Devs need to do something with the lack of tanking

I’m on Maramma, and I’ll usually tank just about anything… ingame name is Apocalyptic. I know it doesn’t solve your issue but I’ll try to help if i can. I usually do m10’s, but i don’t mind doing other mutations either.

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Because I cant believe that you lower your Dps by not using consumables on purpose.

Thats a typical Wow take of tanking. New World is absolut different. You dont have to be a 100% Tank here.

Ok

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I never played this crap game…but:

this is the most important thing when tanking in new world. If a group of monsters falls as if it were only one, then the tank has done everything right.

I never have a problem to hold aggro

So you may tell me the reason why you refuse to use your full potential.

With more dps you can hold aggro better, you shorten the length of a fight, you shorten the run overall. Why you dont want that?

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I wouldn’t say all of us are, but I will say heavy tanking with sns has a low barrier to entry, and once that tanking style is mastered, it becomes boring quickly in my opinion

I tank, but 90% of time only for company. No respect for tanks in PUGs

There’s simply no reason to tank, players killed the fun. Until recently, tanks had very few aggro tools. Hated and Despised were a joke. While the Devs did fix this, they also nerfed reverse stab negating some of the benefit. The fact that you’re still stuck with sword/shield gets boring after a while too. In PvP its even worse, there are very few ways to score points as a tank. While DPS and (some) healers wrack up the points, its hard to get 3-5k as a tank. DPS melts heavy armor, you have no way to escape/run, and unless you have a pocket healer you will just melt. Fighting on point was barely lip service to this. DPS will always get more kills and thus more points and light armor currently has more survivability due its ability to evade/escape while doing far more damage. I love tanking, I tanked in several other games and for about 6 months of New World, but the reality is its a thankless job with few rewards and often met with DPS loudmouths trash talking you if you cant hold aggro or stay alive.

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They’re not dps if they’re in heavy. They’re glorified tanks. Heavy dps deal next to no damage. Sucks you had go go through that, but pass next time for your own sanity.

Uh, what? Tier IV honing stones are cheap and that’s 6% more damage… 6% more threat… that’s without the coating.

If you’re not using stones or coatings as a tank, you’re a bad tank and making life harder on everyone else. Without buffing up, you’re dealing like 20% less damage. That’s 20% less threat. That’s any dps in medium or light pulling threat off you or having to hold back their dps. That’s the tank slowing the group.

LOL you are a bad tank.
As I said before, not using consumables lowers your dps output by about 20%, that’s 20% less threat generation. At that point, even with hated or despised and a carnelian, a decent dps will pull threat. You’ll never be able to hold threat with just one taunt in rotation, forcing you to give up 100% uptime on defiant stance, which then turns you into a squishy tank with a whole lot of health, making the healer work harder. Making the dps hold back. Slowing your run down.

The tanks job is to hold threat. You need to deal as much damage as possible to do that. Tanking off of taunts alone is dangerous. That threat is purely artificial.

I bet lots of groups wipe or take forever when you’re tanking lol.

Congrats on not using consumables as a dps. You were carried to those golds and forced your teammates to work extra hard because you couldn’t be arsed to.

A tank is simply the player who holds the threat and stays alive while doing so. I tank in 5 con in light and I’m easily the best tank, here.
If you know what attacks to block, which ones to dodge, and which ones to let through, tanking at any health range is possible. The more health you have, the more the healer has to heal you. If you’re a great tank and know what you’re doing, those extra con points are useless and better spent somewhere else.

I run 266 str, 200 dex, 50 int, 5 con in light, and I’m likely a better tank and easier to heal than any 200 con tanks. How much con you have doesn’t matter. You need to get out of that mindset. This isn’t WoW. 100% of all incoming damage can be blocked or dodged.

A good tank, even a decent tank, will maintain 100% uptime on Defiant Stance. That means being at the 50% fortify cap 100% of the time. Sit in a Sacred and you’re a god.

You should honestly give light tanking a go. It’s super easy if you know the encounters like you probably do, and you don’t need 20k life when only charge and boss ultimates can take you down.

Round shield is super resilient. And as much as tanks want to say tank dps is irrelevant, I’m pulling in 7k light attacks on my tank, so the dps can go ham without worrying about threat.

Reverse stab reducing its own cooldown was a bug. Fixing it wasn’t nerfing it. This skill is so powerful and with refreshing move, the cooldown is non-existent. Pair RM with RS, and all your cooldowns are non-existent. Using RS and RM, I maintain 100% uptime on Defiant Stance, which for anyone who doesn’t know is 8 seconds long and normally a 40+ second cooldown. 100% UPTIME

You honestly dont even really need a tank in this game. The i-frame dodge = if you know the mechanics you can pretty much tank a boss naked.

That + AGS has treated heavy armor users like trash since launch.

I run 266 str, 200 dex, 50 int, 5 con in light, and I’m likely a better tank and easier to heal than any 200 con tanks. How much con you have doesn’t matter.

I have a feeling that this will age badly for one of us.

If AGS does what they should do - light tanks are going to be a distant memory at some point. It will take listening to community feedback but the changes being asked for to Dodge, stamina management, fortification, and CON should be the death knell to light tanking. Expeditions should requre a big boy heavy armor properly perked player to absorb and survive the damage dished by mobs. There is a lot of ways they can do it but being able to do it in light is flat out broken and needs to be addressed ASAP.

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I hope they will do something like that for Raids.

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Laza, garden, dynastie in 20 min done, tempest in 35 min, trust me i know what i have to do as tank or dd. And i said it before, i have no problem hold threat

I think many are just waiting for the update thats my server but i am probably starting fresh I will make a tank though.

Of course players without skill would advocate for a system that rewards tanks for outright eating damage instead of blocking or dodging. Anything to take the braindead requirement for tanking and lowering it down to AFK Tanking.

A great tank blocks or dodges what they can and eats only what they must. A bad tank eats all the damage and expects the healer to just deal with it.

My recommendation is you learn how to tank instead of asking them to make the system even easier than it already is. You clearly don’t have the expertise to be requesting major gameplay changes like this based on your comments.

Oh they will. Absolutely no way light tanks are going toe be tanking raids at least not until they get their teir gear and out gear content. IF they do, there’s no reason to do the raid content it wont be hard enough to warrant the development time.

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They have no desire to limit build diversity. They’ve done it only once and that’s because heavy paladins were legitimately game-breaking. Light and medium tanks break nothing.

Light tanks are just the best tanks in the entire game that have an expert level of knowledge with the game and its subsystems. If anything, they should make tanking tougher, so that us light tanks can shine even more.

They won’t be eliminating light or medium tanks, but keep dreaming of a world where they take all the skill out of tanking just so you can keep up.

Shameless plugs incoming, but since you mentioned I should try it, I feel like it’s warranted here. However, I don’t use a shield when I light tank (except Genesis since AE is weak to slash) xD
Lazarus
Dynasty
Tempest
And in case you haven’t seen it… Solo m10 Dynasty

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nice job dude! See this is what happens when you remove the orbs/keys/whatever needed to do this content, we can find new and fun ways to play

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Anyone can tank, so a lack of tanks is literally everyone’s fault.

Tanking isn’t hard, but it’s also historically been one of the least interesting roles. New World is no exception.

Also, very few encounters require a proper tank. There’s a reasonable level of git gud involved here.

Sorry to tell you tanking with a SnS in Light or Medium is not intended and isn’t diversity. If they used a different weapon that specialized in dodge tanking that would be one thing. But tanks are not intended nor balacned to do DPS like a DPS and tank. No sane developer is going to agree or allow that to happen for long. Tanks wear heavy or they have mechanics that allow them to wear other armor but the net effect is that tanks don’t get to downgrade armor giving up survivability to do dps. That’s a DPS with a taunt not a tank. That’s not how tanking works. A tank isn’t purely I hold aggro and live. It’s about being the groups primary damage mitigator. You absorb damage that’s your job. It might work for an OFF Tank but it should not be possible in a raid to MT in those armor weights. Period. Regardless of your skill as a player. It should require skill to stay alive but there should be coniditions that require gear to keep you alive.

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