Do not enough people do the PvE dungeons? Why do the heartrunes force me into PvE? Same exact hamster wheel as umbral shards

To bored to argue with PVP try-hards KEKW go check the database yourself if youre interested. And please dont teach me of how/when to use stuff - like youre some sort of an expert pvp’er KEKW

The point of this post isn’t to illuminate how much PvE hurts the game.

This was just an unintended result.

Heartrunes have a 10% drop chance PER DUNGEON RUN.

It seems reasonable to add a % chance for heartrunes to be dropped from OPR.

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It’s not an argument. You are objectively wrong. I would give up too

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So in essence.
Players who play the whole game-doing everything not worrying about if it’s pvp or pve.
Have a huge edge and advantage, rewards, gear. experience etc.etc. over those who only do one aspect.

Sounds fair to me.

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Does it sound fair?

It sounds more like the traditional pixel hunters who want rewards limited by time sinks.

I’m not a grinder. I play for fun. “not worrying about pvp or pve” is not the same as “playing what you enjoy”.

Being rewarded for playing what you enjoy is amazing.

Being forced into content that you don’t enjoy is not amazing

Some people are able to say “I’ll do something I dislike for rewards”. I have done that in lots of MMO leading up to new world.

I don’t want to do it in New World. I just wanna do what is fun!

@Community-Team hear our cries!

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The way it’s done is perfectly fair, I agree. This is a great thing that can balance the fact companies with lots of gold will stay on top. The abilities are in no way OP, but now it gives a leg up over those who think they can buy their way to power for everything.

If it’s perfectly fair the way it is, then they should remove the heartrune drop chance from PvE altogether and add a 5% chance per OPR box.

No problem right?

Because ya’ll participate in all content and it’s not a problem.

The real question is. If you participate in ALL CONTENT. then why are you opposed to more content having drop chances. It doesn’t affect your gaming experience at all since you already do all content. Why be a miser and try to limit other peoples enjoyement?

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Guys you HAVE to play pve missions in brimstone to even unlock the heartrune. So when you DO the questline you get basic runes for FREE. Otherwise you will not be able to equip them at all.
You can not even enter Brimstone without doing a quest. So butter up and spent 1-2 h doing the quest and then NEVER bother again

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Yeah exactly.

It’s already 1-2 hours of questing. Which btw is not the same as PvE dungeons. Can’t you quest solo? Literally completely different.

That said why should we not be able to move into our preffered content to farm the other runes?

Once again why not just remove the heartrunes form dungeons and add them to OPR. 5% chance per crate. More people do OPR daily and, like has been said, it’s not a problem doing content that you don’t enjoy for these rewards? RIGHT ALL OF YOU SAYING ITS NOT A PROBLEM

So all of you will be happy with my solution right?

If you are happy with the way things are currently, think of the inverse and does that also make you happy? Does 5% per OPR box sound good to you?

If you aren’t happy with the inverse then its…not balanced

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Thanks Tini.

Questing for a guaranteed drop is not the same as doing a dungeon for a 10% chance at a drop.

Am I on crazy pills?

These are completely different discussions.

It’s just…not relevant…to compare questing for 100% drop chance to doing a dungeon for 10% drop chance.

If anything you highlight the issue even more by showing how different they are.

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Does materia drop from PvP?

Because I wouldnt do PvE for materia because I don’t enjoy the dungeons.

Why does that bother people so much?

Every time you guys argue that the current system of 10% drop chance per dungeon is fine, You also argue inadvertently that the inverse is fine: 5% drop chance per OPR cache with no heartrune drops available from PvE.

So we are all then in agreement with my solutions: Remove Heartrune drops from PvE and put a 5% drop on OPR cache. This has been agreed to be NOT a problem by everyone in chat due to arguing that the direct inverse is completely fine.

This is called balance and I’m glad we’ve reached a solution. Thanks to everyones help in this thread

Or we could be reasonable and keep the 10% drop per dungeon and add 5% to OPR cache. With no issues because, as everyone agreed, both systems are fine since they are the inverse of eachother!!!

The forums once again come through with a solid solution

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Too bad logic doesn’t work here. I don’t know where the hate towards pvpers comes from, but seems like people don’t want us to have fun too

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The important thing is to make them realize they accidentally argue our case too.

When someone can take the inverse of what you are saying and use the EXACT SAME talking points to prove the opposite of what you are arguing. That means you have no actual solid ground to stand on. Your argument is only the opposite of what the other person is saying instead of standing on it’s own merits.

At that point it becomes one person trying to put others down for no reason other than “my way is superior due to my opinion”.

How about instead of trying to limit other players we instead include them.

Just add 5% heartrune chance per OPR crate. This doesn’t affect players who farm dungeons at all unless they NEED the player participation. I don’t think they do anymore there are plenty of people doing dungeons because they enjoy them or enjoy the other rewards. I really don’t think 5% drop chance per OPR cache hurts PvE dungeon players at all.

If you can think of a logical reason that solution hurts your PvE dungeon experience let me know!

Otherwise stay out and take your elitism somewhere else.

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They should be in trade and pvp rewards too

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You get an ability after doing the quest to even use them. What’s the issue? Oh it’s not the one you want? Then you have to run a dungeon

To many, the issue with opinions like this is that many pvpers want both to force PvP on others that don’t want to, like PvP zones and stuff like that, and then complain that they’re forced to play pve themselves.

So pick a side.

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There is no forced PvP in this game currently

There is kind of no forced PvE either. You can technically do everything through PvP right? It just takes longer?

Not every PvP player is the same and wants to “force” others to participate. Just like not every PvE player is the same for the same reasons

The real question is. How does adding a 5% drop chance to OPR cache hurt your gameplay?

I’ll just repeat the question again since nobody has answered it:

How does adding a 5% drop chance to OPR cache hurt your gameplay?

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If you’re asking me, I have absolutely no issue with it.

My issue is the double standard of wanting to force PvP on people who don’t want it, while at the same time complaining that they’re being forced to pve.

Also most MMOs have always been more pve than PvP. So complaining you have to do any pce at all in a mmo is just silly.

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Nobody here wants to force anyone into pvp? We just want to not be forced into pve. How ist that too hard to understand?