[Discussion] High Risk PvP Zone

Unfortunately, I don’t think this would work. The developers are too concerned about equality of outcome and having content equally available to everyone. Why do you think they nerfed wars allowing you to only attack once per day? Because people were complaining that they could not participate in those wars. They still don’t participate but it resulted in a change and reduction in pvp content. In addition, if there are advantages to being in that zone and they are not available to everyone by some means (including pve’rs) there will be a cry of unfairness.

I personally like the idea of security zones circa Eve Online. High sec is pve, Low sec combines the two and null sec is anything goes. But, you need to have a map large enough to support many of these types of zones, then add the capability to build etc. This game falls far short from that level of MMOness.

With zero reason to Open world PvP there would be zero reason to enter that zone and if you added special resources it would just become Zerg PvP and Zerg PvP just isn’t fun PvP. This game needs more Small scale PvP modes before it looks at something like perma PvP zones.

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This is the most common and biggest argument against any addition of any open world PVP incentive. No matter what, there is an incredibly large presence of PVE players that will absolutely set the forum on fire at the mention of any PVP exclusive content in the open world.

The problem: PVP does not have an end game path, there is no M10 equivalent to PVP.

This is a massive problem (For pvp players) that doesn’t exist for PVE. Farming M10’s for shards is exclusively PVE, by not having a PVP route they are not only missing out on a large playerbase - they are “Forcing people to do something they don’t want to do, to get umbrals”

PVP players feel abandoned, the same OPR map - no umbral updates to PVP - same Arena. No MMR.

Right now new world is a PVE game where you “Can” PVP. But you must PVE.

Open world PVP incentives, Umbral nodes in a dark zone that would be heavily contested - group oriented and hard to get; is not in any way hurting PVE players - as there is already a PVE path to progress endgame. It is the meat that is missing in OWpvp. And it doesn’t force anyone to do anything they don’t want to do, because it’s flag on entry.

There’s many examples of this, and new world will be better if they add it. PVP content is easier to create than the time it takes to make a sprawling dungeon, or a whole new PVE zone with quests.

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Do you think they will implement it in that way?

I don’t think so… because of the “coexist and complement” philosophy

:clap:

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Shall I quote myself… or should I make my point more clear?

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That’s what I’m trying to tell you… PvP have always been called PvP even if AI is present… we could argue that pvp can never be separated from PvE because the E means environment and is not just the AI… but whatever, as I said, maybe I’m an old dog that is used to PvP servers where we had AI

No, you seem to be arguing that due NW having a 3D action combat system then it doesn’t have the same audience that other mmos and hence some arguments do not apply… what I answer you is: let’s not forget that this unique game is, at its core, like any other mmorpg where gear and progression matters

To be fair, I wasn’t aware of that…
Yes I think this is bad for the game, we all paid the same amount (sort of bare the different packs people bought) and we should be able to access same cosmetics and items not matter what game mode you play… there are things of course that are related to each mode like titles… I shouldn’t be able to get the King of the hill/arena by doing PvE, nor be able to get the “Amrine Professional ” by doing PvP.

Yes, I think you guys need to voice your concerns about this, no pitchforks included if course… at a minimum you should be able to get same “exclusives” added to PvP, maybe with minor differences to make clear the source of the gear?

I’ll do it for you

Now lets do something funny with it

No I’m not… if a PvE zone gets released and exclusive rewards get put in there (which have already been asked in another threads) then PvP players that want that reward will have to do pve… and that’s what is annoying (and have always annoyed) the pvp community.

Notice the “funny”? Because that is the current state of affairs. Me mentioning double standards fits like a glove.

You still have some issue comprehending that PvE players time is more “valuable” than PvPers which creates inequality that in the long run hurts both.

Arena and wars separate the AI part quite well my man. When I am talking about PvE and PvP in the context of my posts here I am obviously referreing to fighting AI vs fighting people. Stop throwing semantics at me which have very little to do with the points I am getting across here.

Yes but combat mechanics differ from most mmos which again means a different game that doesnt have 1:1 audience like WoW, FF or GW. Therefore PvE players making the same silly arguments (again, mentioned before) like they did there whenever PvP part of the community asked for changes are not applicable in this case. PvP part of NW’s playerbase is (relatively, % to %) substancialy bigger than in other MMOs. So you can not approach NW in the same way leaving PvP players in the dust just because PvE players are reluctant to do PvP content. But of course its fine the other way around. Ridiculous.

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And with this very well thought argument we end the conversation.

Cheers :beers:

Don’t condescend to someone who shows you’re full of it. It’s unbecoming.

Remember when this game was nothing but full loot pvp…

How does ancient ward complement PvP? How does resilience complement PvE? There’s already differences. Not hard to make Resil locked gear drop from that zone.

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It would become just like the forts, and PvP faction missions, people would just go, and PvP would not happen. We don’t need umbral nodes(and I know you think they would be a hot thing, and they would for like a month, but extra shards do nothing when stacked, trust me I am sitting on 200k of them right now, and aside from rolling an off stopwatch they don’t do anything).

I know that the typical PvP player does not understand that you can pull 5k shards in an hour from playing PvP(or more to the point PvP focus). But shards are not the limiting factor, for most competitive players. But there should be a PvP always flagged server(transfer locked of course) before they even talk about adding a zone… I would love to get some popcorn and just watch it go down in a blaze of no players, toxic fanboys, streamers, mutations not making( since you can only run with the 1/3 of the server that is in your faction) and rage quits.

But it does not bring in the players in mass, think back to the runescape PvP zones(they were fun for about a month, then people would just sit around and talk right outside of it).

End game for PvP is war, owning a territory is the largest income producer in the game.

Well how about azoth salt having utility? what if this zone has a PvP vendor you can buy cosmetics, patterns, consumables etc from for the currency of azoth salt?

Suddenly you have an azoth salt economy and daily incentives which would last months per player of engagement.

Also allow this vendor to sell the already BoP PvP specific crafting materials for a very costly azoth salt price.

Umbrals isnt the currency that drives pvp you are right. You can do 3-4 m10s and already have all the umbrals you’ll need for a full set 600-625.

They have to expand on the azoth salt currency which most pvp’ers already are sitting on a mountain of and nothing to use it on.

they can even add the reputation or “progress” bar to it, similiar to how the faction vendors and event vendors work. So you have to put in some grind for a few weeks to reach the tiers of the vendor that lets you buy certain things.

Its perfect. this would make the zone popping. Add daily quests you can complete with a neat ammount of pvp xp and azoth salt as quest rewards. That way people can also farm these at night or whenever they want to play they arent entirely dependant on the zone being zerged down 24/7.

Its honestly so damn easy to make a quality pvp zone / pvp hub. the pvpers would be happy, it would give them more content loops in their day-to-day gameplay other than just playing OPR and arenas.

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It would be easy if they thought of it over a year ago when we first started asking for this.

But I feel like AGS has just overlooked the PvP completely since they added OPR. Besides the recent trying to fix war rosters. and “cross server opr” some day.

If they dont already have a pvp zone in development it could take years at their pace.

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I hate that this is true…

Even if they started working on a pvp zone tomorrow we still would probably have to wait at least 2 years before it hit the live servers.

Brimstone took 3 years to create… I know amateurs that learn from youtube tutorials who could throw together a zone like brimstone sands WITH all the quests and cutscenes in unreal engine 5 in a few months. Singlehandedly.

AGS must have a wildly inefficient office. It seems like it takes literal ages for their wheels to start moving on anything in there.

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So just go in with some trash gear you wouldve salvaged anyway?

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Yea, sure, you could do that, but will you pick up their trash gear? No, probably not, so it seems pointless.

Not one thing you said is true or can be backed up with factual data. Its all your opinion and that opinion is very far removed from reality.

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New world with hight risk PvP zone will be amazing. PvP player base will be stable and incrementaly for sure. No more crys about PvP features. But Scot Lane guys, dont forget.
Nothing about PvP will be on the economy of the game, nothing about PvP will be with impact in to the world, economy etc. Nothing about PvP will be more or diferent in terms of rewards than PvE, because only PvE must be the most importatand and the unique thing to obtain all kind of resources and economy gooddies. So… thats Scot Lane philosofy, and is a pure PvE Mind thinking. So i think sadly we will never get a PvP activity that give rewards, and be stimulant and participative with economy and world.

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