@Arsonist420
So why not define what you think is toxic.
Why is chest runs a negative to you?
Do you want to ban players who run groups on world seasonal events?
@Arsonist420
So why not define what you think is toxic.
Why is chest runs a negative to you?
Do you want to ban players who run groups on world seasonal events?
As proved AGAIN a typical player not realizing that it was the players who did the chest runs and not the Devs.
Devs know what the MAJORITY want (most of the time) you think that the 1% who post on the forums speak for the majority? Now that is assumptious of you.
There are always people who don’t like something so want it banned from people who do like it.
Hence the Devs not understanding player behavior. Glad we agree.
Well, when player behavior is not reliable, I can see why.
MTX fiasco (pre-CB)
Players - “We want no MTX cosmetics be better than what can be achieved in game!”
Devs - “As you wish.”
Now
Player- “MTX cosmetics are crap! Why do you not listen to us!”
Devs - "We plan on going with a battle pass model in the future.
Players - silence
2 years later
Players - “Why this sudden change!”
Who is not listening?
The players!? Did I get it right!?
Well I was referring to player behavior in regards to the acquisition of gear. Mtx and skins are kinda apples to oranges. But you’re not wrong in players being mercurial.
Nah, they are a great way - periodically - to stock up on reagents for people who don’t feel like spending gold on them and some world tour locations are solid sources of hard to find furniture as well as a little trickle of gold…and gypsums from the Myrk portals.
As someone with well over 100 world tours under my belt, while some wind up with rats, calling them toxic as a generalization doesn’t fit with my experience.
I don’t rat, many of the people in many world tours don’t rat, I don’t need GS updates, and it’s pretty arrogant for you to assume why anyone other than yourself does or does not enjoy specific gameplay loops.
Back when ECRs first became a phenomenon, no one had any idea what their watermarks were, unless they meticulously tracked them via spreadsheets. Doing ECRs daily was the only way to get your watermark high enough to qualify for good drops from Genesis and Lazarus expeditions.
AGS tried to stop the massive size of ECRs, with changes to the difficulty of Myrkguard, scaling the NPCs health/damage based on the number of players in the area, but that did not work well.
Nowadays, I join the occasional ECR, while PVP flagged, trying to run along with the non-flagged people, rezzing them when I can and generally trying to stay alive, since that at least makes it more challenging.
All people who claim Chest Runs in Brimstone arent toxic, didnt do a run once (or read allchat).
The amount of times people complained about a chest run is like 5 times an hour. There is always someone running before the estimated Start Time. People dont have Runes for Chests and are locked in. People always cry its too chaotic, nobody kills mobs, player die. If you think a random chest run with 100 of people who all think only about themselves is non-toxic and maybe the opposite of toxic are delusional and Keyboard Warrior for ideals that dont exist.
So it is people that are toxic. Not the WT.
I am still trying to figure out how WTs are toxic. It seems like it is more about the people and not knowing and misdirecting the blame.
many people love it. I find pvp and wars to be a very toxic form of gameplay, yet I dont ask them to remove pvp from the game.
Like many who want to remove feature PvE from OPR.
Or the ones who demand gating vital items behind PvP.
That creates toxic communities and gameplay loops.
yes, we can have both and people can choose what to do, no big deal
Honestly - and its an unpopular opinion and scrubs would hate it - but i think all of the POI’s should be only accessible by max 10 ppl. They should lock those down or empty all the chests from them and make it so you need to matchmake for those and they will work kind of like duengons but for 10 player groups and only then you can loot them.
As of now people just ran by everything just to get those chests - people dont even kill any mobs there as they go along. The runs are extremly laggy and its not like people get any loot from the mobs there since there is usually like 50ppl running in trains so only few of the highest dmg will get loot.
Whats the point of those POI if people only ran through them like a train? The identity of those places is lots. Its supposed to be on the harder side to finish and loot those while now theya re just a joke.
Many are just missing the point.
Take what you want out of the equation. Look at it from a developers point of view. From the people who painstakingly made the art assets. From the people who coded all that content.
Game designers make content for you to play it a certain way. AGS never intended for chest runs to be a thing. You do not spend 1000s of hours on making something for people to completely ignore it and walk past it.
This was a critical error in their game design. Of course people were going to find the min/max way to do things. This again is on them as game designers to understand and design the game properly.
The game has notoriously been critiqued on for having a lack of content. Chest runs contribute greatly to that lack of content. You dont realize how much content was taken out of the game because of chest runs.
If those zones were instanced raid areas whatever you want 5-40 man…There would be so much more content in the game we are talking 100s of hours of more content. It would have fostered great community’s and playing together.
And?
As I said, the players would create a routine in other ways.
By your logic, those who farm seasonal events in WT type routine should not be doing it. Should we report them for exploiting it?
What I see is you want a game to be more linear and follow the path you chose. Anything that does not conform to your “fun” is offensive.
Which is not a problem with the WTs. It is a problem with how you perceive A GAME.
Something nobody mentions is that elite areas got weirdly buffed, the respawn times are literally seconds, so just for kicks and do it fast without having to spend 4 hours doing every elite area for chests and what not, you join a zerg. Some people just dodge, some good samaritans help, but all in all is faster to do it than just get 1 party and try to clean up by yourself without cheesing it.
Nobody ever said “imma spend my 4 gaming hours of the day doing myrk-mines-malevolance-pirates-sands” It takes too much time, which you can invest more wisely in dungeons or… I dunno whatever kids sniff nowadays.
A company I was with used to hold nightly chest runs, flagged. The whole server knew when and where as well, and this lead to some great open world PvP! We actually setup security teams to do overwatch, and had a great time with it for a while.
I believe what OP is talking about is probably not unlike what I see on Valhalla at the 5am serverwide chest run. You have the gold farmers who are not English speaking, and are openly hostile rushing the chests and refusing to kill mobs. Dragging mobs into players, etc. Just generally being unhelpful all the while typing “Kill mobs” as they go about looting as quickly as possible. That is toxic.
The weak link is the human element. There are a lot of nasty people in our community. I’ve met plenty of great people along the way, but just look around at the forums and you can quickly see the nature of dialog among us… Troll under the bridge at every step. There is a non trivial amount of people who play this game that get their kicks by being raging ^&*(heads and speaking to people in an abusive manner.
I agree. I stopped doing dungeons because the expectation was that I would learn them from a youtube video. If you don’t learn well that way and make a mistake, you get screamed at. Not. Fun. At. All.
At least with a chest run, I can learn as I go.
And by the way, some of us always kill mobs and rez those who’ve fallen. Lack of gamer etiquette is not just a problem in NW.