I feel like the PVE in the game is getting too easy. Now we are removing enemy resistances to damage types? Can we get more powerful enemies in the new questing experience. Everything dies so fast. I’m running into endless players who just face roll left click spam… and you can get away with it. You don’t even need to play the game anymore. With the new quests you outlevel the zones so fast you need to skip the story just to keep the game interesting. How about we bring back those veteran lynx’s that roamed the forests and maybe give every enemy a hp boost to counter their removal of resistances. I have yet to hit the 40 and up area’s on the test server so no comments there yet.
something that might be applicable here is the idea of an optional way of syncing mobs to your level - i say optional as there may be a lot of players who don’t like this idea.
it would be similar to Elder Scrolls Online. where you can basically go to any map of any expansion and the mobs sync to your level.
what might be fun to do on top of that is to have some kind of difficulty setting such as in Diablo games etc. with added rewards for higher difficulty.
not sure how much time and effort would take to implement these, but would def be of interest to me as a player, and maybe some others?
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