Divine embrace - Is it OP?

They should be fighting back with their autos to get 15% fortify from protections touch or increasing their heals. Good healers deal close to 100k damage per match.

Mitigation is what keeps healers alive if you didn’t know. Try dueling someone without using any fortify stacks.

Lol I’ve won over 120 arenas to date and have never once touched 100k.

Idk what kind of build the healers your running into are but ok. My dps kill things, I keep them alive.

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You might not be the type of healer I’m complaining about then. You’re doing at least 50k, right? Unless you steam roll the other team, of course.

I play LS/VG, 310 focus 200 con. I honestly don’t know how I would even put up those numbers when I’m doing 150k -200k healing a match

Just spam auto attacks when you can. They hit for like 1500 or more.

Enough with this nonsense, go bother other post with your nonsense. You’re not contributing to anything good in this post, stop wasting my time and yours.

Ah so let me tell you never in a million years are my autos gonna hit that big. Good players have damage mitigation. I’m lucky if a crit hits for 1.3k.

Also 100k just from the LS isn’t happening, they are getting most their damage from the VG

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But I am contributing, I said, stop asking for heal nerfs.

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Having you been getting big damage games, like each DPS doing >500k damage? The matches seem to go on forever when each team has a healer.

Honestly we roll 9/10 winning 3-0. The ones where I’ve done over 200k heals have gone 5 rounds and I have had my one dps go over 400k but never 500k

You don’t think your win rate is a little suspect? You are just that much better than everyone? Try to be objective.

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No not suspect. My team is very strong, we don’t lose to solo que teams. Never have, only ever lost to 3 stacks that we know. We are known on our server and are all members of our war roster.

We all have at least 2 BiS items with everything else being good 2 perk or 3 useable. So we are well geared, skilled and play as a unit. So no I don’t think it’s suspect, just the product of no ranked mode and then giving us a lot of solo que stacks

You could play it like every other MMO with healers and have one guy stick to the healer to keep him busy or kill him if they manage. Make sure to bring enough CC for that. If the healer is too busy keeping themselves alive, they can’t keep their group alive. Or one or both of their teammates goes to peel for them and again, then their team isn’t killing your team. Either way it’s a win-win.

It’s the reason I stopped doing 3’s as a healer in other games - because any competent team is going to make my life miserable every single match. If you let a healer freecast, that’s your own fault. It should not be a dps check vs their heals.

Just as a mage, and still a full comb of a FS/IG can almost be healed by a single spell.

I didn’t know that to be honest, but I guess you just mean melee attacks, right?

I don’t deny that, but it’s not hard to have a gear with refreshing+weapon perks, and I think those are the only perks that matter towards the CD and the amount of healing output (jewelry aside).

Which weapons do you mean? I use FS and My Pillar of fire usually hits for 2-3k at max, and it won’t always hit. It feels really weird to me that a healer can heal 3 times that with an autoaimed spell with a CD of 3 seconds.

But that doesn’t make sense, does it? Why should a healer be able to heal all the incoming damage of -1DPS using 3 spells- with 1 single spell? You shouldn’t be able to save everyone. I’m not saying you shouldn’t heal the amount of dmg he’s dealing, but I find it weird that you can outheal his damage on 3 spells with a single 1 spell. Besides, in actual combat you can’t consider a full comb of a DPS as it’s actual DPS, because people can iframe some of their spells. However a healer just needs to cast 1 spell to counter that one DPS full comb.

I get your point, but on the other side, the stamina changes were done because it was really hard to kill 5vs1 a single guy without chaining him with CC, even with several people chasing him. He could shift roll and shift roll again and again, and iframe most of the damage. Damage is high, but a lot of damage is also dodged. If the damage was lower, how would you kill those guys? And of course stamina got nerfed now, but there’s still a lot of damage that’s dodged, and it’s usually easy to do so. Tho I feel like the spear is dealing a huge amount of constant DPS, I wouldn’t say the same about most weapons.

Boo this man

Most people are taking damage from more than one source so we’re healing a lot more damage than just your fire staff. Most combat in the game isn’t 1v2 with 2 dps going at it and one healer backing them up. That alone is already an unfair fight just by pure numbers, so of course all things being balanced, the side with 2 people should win. Remember that next time you’re mad at a healer healing your target - that you’re in an unfair fight and should coordinate with your team instead to even the odds.

An equal fight with an equal comparison in your hypothetical is 2 dps vs 1 dps and 1 healer, or 1 dps 1 healer vs 1 dps 1 healer. So how would you fare in that sort of 2v2?

That’s what you need to be thinking about. But even then, most combat isn’t arena. It’s world PvP where you have a variety of matchups, it’s OPR and Wars where you have large zergs fighting each other. That’s what most PvP combat and healing is balanced for. And that’s why Arenas already have a heal debuff.

That’s not most situations, though. Most of the time you don’t have people avoiding 5v1’s for long periods of time. Or realistically, at all.

But even if one did, that one guy isn’t doing anything for his team. He’s as good as dead for the duration those 5 people are chasing him because as far as his team is concerned, he’s not on the playing field. And the same goes for those 5 players wasting time chasing him. Just because something is possible, that doesn’t make it useful. Why are those 5 players bothering with that dude anyway?

Realistically if that one guy is a healer, you just need one good harasser to keep him busy running and dodging, while the other 4 kill his team and at that point you might as well let the healer run away because what the hell is he going to accomplish without them? Nothing. You don’t need to kill a healer to make us completely useless.

@Khanzy

vMEhyF1

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The extreme irony of this is that Divine Embrace got nerfed even back when it wasn’t used and it mostly didn’t even work. Every Healer was like: “What the hell? Why nerf something nobody uses?”

Dont bother with this bro. Every LS post he turns into “fix solo queing by nerfing life staff”

Ive patiently answered this same bunch of queries with reasonable responses and you’ve pretty much said everything ive said to him before.

Its a matter of time till he realizes its not the life staff thats his problem.

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Agree the old Life Staff does look more interesting. With a frigging BARRIER!! I guess they removed the shield so that ranged players wouldn’t complain 100 times more than they do now.