Diablo 3s first 6 months > New Worlds first 6 months when it comes to disasters

Help your weak company members get 625 and 50 man that 5mil a week territory. Youre not into PvP? Carry your PvPers through PvE so they can do it then.

RuneScape set the grind standard for me. Nothing can beat that. Lmao. Lost Arks collectible system is a close one though. Lol

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Saying there’s nothing to do and saying it’s too grindy is redundant. Lol.

I agree, bugs and what not is the most hurtful part. I don’t think the u.bral system is bad per say, it’s just unrefined and unfinished. You can’t 600 to 625 content without having multiple avenues to do it. They’re adding it to OPR and buffing the amount from crafting so now if you PvE PvP gather and craft you naturally get umbral.

I think they should iterate it into 520 to 590 for lower levels so they can use it as well. Give umbral fragments or something in normal expeditions that go 1 to 1 all the way up to 590.

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lmfao, weakest argument I’ve ever seen Thanks for the LOL!

strong IP with infinite money and goodwill of fanatic fans > Some random billionare who thinks they can hire a shoddy dev team while also underpaying and understaffing them

And that’s the kicker. 100% agreed. A game with this much potential should not have, ā€œresources,ā€ as an excuse for how they are developing in a video.

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Nonsense. Having a grind doesn’t mean there’s something to do.

If the grind isn’t fun, and the content after the grind isn’t fun, then there’s nothing FUN to do. They shouldn’t need to specify that in a video game, because many games understand that it’s important to make the grind fun, or at least offer a good carrot after the stick.

If there’s nothing inherently FUN to do, then there’s functionally nothing to do in the GAME. No matter how many mindless shitty grinds they add.

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I mean we should get more dungeons.
But spamming dungeons is pretty standard Endgame content for most MMOs.
In here we have less dungeons but also sole elite zones. So it’s not that different imo

Trying to be a standard MMO is such a disservice to this game’s potential. This game was on track to be something so much more and then the big shots at AGS decided they wanted to hard-shift development less than a year before release and pander to lazy design. It’s that short-sighted vision that’s killing this game faster than any other factor.

They should make 10 man groups for the elite zones. Zerg capability pretty much negates 10 man elite zones as content.

I have fun… So I guess that’s a matter of opinion.

Agreed, hence the unfinished game feel.

Why are you comparing 2 complete different games and both in completely different genres? Not only that, Diablo in general has a decent size following and not something that would just die. New World is a brand new game and didn’t come from a popular IP.

Gear up to 590 is a lot easier to achieve with the current expertise system than the HWM old system.

Im not even a fan of the umbral system, but trying it to 590 at least made majority end game crafted gear relevant.

Gear below 590 is super cheap now, so late starters have way more abundance of choices.

Like you said adding shards to OPR, doubling what casts give, and maybe adding shards to deconstruction of 600+ gear.

Not as funny as your profile and lack of contribution to the community.

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Yes and most people don’t find it fun to grind stuff for months with no carrot.

A minority opinion, if game population is any guide.

cute

Whatever helps you sleep at night, kid. I’m smart enough to know when a ship is sinking. But you can’t force your opinion on other people.

What forcing?

Actually partake in the discussion or shove off. Who’s the kid here?