[Discussion] PTR: January Release Notes - Patch 3

Someone is saying different :expressionless:

I did hear the Named stuff (like a Fury or Infamy) when upgraded to 600 Gains the static perk?

I don’t think that’s a terrible deal, since it’s BoP and my god man farming endless runs for that 600 Will or Infamy when you’ve seen like 7 599’s is brutal

1 Like

If we make a 590 infamiy 600, will it become legendary? And is there a 3rd perk? Or is it still epic?

1 Like

Lot of people are asking this on my server as well

Legendary with third perk. Only for named items

Confirmed intended or possibly a bug?

Confirmed intended

1 Like

That is honestly good, really good. Makes you not get so tilted getting that 4th 599 Will of the Ancients

If it’s going from epic to legendary, that’s great news. The torture is over

according to nwdb, yes, 595->625 with legendary on specific named items (such as gen/laz named drops)

Think you misunderstand the meaning of casual.

Possibly. What were you thinking?

I am talking about non-legendary named items becoming full legendary named items with umbral shards, for example, will of the ancient life staff non-legendary lvl 590, with 407 umbral shards become the full complete version. Everything else, any regular items, is fine to me.

My bad. I read it too fast and misunderstood what you wrote.

The only ducking problem is - IF ONLY WE KNEW THIS SO WE DIDNT DESTROY THE NON 600 GS items…

I’ve run Gen and Laz I dont know how many times - so personally I’ve decon’d every named item there because it wasn’t a 600GS item…

If only there was some thought behind this ducking game.

Fixed an issue where people still log into the game.

1 Like

Your not wrong. Way to much changes way to often for an MMO. Invalidating content, equipment, resources, etc only a few months out of release really shows they are struggling with the direction of the game still.

Crazy scaled changes need to stop, and the core of the game, the quality of the game and player experience needs to be focused on heavily… They have a player base who play the game, the game as it is now.

Improve upon what exists now, fix the bugs, the clunky combat, all that stuff. Then look towards some crazy shake ups.

1 Like

You make me wanna make a thread called:

“just delete the life staff.”

I don’t even think this makes a huge difference since there are posts here of groups of people with max expertise farming these dungeons hundreds of times with no legendary drops of the pieces they’re looking for. Even if it’s BiS it’s still just a dungeon drop, it shouldn’t be that rare. Other games just have rare drops but in this one you have to both get the rare drop and with how expertise works, hope it rolls the 1/11 chance for it to be the gear score you want it at. That’s just asinine.

The problem is actually that you can’t trade these items while in the dungeon and there is no group loot while in dungeons. If either of those things were implemented I could understand keeping the drop rates where they are currently. Without those in place this system seems fair enough.

No sir think beyond that…

Create a thread called: “Just create the death staff”