Divine Perk on Amulets not working

@Luxendra since you are managing the Bug Megathread. Please see the following:

  • What server/world did you experience your issue on:
    Ravenal

  • Describe the issue you are experiencing:
    The “Divine” (+% Incoming Healing) on Amulets is not working as described.

  • Is this a bug or an exploit:
    Bug

  • (if a bug) How did the issue effect your gameplay:
    The “Divine” Perk on Amulets says it increases incoming Healing from all effects.
    Yet it does not increase Healing received from Beacon or Sacred Ground.
    It seems as it only increases Healing from single target Heal effects.

Testing Setup:

  • My Character totally naked, except a void gauntlet to reduce my own Hitpoints.
  • Healer Friend at my side, without actively stacking heal buffs or anything (just waiting and casting 1 Spell when i tell him via voice).

First run:

Second run:

We quickly tested it with single target Heals and those were increased. So our assumption is that the Perk only increases healing received from single target Heals.

2 Likes

Not suprising.

Did he have the “Blessed” Perk for Sacred Ground in the Life Staff Tree?

Blessed is badly worded. It increases the characters incoming healing by +50%.
+50% Incoming Healing is the max. cap. You can’t get more than 50% additional incoming healing.

As far as i know it works as itended you can’t use Sacred Ground to test it. Try it with Divine Embrace and beacon or something. Tell me if it still happens.

1 Like

This is the cap for incoming healing.

Sacred ground hits it on it’s own.

Try casting beacon or light attack heals to test instead. You’ll see the amulet works on those heals as intended, but does 0 inside a sacred ground.

it ‘should’ counter the effects of putrefying scream slightly tho.

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