Devs are so out of touch idk man hire me please. More light armor nerfs?!? I won’t even ask to be paid

yea for sure i thought meta meant whats most used

you mean after they already nerfed light armors dodge translation? or that the tradeoff in medium vs light is i can swap hearty off my ring for any number of mire useful perks while losing only 10% base DMG boost which translates to less than 3% total dps output once all factors of the DMG formula are calculated.

you want to nerf lights survivability fine, then raise the base DMG boost and give it a natural crit multiplier bonus on headshots and backstabs.

because right now the light armor is nowhere near the glass cannon it shound be be use that base DMG boost is insignificant in real combat scenarios

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Everyone keeps talking about Shirking Fort. But I think the most concerning part is the Resilient having less effect on LA. I think that will have a much bigger impact and definitely isn’t needed. All depends ofc on how much they nerf it but I don’t like the sounds of it.

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It does, you can safely pew pew again with your range weapon.

The Devs are a bunch of heavy melee players who hate PVP updates :joy:

bad decisions are bad decisions.

i dont know if u are aware of that, but they awant to nerf even resilient on Light armor player.

They are nerfing an entire load (LA), while the problem was ranged LA.

I’m seeing no issues whatsoever with the plans. Justified too.

“Oh no healers!”

Yes, for the best healing, you need light. Up until now, the tradeoff for that “best healing” has been huge evasion and 100% ability to escape in any situation if you choose (rapier).

Finally, they’re listening. Being light gives you the best output. It should absolutely come with the biggest risks and that risk should be if you engage and don’t win, you should be dead more often than not. Right now, for healers and light ranged (or any build with a pocket escape weapon built in), escape is a given right anyone can take on with almost no downsides except getting trapped in a death squad 5-10 versus one (and I’ve seen healers/bows/muskets all evade even that more times than is healthy for this game).

The concept that engaging a fight to deal a huge impact and yet have almost zero consequence beyond the usual, annoying evacuation (only to come straight back in 10s later to start again) is one of the worst and longest living in the game. I’ll bet these changes won’t kill it completely. But we can hope.

Players will still go light if they want the best heals and maybe then they’ll… wow… need to be careful when they engage and not yeet onto a point, walzt up to the wall, then escape in a hop-skippety-jump whenever anyone decides they want to try to stop them.

And if it means some even switch to medium for added survivability and we… wow, actually have medium healers? Will the world end?

Have you played light since the slow on hit? It does just this. Adding anything more would be ridiculous. Need a binky to?

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Id much rather see them make changes to heavy and medium to make them more enjoyable to play.

10%-20% damage reduction doesnt justify the mobility/decreased damage.

Making light take even more damage doesnt really shake up the meta in an enjoyable way.

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It’s way more reduction then 20 percent. More like 50. Seems pretty reasonable

You don’t though. You get 20% BASE Damage which roughly comes out at a 7-10% overall damage increase at max.
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If a Light player and a Medium Player trade hits, the Medium player is always going to deal more damage because the mitigation scales significantly more going to higher equip loads than damage scales going to lower equip loads.

Okay, How about Medium Players get a dodge that costs a whole 10 Stamina less for no reason whatsoever? People talk about Light Armor having such a long distance dodge when Medium literally has more overall iFrames and almost double the resistances on average.

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Ranged weapons should be the most immobile to trade off for their superior ranged attack trading advantage. I swear players want it all and not to sacrifice any trade offs for what their role is intended to perform.

Light armor does deserve nerfs and if you can’t see that you don’t understand the game well or aren’t honest about it. Shirking fort on light armor does deserve nerfs. Stop crying about obvious facts that will improve the game’s health. It has to happen. Light armor shouldn’t get defensive bonuses that make it as tanky as the other armor types by abusing I-frames. That’s a ridiculous concept that never should have been implemented to begin with.

It was introduced on the heels of months and months of the community raging over the absurdity of light armor + Rapier. It is the same crap mechanic. I-frame + mobility + tanky play is absurd and had to be corrected in both cases.

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80% OPR is in light armor but the sir here says is not meta.

We must be all suffering of a collective paranoia…

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You have the same amount of frames as every other armor weight. And shirking fort can be used on medium and is actually borderline god mode with heavy. I don’t get the argument when everyone has access to the perk. Nerf the cheesy perk across the board instead

I have.

I’ve also seen the hopity-skip, whiz off into the sunset players still doing their thing anytime anyone gets close to them. Healers included (actually, I’ve seen healers just survive versus greater numbers around OPR points whilst healing and using all their evasion tools one after the other for ages).

The problem with this discussion is that you’ll instantly assume that I or anyone else in any of the scenarios I’ve witnessed are just bad. And that’s ok. Because it won’t change my mind if you think that.

I can escape death pretty easily and I have mostly played in heavy up until this point. The game’s commitment to “nah it’s ok, you should be allowed to engage and escape with impunity” free passes are beyond any I’ve ever played; so many abilities offer this and light users get the additional benefit of roll (faster than running unbuffed) and some builds even get a run speed buff on top - all with the best damage/heals. If I opted to use a rapier instead of my current secondary, I doubt I’d ever die. But that’s garbage game play, so I don’t subscribe to it. In light armour, I’d also do more damage and still have the same survivability as I do now, only I’d have to disengage earlier (and that’s what these players all do).

I just don’t agree that this is good PVP, sorry. I know a lot love it. In particular, those who use it a lot.

Lost me at riposte. It’s terrible now. Do you want light armor to move at the same speed? How would that make any sense?

This is a ridiculous stance. If I-frames were all that mattered all dps would use heavy armor. You know this is a garbage argument. The mobility of the light armor roll to move in and out and away from harm or conflict is a massive advantage along with shirking fort. You aren’t going anywhere in heavy.

Why do you still peddle a terrible argument over a year into the games existence? No one uses heavy for a reason.

No one uses heavy cause it’s for my dad. I would actually fall asleep at my key board??? It’s just a boring play style for most people and there’s nothing wrong with that. There’s something for everyone (Ik some people like it)

Fruidian slip, that was supposed to be rapier. Rapier is still used constantly to escape for blindingly obvious reasons. But it’s not the only one.

If I did use it, though, I’d have two abilities that fling me 15m+ away. That’s ignoring riposte.

But everyone who uses the rapier as a pocket escape tool still uses riposte. It’s still fine so long as you’re not totally surrounded. And if you are… still avoid any incoming,

As I said, you won’t agree with me. That’s OK. Looking forward to the changes. I doubt it’ll matter. You’ll still see the same escape artists as nothing they’re proposing to change will stop that. It’ll just make it easier to kill them if you do catch them. Which is fine.

Or… is it the meta now because they die easily and don’t do the most damage? Hmmm.

So that is a WEAPON BALANCING ISSUE