LMAO. This is the funny. Toxic? Ummm okay. How? Chest runs make people quit the game sooner? hahaha. Please supply your evidence for this on chest runs being that cause for this.
100% false. I still love chest runs. I have been here since some beta and day 1 of launch and haven’t taken any breaks. There are no other mmos I have played that has something like this. I love running around killing things with a bunch of people and opening chests and just having fun with the groups. They are chill and relaxing imo. No stress. No worrying about not getting gold like in m10s etc. No leaderboard padding.
I also know for a fact I am not the only one who feels this way as there are people who have been around awhile too on my server that have said they love chest runs.
So no. It isn’t “only” something new players think is good. I hope they continue to add more in the next zone (which I assume they will).
The OP does not understand the definition of toxic.
Since creating a topic that creates conflict, the poster has not returned to explain these 2 points and a few others that has no real support behind them.
In the end, OP is just attempting to stir up conflict. Nothing more
They were never designed to be done solo, yes using exploits you could do them all solo back at the start and then the devs added more mobs and changed the location of chests to prevent people from doing them solo. Many of the chests you can still get solo now but in order to kill the mobs and get the chests as it’s supposed to be is designed to be done as group content. The largest group size is 5, which means it was designed to be for 5 man groups. Not solo, not zergs, People often do zergs because it’s quicker and easier but it’s certainly not more fun.
As proved AGAIN a typical player not realizing that it was the players who did the chest runs and not the Devs.
Devs know what the MAJORITY want (most of the time) you think that the 1% who post on the forums speak for the majority? Now that is assumptious of you.
Well, when player behavior is not reliable, I can see why.
MTX fiasco (pre-CB)
Players - “We want no MTX cosmetics be better than what can be achieved in game!”
Devs - “As you wish.” Now
Player- “MTX cosmetics are crap! Why do you not listen to us!”
Devs - "We plan on going with a battle pass model in the future.
Players - silence 2 years later
Players - “Why this sudden change!”
Well I was referring to player behavior in regards to the acquisition of gear. Mtx and skins are kinda apples to oranges. But you’re not wrong in players being mercurial.
Nah, they are a great way - periodically - to stock up on reagents for people who don’t feel like spending gold on them and some world tour locations are solid sources of hard to find furniture as well as a little trickle of gold…and gypsums from the Myrk portals.
As someone with well over 100 world tours under my belt, while some wind up with rats, calling them toxic as a generalization doesn’t fit with my experience.
I don’t rat, many of the people in many world tours don’t rat, I don’t need GS updates, and it’s pretty arrogant for you to assume why anyone other than yourself does or does not enjoy specific gameplay loops.
Back when ECRs first became a phenomenon, no one had any idea what their watermarks were, unless they meticulously tracked them via spreadsheets. Doing ECRs daily was the only way to get your watermark high enough to qualify for good drops from Genesis and Lazarus expeditions.
AGS tried to stop the massive size of ECRs, with changes to the difficulty of Myrkguard, scaling the NPCs health/damage based on the number of players in the area, but that did not work well.
Nowadays, I join the occasional ECR, while PVP flagged, trying to run along with the non-flagged people, rezzing them when I can and generally trying to stay alive, since that at least makes it more challenging.
All people who claim Chest Runs in Brimstone arent toxic, didnt do a run once (or read allchat).
The amount of times people complained about a chest run is like 5 times an hour. There is always someone running before the estimated Start Time. People dont have Runes for Chests and are locked in. People always cry its too chaotic, nobody kills mobs, player die. If you think a random chest run with 100 of people who all think only about themselves is non-toxic and maybe the opposite of toxic are delusional and Keyboard Warrior for ideals that dont exist.
Honestly - and its an unpopular opinion and scrubs would hate it - but i think all of the POI’s should be only accessible by max 10 ppl. They should lock those down or empty all the chests from them and make it so you need to matchmake for those and they will work kind of like duengons but for 10 player groups and only then you can loot them.
As of now people just ran by everything just to get those chests - people dont even kill any mobs there as they go along. The runs are extremly laggy and its not like people get any loot from the mobs there since there is usually like 50ppl running in trains so only few of the highest dmg will get loot.
Whats the point of those POI if people only ran through them like a train? The identity of those places is lots. Its supposed to be on the harder side to finish and loot those while now theya re just a joke.
Take what you want out of the equation. Look at it from a developers point of view. From the people who painstakingly made the art assets. From the people who coded all that content.
Game designers make content for you to play it a certain way. AGS never intended for chest runs to be a thing. You do not spend 1000s of hours on making something for people to completely ignore it and walk past it.
This was a critical error in their game design. Of course people were going to find the min/max way to do things. This again is on them as game designers to understand and design the game properly.
The game has notoriously been critiqued on for having a lack of content. Chest runs contribute greatly to that lack of content. You dont realize how much content was taken out of the game because of chest runs.
If those zones were instanced raid areas whatever you want 5-40 man…There would be so much more content in the game we are talking 100s of hours of more content. It would have fostered great community’s and playing together.