Do not nerf LE (light Embrace) plus mana potions price

Yep. Now healers can barely dodge, have to be locked in a 1 second LE cast time that can’t even outheal DPS while being interrupted while casting. Its just an awful change on PTR they need to revert the stamina changes and just remove all cast times from abilities. Its not the fault of healers that dps don’t know how to use stuns properly to secure kills.

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yes, its kinda sad, i don’t want to play healer anymore and 2 of the best healer on my server already swap to DPS … i don’t want to play full aoe to not use any cast time and just becoming the best statpadder you have ever seen …

also there is even more broken than healer : BB and musket

Made me laugh haha

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Too much healing from LE? Lets make it unusable like DE!

Not like an increase in CD could make a difference, right? Kappa

Just AGS things… shoot over the top as always.

Edit: I think all the recent PTR changes are only because they desperately try to balance Arenas and its tough when there are Paladins and “perma instant” single target heals :> Thats why they had to go. I still play the game btw and enjoy it, but yea. Feels bad xd

Did they explain why they are nerfing it? Double healer is a problem in pvp, and LE probably should not be able to self cast as its just a better potion.

I would prefer if they buffed scream back to how it was on release, 3 second root, but remove the stagger. This way healers switch to VG and can be killed more easily by being able to do damage. I played a light melee build since release, and the ice shower spam on top of me is worse than the old scream without the stagger. The instant stagger on cast was too much not the long root. Also, the VG melee tracking is insane and needs a nerf.

Mana potions should rise in price as I have 500 from chest runs. Crafting potions in general take up too many Hyssop.

LE needed a nerf, not a cast time. The 30% more heals per buff was WAY OP, and I think the 15% nerf is adequate. I agree with it. It puts it just a little under Divine Embrace. Now, the 1 second cast time? That’s mind boggling. I don’t even know why DE has a cast time AND a long cool down, and it’s in the healing tree! If anything, they should reduce the cost of DE to 20 mana (no need for the additional perk to lower the cost of it), and make it a 3 perk chain. Further, either make it an instant cast with the same cool down timer, or keep the 1 second cast time, but reduce the cooldown considerably.

Don’t even get me started on how bad SoL is… that chain needs a complete revamp. But it works great in SG. Just don’t move. Yes, eat the void blasts and the hellfire as well.

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Divine Embrace = big heal = casttime = mana efficient

Lights Embrace = small/moderate heal = instant = not mana efficient

Thats how it should be.

Naw casts times do not belong in this game. In arenas it’s fine, can live with it. In wars cast times are pointless and make the skill useless. All this will do is make an all aoe healer meta in wars where bruisers complain that healers suck. Or it might just be the final straw for most healers cause we won’t feel impactful

If im just going to be decor give me a ball gown to stand on the side of the fight in. :slight_smile:

What if they made Divine Embrace instant cast time and 20 mana
For one target only.
If you hold it (the activation key), you stay casting for 0.5s and it’ll target a second person and if you hold the full duration, it heals a third?
The option for each chain is a perk on the tree and the final perk could grant any players healed by it (and the caster) a temporary Heal over time (300-500hps for 3s)

Matches the name, and the power of the heal matches the CD/cast time but allows healers the freedom to decide if the extra cast time is worth it or if a burst heal is more appropriate

Imagine using the main mage resource MANA to balance out the availability and power of skills… Crazy talk!

Instead we will add cast times nobody wants, fiddle with the output numbers, screw with armor class bonuses twice in 6 months, and probably add a couple of bugs that nobody expects. Pretty much everything other than the COST of the skills will get messed with, in order to make them more costly to use.

Making mana something to actually worry about is obviously a no go.

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@Ghaunr I am going to modify your post slightly, because AGS like to take suggestions and assign arbitrary things and bugs to it, unless properly specified:

Divine Embrace = single target big heal = .5 second cast time = costs 20 mana = 3 perks (splashes to other players below 50%) = 4 second cool down.

Light’s Embrace = single target moderate heal = instant cast = costs 28 mana = same 4 perks = 3.5 second cool down.

Bug introduced = the splash effect from Divine Embrace heals players when they reach 65% health instead of 50%. Path of Destiny will proc 9 times after a heal from Light’s Embrace, and apply a rend with stagger. Upon player death, player will no longer be able to respawn unless client is shut down and restarted.

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Awesome, we should both apply together at AGS for the salary of 3 and the work of 1

9/10 in this thread have probably not even downloaded the ptr.

the nerf has to be because they dont want 3 LS users running around waiting for the timer in arenas…

But this will make LE completely useless, as it already heals less than DE. Some will use it, yes but they will die for it. This change will kill healers, whoever chooses to stay playing it, and the result means your dps who needs heals will die as well.

Only AOE healers will thrive and because theother healers will die that means they will be a huge target right after 2 man dps squad finishes 1 healer and moves to them next.

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90% of ratios on the internet are pulled out of the authors butt.

AoE heal is capped due to being overwritten by each caster. More AoE healers isn’t necessarily better.

AoE heal isn’t differentiated by friendly or opponent. Players can’t tell if the healing circle is their teammates.

The game obviously knows whether or not the circle is from an ally or an enemy from the moment you walk into it. You will never heal an opponent by accident. Unless some weird bug/unintended feature comes along I suppose.

that is rough, not being able to see which heals are yours for sure, at leat with divine and lights you dont have to question it

but those are gonna be harder for healers to pull off now

Is it extremely hard to make enemy sacreds red or purple or something ? I’m starting to think that’s a big problem and a lot of work if it isn’t happening. Another thing that I keep mentioning it’s keybinds. We have such a poor options for keybinds as healers