Devs, I have to ask. Why did you allow chest runs to be meta?

Nice points, makes me wonder if the problem is in a very basic game design. If people do these things because they get a shiney piece of loot instead of because they want to and find it enjoyable, where exactly is gaming going?

I started MMO’s with Meridian59, that was full loot PVP open world but i hardly ever was specifically enthousiastic about loot. Armor came in a few flavors, same with weapons, it didnt matter to me. I hardly ever took anything from kills, maybe some reagents or gold. Not until later in the life cycle of the game were enchanted weapons introduced and even later unique items. That changed things drastically for me.

These days it seems games are all about being incentivised, be it thru seasonal passes, shiney drops, level number becoming bigger by 1 after every so much of mundane standardized tasks. Are we still having fun or are we just addicts trying to get the next endorfine shot, lead around like cattle by an ever increasingly predatory gaming industry.

Was just a thought.

right? they mentioned open world dungeons, and i was like "isn’t that exactly what elite zones are in New World?
and yet everyone was like “open world dungeons are so cool!”

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Originally players doing a chest run killed all enemies for the group benefit.

Now it’s a race to see who clears the “chest run” and gets to the end first.

It makes no sense to speed rush as the benefits are the same for everyone wether first or last.

Then again we have the speed runners that wont heal dead players that assisted them.

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LMAO. This is the funny. Toxic? Ummm okay. How? Chest runs make people quit the game sooner? hahaha. Please supply your evidence for this on chest runs being that cause for this.

100% false. I still love chest runs. I have been here since some beta and day 1 of launch and haven’t taken any breaks. There are no other mmos I have played that has something like this. I love running around killing things with a bunch of people and opening chests and just having fun with the groups. They are chill and relaxing imo. No stress. No worrying about not getting gold like in m10s etc. No leaderboard padding.

I also know for a fact I am not the only one who feels this way as there are people who have been around awhile too on my server that have said they love chest runs.

So no. It isn’t “only” something new players think is good. I hope they continue to add more in the next zone (which I assume they will).

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The OP never explained why it is toxic.

The OP does not understand the definition of toxic.

Since creating a topic that creates conflict, the poster has not returned to explain these 2 points and a few others that has no real support behind them.

In the end, OP is just attempting to stir up conflict. Nothing more

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They were never designed to be done solo, yes using exploits you could do them all solo back at the start and then the devs added more mobs and changed the location of chests to prevent people from doing them solo. Many of the chests you can still get solo now but in order to kill the mobs and get the chests as it’s supposed to be is designed to be done as group content. The largest group size is 5, which means it was designed to be for 5 man groups. Not solo, not zergs, People often do zergs because it’s quicker and easier but it’s certainly not more fun.

@Arsonist420
So why not define what you think is toxic.
Why is chest runs a negative to you?

Do you want to ban players who run groups on world seasonal events?

As proved AGAIN a typical player not realizing that it was the players who did the chest runs and not the Devs.

Devs know what the MAJORITY want (most of the time) you think that the 1% who post on the forums speak for the majority? Now that is assumptious of you.

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There are always people who don’t like something so want it banned from people who do like it.

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Hence the Devs not understanding player behavior. Glad we agree.

Well, when player behavior is not reliable, I can see why.

MTX fiasco (pre-CB)
Players - “We want no MTX cosmetics be better than what can be achieved in game!”
Devs - “As you wish.”
Now
Player- “MTX cosmetics are crap! Why do you not listen to us!”

Devs - "We plan on going with a battle pass model in the future.
Players - silence
2 years later
Players - “Why this sudden change!”

Who is not listening?

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The players!? Did I get it right!?

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Well I was referring to player behavior in regards to the acquisition of gear. Mtx and skins are kinda apples to oranges. But you’re not wrong in players being mercurial.

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Nah, they are a great way - periodically - to stock up on reagents for people who don’t feel like spending gold on them and some world tour locations are solid sources of hard to find furniture as well as a little trickle of gold…and gypsums from the Myrk portals.

As someone with well over 100 world tours under my belt, while some wind up with rats, calling them toxic as a generalization doesn’t fit with my experience.

I don’t rat, many of the people in many world tours don’t rat, I don’t need GS updates, and it’s pretty arrogant for you to assume why anyone other than yourself does or does not enjoy specific gameplay loops.

Back when ECRs first became a phenomenon, no one had any idea what their watermarks were, unless they meticulously tracked them via spreadsheets. Doing ECRs daily was the only way to get your watermark high enough to qualify for good drops from Genesis and Lazarus expeditions.

AGS tried to stop the massive size of ECRs, with changes to the difficulty of Myrkguard, scaling the NPCs health/damage based on the number of players in the area, but that did not work well.

Nowadays, I join the occasional ECR, while PVP flagged, trying to run along with the non-flagged people, rezzing them when I can and generally trying to stay alive, since that at least makes it more challenging.

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All people who claim Chest Runs in Brimstone arent toxic, didnt do a run once (or read allchat).

The amount of times people complained about a chest run is like 5 times an hour. There is always someone running before the estimated Start Time. People dont have Runes for Chests and are locked in. People always cry its too chaotic, nobody kills mobs, player die. If you think a random chest run with 100 of people who all think only about themselves is non-toxic and maybe the opposite of toxic are delusional and Keyboard Warrior for ideals that dont exist.

So it is people that are toxic. Not the WT.

I am still trying to figure out how WTs are toxic. It seems like it is more about the people and not knowing and misdirecting the blame.

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many people love it. I find pvp and wars to be a very toxic form of gameplay, yet I dont ask them to remove pvp from the game.

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Like many who want to remove feature PvE from OPR.
Or the ones who demand gating vital items behind PvP.

That creates toxic communities and gameplay loops.

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yes, we can have both and people can choose what to do, no big deal