Give FlameThrower a cooldown and a casting timing… NO CD and unlimited casting with an OP spell seems a bit too much.
Maybe make it drain a lot of mana?
Why spend development hours making it unplayable when they can just delete it from the game instead.
First bow, now Firestaff…you’re making your rounds, huh ![]()
In all seriousness, just because you may not like how something is, doesn’t mean it needs nerfed ![]()
<3
i never said i didnt like it… i play it myself sometimes its fun to burn people im not asking for a damage nerf, im asking for it to have a CD just like every single talent in this game.
Never said you asked for a damage nerf, but putting a cool-down on the skill would nerf it. ![]()
Is there anything you actually don’t want nerfed?
This guy is terrible at PvP and makes 10 posts a day calling for nerfs.
Just ignore.
Flamethrower should have more mana drain. Currently on PTR Focused on earring regens more mana than it uses (almost) so you have infinite flamethrower
I’m tired of seeing Flamethrowrrs in wars and arenas where the player is afk standing still while someone is being cc’d just outputting nasty unavoidable damage.
You can’t really get away from them unless you jump on point one wars, and arenas there’s no escape
Why shouldn’t flamethrower require thinking and skill management?
It’s almost as if they have was designed with more stagger attacks in mind ![]()
I’m fine with abilities that have high mechanical skill (or need good game sense) being powerful, but flamethrower takes zero skill. No stam needed, no mana management, you’re not locked into the ability, it has speed (gap closing), thus positioning means nothing, and takes little to no aim and it’s dmg stacks.
You literally just vacuum after someone and benefit and if things get dangerous you speed away (or even chase someone) with burnout.
With more mana drain, they have to choose the correct times to use it (if someone is currently cc’d, someone is low, if people are in a grav, etc).
Tired of seeing mages standing there with their invisible fire in wars getting top dmg with zero thought or skill lmao
It already has one, what they could do is make it so when an enemie interupted it (stagger) it goes off cooldown.
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