain that could be avoided by simply dodging out of the fight like everyone else does.

You don’t see the point yet anyway, talking about timed blocking, not the current problems with permablocking.
If people still try to hit a raised tower shield, I’m not mitigating damage for free; I pay it in stamina while the muppets hit a wall.

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Evade is nothing but a misguided parry.
You get a free hit+damage boost+stamina+move speed if you “dodge” it with a short iframe misguided.

evade is a dodge, we are talking about perfect timed block here.
dude i felt like a cow speaking to a duck.

u just against it without really knowing what i am talking about and what that real is…

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Calm down boy. Don’t get upset
If you block you ignore the damage/cc in a short frame plus get some kind of counter in your idea.
Read again my commentary about evade.

evade is a dodge skill on rapier.

i m talking about perfect timed block for every weapon that can block.

eg:
a FS can not block a bow heavy shot, but if i perfect timed the block, it will block it and deflect 50% dmg to random target within 10m.
so i take the risk and get the reward if i timed it right, or get punished by eating the dmg if i didnt.
for dodge, i just dont take the risk, use stamina to reposition or to runaway/hide

so i can have 2 options, i can have outplay potential by just adding a small mecha that the game already have.

And how can this make the game worse than the rolly polly meta we had for so long?

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we need perfect timing block for all wep

plz give some love for blocking mech, Dev

dev, we need some love for perfect timed blocking

a timed block feature would be very cool and would make using block more interesting i agree. Also cant wait for the gamebreaking bugs that would come alongside with this addition!

i d see the bug coming lol

you’re right of course. My only concerns with the perfectly timed block mechanic are desync/latency and the ease of exploit with cheating. Giving this mechanic an i-frame window that varies with shield size could perhaps work though?

There needs to be something that makes standing still and taking a hit on a shield as useful as just dodging. Not sure how to do it without adding a global invulnerability effect to ‘good’ blocks.

imho, having dodge-frames work on AoE was the big mistake

i think it already works fine on Greatsword.

i guess not many ppl tried it because its underwhelming and not worth it.

they just need to add it to other wep, and add special effect for blocking ranged and CC/Charge abilitys.

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