950 hours in and the last 400 hours have been spent gathering notes and testing each build as much as I could. Ive tried my absolute best to have no bias here as others have with their recommendations towards the pvp aspect of the game (without breaking the PVE spirit) I know February is yalls month of balance and fixes so I’d appreciate it if you took these modifications into consideration. I have asked around about how other players of various builds have felt about the overall balance and as I expected, some adjustments need to be made. These are my recommendations, any questions, comments or concerns please shoot them my way and I will explain and adjust appropriately…
Edit: Do be aware that most will disagree, their tunnel vision will force them to focus on their own builds balancing and not the entirety of the game balance. People will always flock to cheese builds that require little effort for easy knocks. This list will see to it that all cheese builds are promptly balanced and removed.
BOW
-20% increased arrow draw and charge speed
-decrease crit damage done by bow -20%
-Fix sight alignment on bow when close or medium range
-increase splinter shot damage from 50% to 75% weapon damage
-Fix jump dodging iFrames. This is an exploit being widely abused. Jumping for whatever reason makes you immune to all damage aside from roots and increases the shot speed
(The overall charge speed is well to low tho the damage is high on a crit and rewarding, I believe most bow users would rather have attack speed increased with a crit decrease)
VOID GAUNTLET
-reduced dmg of void gauntlet when stacked with oblivion by -20%
-reduced dmg done by oblivion -10%
-reduce self heals of void gauntlet -30%
-decrease lunge
-increase CD for petrifying scream +3 seconds
-should stack best with focus as opposed to intel if not solely on focus
(VG has no counter currently, they melt through lights and tanks alike, if you get caught in a scream, it’s best you pray)
MUSKET
-Give ability to “reload on the run” and cancel reload as necessary
-Remove hitscan (muskets round velocity is incredibly slow at range irl) and add bullet drop
-remove ability to climb overlooking mountains in OPR
-add falloff damage reduction
-remove burst fire
(Overly clunky weapon, forces users to play the mountains rather then play the game, give them the ability to reload on the fly and I promise people will be more active in the mid game.)
HATCHET
-Decrease death defy duration from 3s to 2 seconds
-allow Beserk to be staggered and stunned
-decrease self heals by beserk -15%
-Fix Hit box on large bosses and players
-Increase berserk cooldown +5 seconds
-remove animation for infected through and make it baseline with other axe throws making it much simpler to aim but not excessively difficult
(Tho some servers haven’t started seeing it active again, mine has, and there’s no counter to Beserk if they can’t be staggered, if you wish to keep the ability to not be staggered then I recommend removing self heals from it or cutting it in half)
FIRESTAFF
-Decrease projectile hit box -20%
-Increase AOE ability Dmg +15%
(Mages should excel in AOE and their currently underperforming, decreasing hit box size of light and heavy attacks would put it on par with other ranged weapons as it should be)
ICE GAUNTLET*
-Increase HP of Entombed +15%
-increase AOE ability Damage +5%
-decrease Ice spike damage from 56% weapon damage to 50%
-increase ice pylon damage from 50% to 60% weapon damage
-allow ice pylon to root every 3rd hit of the same opponent for 1 second
(A lot of one shot builds have been making a presence lately regarding the ice spike, I don’t think anyone wants that. Ice pylon is an awesome idea but to add root every 3rd hit as if it’s actually freezing an opponent and base damage to it, we may actually see it make an appearance in pvp.)
Rapier
-increase reposte CD from 11 seconds to 13 seconds
-decrease reposte activation position by .3 seconds
-increase tondo damage from 50% weapon damage to 65%
-allow reposte to be staggered if the attack is a heavy attack
(allow for more precision timing requirements by decreasing the overall animation time)
LIFE STAFF
-increase base dmg +15%
-add a mobility ability or passive/escape tool
GREAT AXE
-Decrease damage output of charge from 120-140% to 100% (a gap closer shouldn’t double as a strong damage dealer but keeps the intended design of closing on ranged)
SWORD AND SHIELD
-Increase base damage +10%
-allow players to fire ranged weapons under small or medium shields with ranged weapons
(It only makes sense)
-merge all attributes onto sword and allow for 1 additional perk onto shields
-increase shield bash damage from 50% to 60%
SPEAR
-Decrease lunge -10%
-Increase CD of Sweep 9.2 to 11.5 seconds
-Give skewer grit
-increase slow duration of cyclone from 3 to 5 seconds
HEAVY ARMOUR
-Reduce healing output when paired with a life staff on self and other players -20%
-Reduce damage output when wearing for all weapons aside from Sword -25%
-Decrease dmg absorption -15%
MEDIUM ARMOUR
-increase other player healing output +10%
-reduce healing output on self and others -10%
LIGHT ARMOUR
-increase healing output on self and others +15%
-increase speed of stamina Regen +10%
STRENGTH
-remove grit of light attacks at 300 strength
DEXTERITY
-Increase crit time at 300 from every 10 seconds to every 13 seconds
-increase ammo return chance from 15% to 30%
INTELLIGENCE
-increase elemental damage from +15% to +25%
-increase mana Regen rate +10%
FOCUS
-Decrease mana Regen rate -10%
CONSTITUTION
-Decrease stun, slow and root spells from 20% to 10%
OUTPOST RUSH
-Decrease health of brute -20%
-add cooldowns to all of brutes ability
-fix hit box of the rolling boulder against players
-fix visuals making the boulder invincible at times
OVERALL PVP
-Remove final tap kills on downed players/ make it so that the most damage done to the opponent is awarded the kill
-give Tank absorbed damage and healer heals contribution score to be ranked appropriately for their efforts
-add diminishing returns
-FIX THE WEAPON SWAP BUG
OVERALL PVE
-credit tanks and healers for their contributions and reward them appropriately
-if your gonna immobilize players in water, do the same with npc’s
-remove static spawns for nodes
-increase overall nodes total count
-decrease damage of the (flaming sword guy in myrkgard) -15%
-decrease health pool of the flaming sword guy -10%
-decrease lunge range of spear mobs
-decrease damage of elite spear mobs -10%
OPEN WORLD
-add static resets on all cooldowns
-add some utility to fishing legendary mats
QUALITY OF LIFE
-allow ability to reroll on crafts at cost of partial resources and BOP if necessary
(Max tier crafts are very expensive and it’s overwhelmingly RNG run, even with the timeless shards you burn through gold on 1 craft with no chance of returning on the investment the majority of the time while also being more rewarding to max your crafts)
-the road speed bonus appears to be bugged and you see almost no difference, also adding that most typical destinations are well off course of roads which renders the bonus useless. Only way to Correct this that i can think of is adding mounts, when damage is done to the player or the mount, the player is thrown off of the mount to keep them out of pvp)
-increase drop rate of legendary items in end game dungeons
-fix luck, it seems as if I get significantly less drops in dungeons the more luck that I have from mini bosses etc. more luck should always equal a higher percentage chance at better rewards especially without reducing the amount of rewards)
-FIX CHAT BUG WHEN EXITING OPR OR A DUNGEON
-decrease lag caused by mages