Never been a fan of faction system. I think the game would have been better without factions and the War drama was all about the Companies and their alliances.
Also a way to enforce open pvp between companies would be good.
Oh and War Time should be standarized on all territories to make impossible for the same 50 good players of ONE company participate in all wars.
I agree with this as well. In order to do this though, you have to remove settlement ownership from companies and give it and its benefits to the faction as a whole. War and Invasions can no longer be instanced, exclusive content. They need to be open world activities that anyone can participate in.
I don’t disagree with what you said, however as you know, New world started off as a Full-loot PvP-survival MMO, until the players got welcomed to what happens when the entire game is forced-PvP and Full-loot (you drop your gear when you die) it becomes like Rust, where you get griefed on spawn and even the devs couldn’t handle that level of toxicity. Even though, It didn’t have to be like that, there could be PvP/PvE only zones made and both types of players can be happy. What I don’t understand from you PVE-only players is that, the entire game is not being “forced” to do PvP, I am simply suggesting “specific” zones where resources are improved (not saying all end-game resources should only be acquired through these zones) which means having Forced-PvP specific areas will NOT limit the people who only want to PvE from playing?
Is it fair to the PvP-only players that Umbrals were only accessible from PVE? M10 Mutations can be done with very minimal level of skill and effort (you just have to do the dungeon and not die to the modifiers) and these grant 6000 umbral shards for 30 minutes of playtime meanwhile OPRs grant 50 shards if you lose, and 100 shards if you win (and not to mention, winning an OPR is far much less likely than just doing an M10 since all you need is your gearscore to be at 625 for you to play it like normal. Heck I don’t recall being able to get umbrals from Wars or is that just me.
I mean it’s fine if you don’t want to PvP, just know that the territory controlling companies who profit off YOUR gold DO PvP (and there’s a lot of competing companies to control terries as wars happen on a daily basis)
If you were referring to me, I clearly stated I am not a PvE only player, I spend most of my time PvPing ;). Your original suggestion specifically mentioned shattered mountain and eden (one which has 90% of the ori in the game and the other has 90% of the wirefiber.) Making those two specific zones forced PvP would be a nonstarter due to the impact on the PvE players.
I’m very down with PvP only zones, but they should be NEW zones, and they should not have materials that would be used for anything PvE related. Put in new resources that only PvP players care about.
No its not. There needs to be better path to Umbrals for those of us who prefer PvP, but that’s not really the topic of this thread :).
That’s the problem with occidental MMORPG. They tend to hard design the pvp aspect of their game and telling us what to do, instead of giving the players the liberty to create their own world.
That’s why many people are interested in Ashes of Creation pvp system which is designed around Lineage 2 system.
- Only clans, that can make official alliance through the system (3 clans max).
- Custom clan insigna (gives more personality to each clan), politics based between clans (revenge against X because their leader stole your bike). Relationship are even bigger than the pvp itself. Who knows who’s the next one to betray you ?
- PK and PVP Flag whenever you want (why need to flag in town ? makes no sense)
- Big castle siege events every 1-2 weeks (not capture the spot in 3m²)
New World says us “Here is your story”, instead of “make your own story”, which ultimately reduces the impact this “story” has on you.
L2 players know…
I am referring to the general PvE Population ![]()
Yes but this doesn’t mean AGS simply can’t make those resources available elsewhere because they definitely can. I just meant that there could be zones where resource respawn rates are improved, resource nodes are vast and it will be an area worth exploring most of the time.
Yes this is exactly what I’m talking about, new zones with forced PvP and better resources.
Agreed ![]()
Haha, we kinda derailed from the main topic. Which is sort of good because all can see that one bad feature can ruin entire experience.
-change the need of one to join a faction, making it optional at any point of the game
-get rid of faction influence to allow combat happen with players of same faction, thus removing the possibility for a single company own the entire server
-get rid of time gate of joining/leaving/changing faction, betrayal is part of life and can’t be locked behind some fantasy timer
-make factionless characters unable to be on pvp mode
-make faction characters able to toggle on/off pvp at will (I changed my mind since my last post about it, freedom of will should be the fuel of the game)
-make taxes be invested on settlement expansion, giving earnings in gear or mats for settlement owners, the bigger the settlement improvement, better the reward.
Thank you for writing all this out. I completely agree. I think this is a multi layered problem. In my opinion, the best course of action is to do the following:
- Remove the ability of factions to slot for other faction colors in War
- Create war cooldowns for individuals
- Allow inter-faction conflict system and ability for Companies to take a territory from a company in their own faction
- Break up territories into smaller sub locations that split a percent of the revenue of a city
- Restrict companies to having to slot at least 25 members of THEIR company for war
- Enable company change restriction cooldowns (prevents people from jumping to different sub companies for war)
The faction system implemented in NW wasnt a good system in the first place. It was just a bunch of different colours, different armors, different teams but none of the faction pride, faction based combat, faction specific questlines, faction towns… even the faction npcs are bland and forgettable.
I am from removing Factions from Aeternum and only permit Company because after all it s all about Company !
If players want to always war then perhaps there should be a mercenary faction. They are just ‘guns for hire’ but will not receive the company benefits?
There are many good ideas on this thread
It does seem right that any company can war regardless of what faction they are. Company hopping should have a cooldown and or diminishing rewards… loyalty gets rewarded??
Factions right now have such little impact on the experience, I chose green because I like the colour…
It’s not the fraction system that is killing the game,
It is the shell companies. Hopefully AGM realise how toxic this is and is working to resolve this.
That is 100 percent correct. The more power they give to companies the faster the player base will decline. Not that there is much left to decline.
Shell companies and the faction system are one and the same. Companies should not own settlements and should not get money from settlements. That leads the the game breaking economic imbalance we see today where you have these mega companies own the map.
From the beginning factions as a whole should have owned settlements. Taxes would be set automatically by the number of people living there (houses), and all upgrades should be available at all times on the town board. The populace would then determine which upgrades got priority by doing the boards. People of the owning faction would get tax remittance in that territory as well as some other bonus (think like the forts).
War and invasions should have been unscheduled, dynamic open world activities that anyone could participate in as opposed to exclusive content for a few try hards. Current instanced war would have been good for a cross server ranked Company vs company mode where company’s could fight for a spot on a leaderboard.
No factions should remain. What they really should do is remove the player control, because unfortunately players can ruin the whole experience for all other players (like shell companies exploiting wars or maxing out taxes). Cities should be owned by factions and wars should be a planetside type system where citys and castles are connected like nodes. This also allows casuals to actually play that content instead of being gate keeped out. Letting other players gate keep content was a huge mistake.
Yes, they should remain, but it needs an overhaul. And the very first change should be the freedom of not joining one. Even on bad countries like mine, one can choose not to join the drug dealers. From this point there are so many good use for factions.
From other post
As it is right now is important that you know that you’re one of the three
-yellow clown
-purple dummy
-green thing that comes out of the nose
New World is already a boring Themepark MMO. Your player count proves that. Only a small amount of people. Find the current iteration of New World fun. And until AGS reverse this new course, which I personally don’t see them doing. New World is going to continue being a boring Themepark MMO to the majority of gamers.
On the PvP side of the game. There are huge anti-PvP mechanics attached to this game now. So from a outsider looking, I perosnally wouldn’t touch this game for it’s current version of PvP. And it’s PvE is so barebones that after 10 hours, You’ve pretty much experienced the whole game. 10 hours of content is like a small expansion in most MMOs. Hell even Korean MMOs host free expansions. That has more content than what New World provide.
New World could’ve been this had AGS not giving in to the skill-lets and brain-lets.
However since AGS did give in to those types of wannabe gamers. They have a population that lower than Niche of a Niche Open World Forced PvP MMOs.
Because the rough truth is. Most gamers value their time and mechanical skills too much. To play a MMO that caters to the worst players of the gaming community. Which is basically little more than a PvE gear Grinder. That has extremely little expression of player skill.
Back on topic./// Factions currently have no meaning in New World. AGS could basically get rid of factions completely and very little will change. Actually getting rid of the pointless faction system. Might actually improve the game for many that still currently play it.
I would honestly love it if it didn’t have the faction system and when you entered pvp mode, EVERYONE with the exception of your guild would be “enemies”
There needs to be some sort of limiting factor. If one factions tax income adds up to a certain level then there should be some sort of control variable.
I’m not exactly sure what could be added, but if purple owns windsward and everfall and nets 3mil a week, maybe make the entire faction unable to declare war? Up and coming companies within the faction will want to own there own territory so naturally they’ll move factions and take over a sub territory or even try to overtake the power houses.
Some sort of control variable or limiting factor is needed though.

