If I JUST flag, no harvesting gear, I probably get less effective luck than a PvEer who’s wearing luck gear. When you factor in A) the amount of time any fight might take is time I’m not farming nodes, and B) Even if I’m a god that wins 80% open world skirmishes, 20% of the time I’m dying, sent back to town, and now need to double my travel time, and take a less effective route.
If I’m flagged AND wearing harvesting gear, I’m at a massive disadvantage versus anyone I come across in open world who isn’t. This guarantees the amount of fights I win are going to decrease, and I’m going to spend more time dead than if I was wearing normal PvP gear.
It’s so baffling to see people who obviously never flag up, try and tell people that do just how safe and easy it is. If it’s nothing but upside with no risk involved, why aren’t you flagged up? You should be flagged right now, and super excited you got a free 30% harvesting luck, with literally no downside if that’s true, right? You and I know that’s not the case. Stop lying to yourself.
I don’t think it is 20x but with full skinning gear and amulet on plus 3 trophies plus skinning food I get at minimum 200 scarhide+ smolderhide.
It shows in the AH prices that have dropped to 10g each and going down
Hated this change because it promoted even more toxic tribalism. It was quite wholesome for awhile when we just waved to an enemy zerg and we simply ran past each other. But its time to move on. This game is pvp centric. Time to accept that there is no room for pve-ers here.
I flagged for PVP for the first time this evening.
I wanted to do a PVP faction mission to protect a location and check out the bonus we’re supposed to get. Bonus was pretty insane, there was no pvp at the location, went to another area and got jumped by two 60s (I’m 51)…twice… and was given the added bonus that my protect a location completion quest got reset for some reason and didn’t realize no azoth porting and my spawn to the nearest location was on a different map.
I’m not a huge fan of PVP but it’s simply not enjoyable how it is and while the bonus is nice, it’s just helping those that already prefer PVP. Nothing has been solved with this system except benefit the already PVP base.
You necro a thread just to repeat a lie. Bottom feeding gankers who sux at actually fighting other players give real PvPers bad rep. Get gud noob.
The Devs wanted carebear pvp, that game was alpha and is gone.
Get educated.
I mean I literally just admitted that there’s no room for PVE-ers who typically just don’t like PVP. And you’ve come and flamed me lmao. This is why the NW community sucks. So bloody toxic.
lol, yeah, it just doesn’t happen very often. Yet, pvp’rs are here on the daily by the minute calling for nerfs. All because their Mommies named Karen tell them their the greatest pvp’rs ever, and they should never be beat, and if they are beat, go to the forums and post for nerfs. LOL, go play an FPS. LMAO!
The game is majority PvE after the fail of the alpha PvP. I an toxic because too many wont accept the game is not PvP centric, it just has a few PvP elements. Read the article.
How do you explain the large incentive for flagging up to PVP then? There’s also the fact that resource nodes are not instanced, so it’s very easy to grief. This game is heavily PVP focused even if the devs lead you to believe it isn’t.
Also the fact that this game attracts toxic people whose knee jerk response every time is “haha f u git gud nub”, is a clear indication that this game is indeed PVP focused. Thanks for your time and good luck.