There was huge numbers of players asking for server wipes to reset all progress during the duping and gold exploit days because of how unfair it has made the game. It doesn’t surprise you that an intentional nerf to all crafters to tank their GS down to 500 and then introduce mechanics which make it 10x harder to level it would warrant a similar reaction.
What I’d prefer is none of this, but if we have to literally be forced into this change then i’d unironically prefer everyone get nerfed rather than be left at a huge disavantage. And if the HWM grinders who mostly avoided crafting to do their thing also feel that it would be unfair on them then fine let’s just reset the lot.
What I cannot and will not put up with is some players getting a massive nerf and other players not, that’s completely and utterly unreasonable.
Haven’t you read all the white knight posts. Crafters and gatherers are lazy and entitled, and should not have the same benefits as those who “worked hard”. Whatever the hell that means.
But yeah. There were entire crafter companies whose sole purpose was to gear their combatants up. Are those combatants lazy too? All they did was grind OPR the whole time to get their WM. Why should they get to keep it in the new system?
The game is little over 2 months old…
There have been MASSIVE changes that reset a lot of peoples progress.
People who worked on getting gear early only to find out you pretty much NEED to get PvP gear because Resilience was busted. We get that gear, and everyone is earing heavy. Then they nerf range making you pretty much USELESS in heavy… Got to grind out a 3rd set of gear…
People who crafted STILL have their crafting skill, and it’s going to be MORE useful.
Are these crafters who haven’t actually played their charactor in the end game content entitled to being the best geared people because they RMT, Looted Guild Banks, or Exploited enough money to get the best gear without actually having to play the end game?
In the long run Its for the best.
This change will make it a better game.
It’s not necessarily only the crafters but also think about the people who are stuck on low pop server that have a hard time finding people to do the gearscore grind with them.
On the opposit side you have the folks that abused the various ways to increase their score within the first few weeks (I’m not saying that everyone who reached 600 by now did that and really do not want devalueate their efforts) who are now effectively clapped on the shoulder by AGS and congratulated for taking advantage of game flaws, while people who had to grind much harder the intended way or who didn’t even get the chance to grind the sources are now told, sorry guys, you are late to the party, now grind some more in addition because we don’t like you to wear 600 gear without having grinded gearscore before.
It really just encourages an attitude where every exploit and advantage possible due to flaws in the game should be taken advantage of because you are only getting punished longterm for not using these flaws while people abusing are either not punished or given 24 hour bans in comparison.
A reset of the gearscore (or expertise) to 500 would also level the playing field with various activities with regards to pvp, where you’d otherwise have an even larger gap now, if you didn’t grind gearscore before.
No one is endorsing RMT, looting guild banks or exploiting, and the insinuation that crafters are doing this to achieve their gear when many of us have grinded equally as long as the HWM grind, just in other areas to do with high end materials and trade skills is absolutely disgusting accusation, you should be ashamed for making that comparison.
What we care about EXPLICITLY as stated is fairness, we don’t want ANYONE getting an unfair boost or unfair nerf to their efforts.
Things like the resilience change is quite frankly something I care less about. Everyone KNEW that the reason this was effective is because the perk was bugged adn that it would ultimately be fixed in the near future but they decided to farm that gear anyway for short term gain because they wanted to abuse that bug for an unfair advantage. So I have no pitty for those people, they made their choice. What honest crafters have done from day 1 is only what AGS had claimed they intended, crafting was always designed to allow a route to 600GS and now they’re undoing that.
Honestly if you can’t see why that’s unfair or why people would be upset about that, the rest of this conversation is pointless, it’s so self evidently true.
You realize it is the devs that are making this insinuation?
Here’s the relavant part were they imply this:
Is buying higher GS armor/weapons useless now?
No its not useless, but its no longer a way to completely circumvent end game gear progression.
Like we somehow cheated our way to that gear but HWM grinders didn’t especially since most did this pre elite mob buff…devs clearly give no fks about us and have zero respect for their playerbase.
I played DDO for a long, long time and they were very good at creating system then not finished them and supplanting it with a new system but they didn’t invalidate shit like these clowns at AGS are doing they rather just put new power behind these new systems.
Settle down Mr. Guilty Conscience. What I’m saying is, THIS system is better because it doesn’t allow THOSE people to Max out without doing the work legit…
Yep, they were up front about crafting being a core progression path so that people could choose their preferred play style, either by engaging in high amounts of conflict and grinding HWM scores, or by engaging in the player based economy and grinding your trade skills up to 600.
Now they’re going back and reconning us all by somehow suggesting that crafting your 600 gear is somehow circumventing that grind. When it does no such thing, because grinding professions to be capable of producing 600GS reliabily is actually just as much of a tedius and expensive grind as HWM. Except only one of those is going to get reset.
If the devs don’t want people buying that expensive gear then just make the player crafted gear BOP so that it cannot be sold on the trade post and thus cannot be bought. Either way they’re trying to fix their early mistakes by throwing a huge number of us under the bus and saying it’s tough luck that we get all our gear nerfed. It goes beyond not having respect for your player base, it’s actively harmful and damaging.
No it’s not better because it introduces imbalance in the game in order to fix a problem that wasn’t caused by the players who are being nerfed. So what you mean is that it’s a good deal for you and you literally have zero empathy for other players, in fact we’re all guilty conscience cheaters or abusing mechanics in some way? Ugh, just reading your responses makes me feel sick, it’s bad enough we get this from AGS but having other players engage in this abuse of others being treated unfairly is even worse to be honest. What do you gain by dogpiling those upset by these unfair nerfs?
The imbalance is that Crafters were more easily able to get the highest level gear, and use it the same as people who went another path, plus they have the actual skill, generally they’re more wealthy.
I’m saying this is the best option to make a sustainable game.
I get it… Crafters think they should have more money, best gear, without having to leave the town. I think that’s a bit unfair. AND WHY does everyone assume that anyone that likes this isn’t also a crafter… I have 2 crafting skills at 200 and one at 150. I just didn’t skip content…
I played the game to experience MORE of the game… Not just a little subsection that I thought got me to the end game fastest…
No, it wasn’t easier by any stretch of the imagination in fact AGS’s own data once they removed the duping nonsense clearly showed that only some tiny tiny fraction of the player base had 1 piece of end game voidbent, or more. So that’s just total and utter rubbish I’m afirad and AGS own numbers prove that.
End game crafting at 600 is hard, it’s not just a grind to 200 in the relevant skills, you need to gather materials, make entire sets of crafting gear with bonuses on them, invest in crafting food which come with expensive recipes and expensive ingredients. You need to get very rare materials for traphies and do that x3 across 3 taxable homes to max out trophies which is very expensive, you also need a huge stash of rare materials which almost never drop, are in high demand, and even then you need to craft all the best gear to get enough luck for them to drop. It requires loads of high end reagents for refining.
Getting any one of your crafting skills to 200 is like at most 10% of the effort it takes to be able to even begin crafting 600GS items, you’re so ignorant on this topic It’s hard to know where to begin. Again the actual measurement of high end voidbent gear for example is a good measure of how hard this stuff is to produce.
Both took a really long grind to achieve but only one of them is being massively punished. If you can’t see that’s seriously unfair then I genuinely don’t think you understand how any of this works. Like so many other people on this forum you seem to think that crafters sit in the safety of the settlements crafting 24/7 which this is a tiny portion of what we actually do.
Yeah, because over a million people bought the game at at the time they did this only 1 in 5 played.
So yes, but if you looked among only ACTIVE guilds, you found several people with full Voidbent.
None of the things your saying were taken away from you…
You still have that gear you made, and the difficulty of getting the right gear with the rights stats with the right perks is still useful. They’re just making you end game if you want to use that gear to its maximum potential.
Which is way less people than those who had got to 600GS watermark which is extremely common among players and had been getting high GS from world drops. Which proves my point that getting to 600GS through crafting is not trivial like some people insist that it is.
And in any case AGS had been absolutely crystal clear that end game crafting would matter, that if players wanted high GS then crafting was a viable route, so people took them on their word at that, decided to grind route A instead of route B and are now being punished for it.
And you’re defending that xD
That’s dishonest and you KNOW it’s dishonest. The gear remains but the effective GS is dragged down. Don’t pretend like if this was the other way around and instead of nerfing crafting then nerged the HWM people, and they took all that time grinding you did, and said OK well you have a HWM of 600 but actually all the gear that dropped that can never be more than 500 effective from now on, and the intention is that every player can only have 600gs if they craft it…you’d be pretty mad at that. And you’d probably be even more mad if people then started justfying that to you by saying, well you’ve technically not lost anythign…you still have 600 HWM…it’s just that effectively it’s behaving at 500…but that’s totally fine because you’ve not lost anything.
That’s what you’re doing right now, you’re doing exactly that but with the roles reversed.