Did ALL melee users get a 10% dmg buff this patch?

Mechanic was and is stupid. Before patch you had very long light armor dodge so you could play around this. But now you cant.

Now range builds cant slow down mele when they are closing distance and cant get out after distance is closed.

And on top of that all range (mage is super bad) have penalty to movment after each attack. Mage moves like it sh… himself, while bow have animation that has to end before you move.

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You’ve always been slowed(rp walk) get pedantic if you want the but fact is you move “slower”. Previously you could dodge and get distance when slowed by it. Now you are just rolling near in place so you can get chain slowed by left clicks. That’s the problem.

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Its not slow effect and its not just melee weapon.

Except they can. That RP walk doesn’t apply to melee weapons only, every hit does that inclusing range.

Do you even play New World?

No it does not lol.
It only works with mele weapons. Go try yourself a fs or musket or sth.

Since launch, you? Tbh I don’t know wtf are you talking about. There is no slow connected specifically to melee weapons.

Edit: I was wrong, my apologies :slight_smile:

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The walking animation only applies to melee damage, how do you not know this? Ranged only have it on some limited spells/skills if they talent for it. This has been a thing since release, even NPCs function the same way.

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Jesus man no way, I have to confirm this in-game. Don’t tell me I never noticed this :smiley:

I will have to apologise I guess :wink:

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This is literally my thought on just about every combat/balance related thread since the Brimstone Sands patch LOL.

I get it, AGS has perhaps the WORST combat tooltips in the genre, but there is a lot of gaming illiteracy and unrehearsed know-how people are willing to inject into conversations they otherwise shouldn’t (because they do not bother testing, switching builds, etc.)

Nonetheless, I appreciate your understanding Dank haha :smile:

You know after this patch I had a feeling that I in walking stance after some range hits … now not maybe it was a bug which they removed but right after BSS patch I am sure range hit were makin walking stance… I will focus about it today…

Gotta bring a pocket healer because you can’t disengage anymore.

Heavy armor SnS has more mobility (auto tracking + abilities) than a light armor mage now, lol.

There has always been a slow after a melee hit, now it is actually shorter, but it forces you into the walk animation temporarily now.

Its only a slow DEBUFF. Not the “forced slow” you get after being hit.

The walking animation thing has always been there, thats fine. I really want a redaction of the 20% dodge distance translation after melee hit though… just feels bad. The real problem people were having was with rapier, not dodge distances. Need to start a petition and have them change it back.

I would have waited a month or two to implement that change and see how it felt once rapier wasnt superpocketescape weapon instead of slamming through that change as well.

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The dodge distance thing needs to be done away with. So many nerfs to kiting/light armor mobility it is not even funny. Some good, others, not so much. “Oh, but you misunderstand, on light armor it went from 1.75 seconds to 1.5 seconds for the sprint disable, so in actuality, it was a buff! :blush:” So delusional from some people.

  • Keen Speed Nerf (was busted having it at 10 second on a crit, but 5 seconds up and 10 sec cd… should just revert to before Summer Patch where it was 3 second haste with 5 sec cd)
  • Keen Speed falls off on Weapon Swap (trash change, utility from the Keen Proc has to be juggled)
  • Keen Speed is Bugged and does not allow duration modifiers to increase the Haste past 5 seconds.
  • Dodge Distance Nerf on ANY Melee Hit
  • Shirking Energy Stamina Nerf (Light Dex with Hearty can still get access to a 4th dodge, but no longer offered nearly a 5th light dodge with the free stam from Evade)
  • Rapier Evade (No more unconditional Stamina on use) + Riposte Nerf (Deserved some attention)

All the above changes were made while most ranged weapons STILL have an innate sprint disable when you perform ANY ACTION WHATSOEVER. Expending stamina just to not completely f**k yourself in a fight is ridiculous. Bow ADS roll and shoot has one of the shortest sprint disables, it would be wise if AGS could mirror that across the other weapons seeing as to how you can cast something like Ice Spike, dodge, and still end up WALKING once the dodge animation is complete. It has been a long time coming, but it needs to be addressed.

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Yeah walk since hit is annoying. It’s there to force people to engage when PvP is “mentally one sided” (ie: only one side wants it).

It’s not realistic (these young kids that grow up inside and are devs these days… “back in my day” we grew up on the streets so even the ‘good kids’ had been in a few fights and the rest of us, male or female, had been in a few armed fights. When somebody gets stabbed or slashed with broken glass or even shot - they tend to run FASTER as they enter GTFO mode).

Video game combat wouldn’t be as fun if people reacted properly. :wink:

I had thought it was there since launch. The thread has me confused on that now.

and now we get slowed if we get melee hit from any melee attack.

The slow from getting hit by a melee was always there, it was actually reduced to 1.5s for light armor from 1.75s for everyone, and it doesnt count as a debuff so it doesnt give the damage boost

You’re not “slowed” in that you have the debuff. You just are prevented from “sprinting” or running at full speed for 1.5 seconds after taking a hit.

Also this isn’t something new… It has always been there. In fact it used to be longer (1.75s down to 1.5 on light)

And lastly not all melee use strength. Don’t forget dex.

I think the new slow system is just slightly overtuned
It IS intense

However if you time your dodges almost perfectly it doesn’t really make a difference

But some of the slows are kind of absurd

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Bro this why does giant ooga booga sword and sword and shield have more mobility than bow rapier???

Since the range for sNs sword lunging stab thing is so long it is incredibly hard to anticipate consistently

I have fought some of the most garbage players using sNs / gs and they come close to killing me at times bc I cannot get away

Itta makesa no sensa

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