Devs can you please do something about pvp players screwing up the game for pve players and everyone else?

well thats how it is though. People were the same country or race but different groups amongst eachother had different views so i dont mind it but i get what you are saying.

Seems like a git gud situation

When OP doesn’t realize that the current state of the game is literally a construct of pve players’ complaints…

You’re telling me that the world we live in has never seen war? How fucking gullible are you?

Do you not know how any empire was built? Have you taken a single history class in your entire lifetime?

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I like the concept of a large neutral central hub as well.

Everfall would honestly be fine.

As I said in another thread I created…its the Faction Toxicity I feel is the problem. That and unscrupulous Companies led by epeens.

PvP itself isnt necessarily the issue. Nor is even territory control. The issue is the infantile mindsets that seem to be in charge.

On my server its OBVIOUS that Green and Yellow arent attacking each other and are aiming to kick purple. Covenant just took Everfall from Syndicate so now Syndicate has Reekwater and Restless Shore. Green is west and Yellow has EF, FL, WW, WF and Mourningdale.

When yellow took Everfall they jacked up the tax rates to force purple out.

But to what end?

I really dont understand how any of that is incentivizing PvP.

These hardcore PvP blowhards seem to think being overly aggressive and punishing will make people want to ā€œfight backā€ harder.

Its never been the case. And at the end of the day youre going to force a 2 party war and eventually someone will cone out on top and PvP will die harder.

Its assinine logic. Rather than PROMOTING better gameplay and allowing PvP to breathe youre just devolving into the worst mindset and killing it.

What makes it worse…and why I love the neutral ground concept…is that what happens from all this Faction PvP doest stay in PvP. It impacts EVERYONE.

Limits travel and fast travel by hijacking Azoth costs

Removes the ability to have shared storage capacity, which is already terrible enough

Taxes

If only one or two factions own the entry points, then its more likely new players will join the already dominant factions

Just to name a few points. Core fact being that all the faction shenanigans affects PvE as much as it does PvP players but they dont think about that.

I feel like you could benefit from doing a bit of reading on that particular subject.

Throughout history, individuals, states, or political factions have gained sovereignty over regions through the use of war. The history of one of the earliest civilizations in the world, that of Mesopotamia, is a chronicle of nearly constant strife.

And that’s just the beginning…

Exactly! Humans are only successful as a species because we are aggressively cooperative. There is literally no way that we could have what we have now without cooperation on a massive scale.

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The only real issue I have is the property taxes. We’ve had this happen on our server as well, with a company that owned 2 territories and raised all the taxes to max. For the most part, the solution was simple. We just went elsewhere to craft, and their coffers went down to zero. That’s the way to combat high taxes in your own faction. But, like I said, property taxes are the issue here. You can’t just move your house, so you have to deal with not having access to it for several weeks, if necessary. That part kinda sucks, and I think there’s a property tax problem in the game that needs to be dealt with. It’s way too much, even when we’re not dealing with a Company abusing taxes.

Its a PvP based game. War comes with the territory my dude. If you just want to PvE you have to deal with the other aspects of the game as well.

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LOL. Learn to read.

No one should have to deal with cheating and exploiting. Period.
That’s the core issue. Not PvP itself.

the games primary element is PvP. PvE is secondary. The whole architecture of game is based on a PvP platform.
I don’t see the big deal here… Each faction has atleast 1 town that covers what you need for crafting. Quests and other stuff aren’t impacted. I do all my crafting in windward because it has top tier stations. Fast travel back to town im grinding. boom. takes 2 seconds.

If your server lacks this, transfer. Its a dogshit server.

I understand what you mean and maybe I am being super critical here, but is it really a PVP based game? You start out literally killing skeletons, not players.

However, to your point, it is a game that was conceptually designed to be a PVP game, before it decided it was not sure about its identity yet.

If you look closely at the story, the war between the factions is not well explained. You have an overpowering common enemy and only slight philosophical differences.
I already stated, the quests to choose your faction should include a story line, where you can experience the factions all betraying each other, so that you have a clear idea, why they can’t work together. The conflict is set up badly.
So i would strongly disagree, calling this game PVP! It’s now a PVE-game with pvp-mechanics! The players don’t have a lore based reason to fight each other.

But taking territories through conquest to subject the inhabitants is a core component and actually the only real point to the game. It’s like playing CoD and complaining that people are getting kill-streaks…

No it’s not, it always has been and always will be a PVP game. Throwing in some copy/pasted towns and saying how mean players were to each other when it used to be a full loot game doesn’t mean it’s no longer a PVP game. The entire end-game is PVP and the dungeons are awful. If they try to focus this game on PVE it will die since there are so many better PVE experiences out there.

So, you really don’t expect some lore/story behind an PVP-mmorpg, you just expect to be allowed to smash other players heads? You don’t want a reasonable conflict to fight over?
So why all the unwanted extra steps? Just play any brawl-simulator, there you get exactly all you ask for, and no money is spend on anything else. You can just play For honor, get a better combat system and don’t have to waste time on anything, or cry about all the boring PVE-Players that don’t want to play with you.

I didn’t say, NewWorld can’t be a PVP-Game to, i just said, that it lacks any good storytelling to support PVP in the crated game world! And if you notice it, or not, the lack of good storytelling around PVP is the reason, why the PVP-mechanics in the game don’t feel like a part of the game but just like some extra mini games in the game.

You mistake game mechanics with world story! The conflict makes no sense in the broader context of the game world. Why fight other humans, if there could at any moment be an attack from supernatural inhumane forces. We are never part of any of the decisions or events, that resulted in the conflict between the factions, we are just supposed to fight in this conflict. So it’s just a game mechanic, but it’s NOT A POINT TO THE GAME!

Bro there is zero story to this game. This is the most insane cope I’ve ever read to defend no PVP being in a game. Do you think CoD or BF needs lore to have two teams blow each other up all day?

And what exactly is PvE here? Few 5 people dungeons and arenas? Settlements invasions? BIS gear is crafted (you no need to raid PvE instances like in WoW). Pre-BIS gear is PvP set. Everything else is about PvP. You get money and azoth in PvP: control settlement, attacking and defending it; outpost rushes, etc. - you non need PvE in this game at all (except settlements invasions maybe). Lol.

Stop this bullsh!t about this game is primarily PvE. It’s nonsense.

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and… you missed the point of my reply and several others…

we’re not talking about the expectations of what the devs outlined as pvp and the town controlling mechanics. you’re taking what i said out of context, i don’t have an issue with wars at all, i think when they work they’re a blast.

we’re talking about what we saw in the closed beta, which was warned about, that how has been improved upon by leaps and bounds… especially as a server killing game breaker. because there is no fucking way to stop it even if you’re in the same faction/company.

gov’s maxing taxes, devloving deliberately in some cases towns, and taking the gold and keeping it. jumping servers/factions/companies - that’s not how the war mechanic was intended to work
this isn’t even touching using exploits to win all the wars on a server - taking the gold and leaving the server