Help your weak company members get 625 and 50 man that 5mil a week territory. Youre not into PvP? Carry your PvPers through PvE so they can do it then.
RuneScape set the grind standard for me. Nothing can beat that. Lmao. Lost Arks collectible system is a close one though. Lol
Saying thereās nothing to do and saying itās too grindy is redundant. Lol.
I agree, bugs and what not is the most hurtful part. I donāt think the u.bral system is bad per say, itās just unrefined and unfinished. You canāt 600 to 625 content without having multiple avenues to do it. Theyāre adding it to OPR and buffing the amount from crafting so now if you PvE PvP gather and craft you naturally get umbral.
I think they should iterate it into 520 to 590 for lower levels so they can use it as well. Give umbral fragments or something in normal expeditions that go 1 to 1 all the way up to 590.
lmfao, weakest argument Iāve ever seen Thanks for the LOL!
strong IP with infinite money and goodwill of fanatic fans > Some random billionare who thinks they can hire a shoddy dev team while also underpaying and understaffing them
And thatās the kicker. 100% agreed. A game with this much potential should not have, āresources,ā as an excuse for how they are developing in a video.
Nonsense. Having a grind doesnāt mean thereās something to do.
If the grind isnāt fun, and the content after the grind isnāt fun, then thereās nothing FUN to do. They shouldnāt need to specify that in a video game, because many games understand that itās important to make the grind fun, or at least offer a good carrot after the stick.
If thereās nothing inherently FUN to do, then thereās functionally nothing to do in the GAME. No matter how many mindless shitty grinds they add.
I mean we should get more dungeons.
But spamming dungeons is pretty standard Endgame content for most MMOs.
In here we have less dungeons but also sole elite zones. So itās not that different imo
Trying to be a standard MMO is such a disservice to this gameās potential. This game was on track to be something so much more and then the big shots at AGS decided they wanted to hard-shift development less than a year before release and pander to lazy design. Itās that short-sighted vision thatās killing this game faster than any other factor.
They should make 10 man groups for the elite zones. Zerg capability pretty much negates 10 man elite zones as content.
I have fun⦠So I guess thatās a matter of opinion.
Agreed, hence the unfinished game feel.
Why are you comparing 2 complete different games and both in completely different genres? Not only that, Diablo in general has a decent size following and not something that would just die. New World is a brand new game and didnāt come from a popular IP.
Gear up to 590 is a lot easier to achieve with the current expertise system than the HWM old system.
Im not even a fan of the umbral system, but trying it to 590 at least made majority end game crafted gear relevant.
Gear below 590 is super cheap now, so late starters have way more abundance of choices.
Like you said adding shards to OPR, doubling what casts give, and maybe adding shards to deconstruction of 600+ gear.
Not as funny as your profile and lack of contribution to the community.
Yes and most people donāt find it fun to grind stuff for months with no carrot.
A minority opinion, if game population is any guide.
cute
Whatever helps you sleep at night, kid. Iām smart enough to know when a ship is sinking. But you canāt force your opinion on other people.
What forcing?
Actually partake in the discussion or shove off. Whoās the kid here?