At the end of the day, heavy healers are gonna be squishy as fuck and I’m okay with it.
I felt before they needed an adjustment, a bit of a Nerf. But they’re nerfed all around.
10% less armor from 200 con a negative healing from heavy equip load and the stamina Nerf to everyone’s survivability.
So to be fair, these changes are going to change more factors than we can even begin to theorize in a forum post. Clips from PTR are the only thing we should look at and comment on rather than theories.
Survivability as a whole for everyone was way too high, bruisers gained too much from 200 CON, bruisers with CC did way too much damage for how easy they lived and light armor users were so evasive that even a 5 man fully equipped to deal with a healer that were coordinated still would have trouble killing a good healer.
I watched a healer in my company escape a 5 man death squad that was 100% a healer killer squad and was ran down over half the war and was only killed once or twice. Granted, he was a skilled player, but that’s what should be the focus. Balancing on the skilled side, not the noob side. 3v3 arenas and ranked can help developers know what should be changed because they can focus on high ELO play.
The game has changed and we shall wait and see.