I did hear the Named stuff (like a Fury or Infamy) when upgraded to 600 Gains the static perk?
I don’t think that’s a terrible deal, since it’s BoP and my god man farming endless runs for that 600 Will or Infamy when you’ve seen like 7 599’s is brutal
I am talking about non-legendary named items becoming full legendary named items with umbral shards, for example, will of the ancient life staff non-legendary lvl 590, with 407 umbral shards become the full complete version. Everything else, any regular items, is fine to me.
Your not wrong. Way to much changes way to often for an MMO. Invalidating content, equipment, resources, etc only a few months out of release really shows they are struggling with the direction of the game still.
Crazy scaled changes need to stop, and the core of the game, the quality of the game and player experience needs to be focused on heavily… They have a player base who play the game, the game as it is now.
Improve upon what exists now, fix the bugs, the clunky combat, all that stuff. Then look towards some crazy shake ups.
I don’t even think this makes a huge difference since there are posts here of groups of people with max expertise farming these dungeons hundreds of times with no legendary drops of the pieces they’re looking for. Even if it’s BiS it’s still just a dungeon drop, it shouldn’t be that rare. Other games just have rare drops but in this one you have to both get the rare drop and with how expertise works, hope it rolls the 1/11 chance for it to be the gear score you want it at. That’s just asinine.
The problem is actually that you can’t trade these items while in the dungeon and there is no group loot while in dungeons. If either of those things were implemented I could understand keeping the drop rates where they are currently. Without those in place this system seems fair enough.