bro, AGS ruined “your” game. U were always gonna hate it after they swapped tp pvx 2 years ago. Go touch grass, stop being a scuzz, it really isnt worth it. go find your happy place
dont worry. i already have. im playing way more MO2 beta nowadays than im playing this pathetic shit game. i literally just log in to kill a few noobs a day and gather some ori nodes.
and yes AGS is partially responsible. they wouldnt have catered to carebears if there never were carebears interested in the game to begin with tho. thats the whole reason why im doing this. they literally came to NW and made AGS change the game to cater to their needs and dont even bother posting that stupid link the carebears like to toss around so much. everyone with a 3 digit IQ can read between the lines and knows exactly what really happened. AGS saw massive carebear influx and wanted their money completely disregarding the fact that they would doom this game in order to get it. its the classic case of a quick cashgrab.
make all the excuses you want!
is exact the same principle: something YOU want and care put behind a game mode YOU don’t like!!! but PvPers cried they couldn’t get theirs rares while gathering in full pvp gear!!!
GATHERING IN PVP GEAR and complaining about pve bonues!!! that is as stupid as flagging for pvp and then complaining that someone killed you while you were gathering
im afraid you will have to read it a few more times. you didnt get it yet.
dont be discouraged tho. you will eventually get it. i believe in you!
You sure do seem to think you’re entitled to this bonus you say someone else is not entitled to.
@FlyNavy I have never flagged for open world for the harvesting bonus. I prefer to get my PVP though OPR, doesn’t mean I don’t understand what the devs are trying to accomplish with it.
Personally I rather PVP on my own terms and time.
No, I do not read irrelevant explanations twice!
In fact, after reading other comments you have made in this thread makes me think you are in some kind of mental state??? like frustrated or something…
anyways, keep preaching… maybe some day you’ll find someone that understand your “explanations”
cheers
I’ve read through countless loud PvE people exactly like you here.
It’s tiring kinda like explaining to a toddler thats having a tantrum because they want even footing with another thats got much higher risks ergo why the boost is even there.
I started PvP lvl 20-30 guess what I did to get luck bonuses prior to this PvP flag one? I used luck sets like most, and when I feel particularly boring I still do the same and unflag aand use a luck set, it’s a simple concept to understand and actually accept.
The extra lootluck and harvesting luck, was the sole reason me and a bunch of my friend quit this game. We did it the day the patch went live. We have not touched the game since. I’m just in here for time to time to see if they ever will recognise this huge error.
Oh no, whatever shall the game do without you?
What huge error? I am mainly PVE, I do a lot of gathering as well. I choose not to flag and get my PVP in OPR. Yet i have no problem with them putting an incentive in to encourage some open world pvp.
It’s a bonus, i choose not to take advantage of it, but it’s always an option should i change my mind.
A wild adult appears.
How? You can either flag or not, if you run across a gank squad well that’s that, but it’s kind of on you for not having situational awareness. But you can not flag too and you can forgo the bonus. You want the bonus, with no risk? Well your SOL, but if you wanna flag up and potentially fight for resources, then this is your game.
It’s a good system, you don’t get alot more for it, it’s a relatively small bonus compared to dying and resetting.
I’ve ran into plenty of organized groups while flagged, when I’m solo and I have no illusion that I should be able to hold my own vs 2-5 flagged opposing teams. Hit respawn and unflag and continue or go somewhere else.
“Hit respawn and unflag and continue or go somewhere else.”
That was pretty much how i conducted myself when i flagged for the bonus in WoW.
I flagged for the bonus, and only attacked when attacked. Honestly it was pretty cheezy 9 out of 10 enemies you encountered were doing the same thing.
More often then not you would find yourself just keeping an enemy in the corner of your eye while you shared the same space and went about your bussiness.
Usually when you did see combat it was getting jumped at an inopportune moment by a solo player or getting outright ganked by a group.
Honestly it was cheezy, and i chose not to go down that route in NW.
If you want to take advantage of the extra luck without PvP then just play on a dead server or at unsocial hours (provided your work schedule allows that) and reap the rewards.
As for why this was done? Because open world PvP in MMORPGs works like an MLM scam. Only those on the very top (whether it’s due to skill, time, or money) get to win consistently.
Most PvP players are average or even mediocre and get absolutely clapped by the big dogs which makes them feel bad so they go and hunt down those even less skilled than them or whoever they vastly outnumber and outgear. Essentially, people have to be recruited and kept around to get preyed on for the benefit of those above them.
This game initially didn’t give these people any easy targets to gank because no one was pressured into PvP via incentives. So they complained and complained despite knowing that the game changed direction from its initial PvP focus because that drove the majority away.
The company initially resisted these demands but then once it became obvious that New World is a sinking ship and a commercial failure the people in charge began to fling excrement at the wall to see if it any of it sticks and retains players. One of these ideas was to bribe people into flagging so they can become ganking fodder for the dissatisfied mass of mediocre PvP players.
I don’t think this idea is working any better than their other ones, judging by engagement metrics. Maybe further increases to these incentives will be next.
Oh mate
We’v been getting loads.
5% kill exp
10% quest exp
30% luck
Great armor set min 535 with end game corruption resist, FANTASTIC weapons.
and we also get a great deal of gold since most pvpers end up in a company controling a bit oh land. mm what else.
oh oh we also tend to get to do more content since we can amass in a zerg and just roll over areas for chest runs, boss kills, an hard to do missions
Join us
Jooooin us
Yea, it’s a choice.
I could spam chat or ask company for support but if I want to run flagged solo resource gathering that’s on me.(Or you)
It’s not that big of a change and I don’t see why it’s an issue that people get more for risking more.
This is coming from someone that runs unflagged 99% of the time.
I don’t want to deal with the headache of respawning. Do I envy the players that are flagged for having the bonus? Not at all because I know what the risk is and I feel it’s appropriate.
one of us, one of us, one of us
And the game has been improved enormously because of it too. So many flagged players. Every single day I see them. Compared to almost never before. And it makes farming rares more paletable.
AGS got quite a lot of things wrong since launch but this was not one of those things. I even see PVE players flagging up (and we tend to leave each other alone, because most of them will just want to farm and I respect that to be honest; some fight, some don’t and that’s way more interesting than boolean “all fighting” or “no fighting”). Made more friends because of this change than I’ve made enemies (i.e. no enemies at all, it’s just a game).
in general in open world I leave people alone unless attacked first