It did. It made light armor builds more broken than ever. Did a lot of duels in all armor types on PTR using GS and let me tell you, light armor GS is broken on a scale never seen before in this game.
It will probably be released in its current form because people want an advantage as always, stick for a few months and be nerfed like it happened with every other broken weapon.
But, to explain what I mean when I say it’s broken:
1: if I use heavy armor, albeit with no resilient, but heavy nonetheless, I get hit by heavy attacks for over 3k dmg. Meanwhile I deal 1.2k crits to light armor. Don’t ask me how, I assume we had access to the same gear.
2: The blocking mechanic paired with dodge and calamity counter will make hatchet look like an abused child once this weapon will be released. No hatchet player was able to touch me while I used light armor, and I’ve seen my attacks do close to 5k crits.
3: For some reason, relentless onslaught deals a shit ton of dmg. If you hit someone with both attacks, expect to see their hp drop to 50% from full.
4: Stun immunity while casting an ability that can burst down most builds if they don’t press shift right away is broken ( Crosscut )
5: Spear + GS in light armor will make even range run away like headless chicken, you have access to heavy bleeds, mobility and can block incoming attacks. All you have to do is hit them once with every bleed and watch their soul leave their body
Most players I’ve encountered used 200 dex, 150 str and 150 con and they clapped. The weapon scaling with both stats is nice on paper, but in practice, i’ve seen bosses hit for lower dmg.
It’s not a tank weapon. This is hands down a dps weapon. The only ability a tank can use is the Calamity counter, but at that point you could say a rapier is a tanking weapon because it has riposte. Roaring rupture might seem good, but then again, being locked in the animation for a few debufs on the enemy is not that great. I much rather use shockwave. Steadfast Strike has short range, long animation and while the stamina gained is nice, it can be easily dodged. Reap is better.
I did have a lot of fun pairing this weapon with GA. Bringing the enemy below 50% using the GS then swap to GA and Execute them for 5.8k dmg was fun as hell. Yea, they buffed Execute, faster animation
I do believe it will be one of the best dps weapons in PVE. The dps potential of this weapon while you are in Onslaught stance is off the charts, and it has lots of AOE. Pair this with lots of life steal and you won’t even need a healer.