Do Something About the Inability to Group With PvE's While Flagged

Man, I keep missing out on group content when I flag for pvp, so when I unflag Im missing out on increased stats while roaming the open world. Can we please make it so we get penalized less?

this goes back to the whole get rid of the flagged buff so that PVP is optional again. Can’t have it both ways.

Clearly proves that it needs a rework. The game just feels like it was meant for pvp only but got changed. I’m all fine with pve expeditions, but make the entire open world pvp only.

They tried that in the alpha…it failed. Also if everything was pvp, the supply in the market would drop to record lows as most people would quit the game because they don’t like to be forced to do something they don’t want to, especially if that means they will get ganked asa soon as they leave town. Instead make pvp zones that pvpers can go hit each other in. Maybe make it so that the faction that holds it gets a damage boost in wars for a day or something. Make sure there are no resource nodes in those zones either. Take away the pvp luck buff as we will no longer need it. All problems solved!

Hello Dweeb. Thanks for taking the time to express your feedback on the forums. I will make sure this is recorded and I will get it sent up to the Dev team for you so they can take a look at the replies in this post. They are always trying to make the game more enjoyable for all players, and feedback is how that happens. Thanks again!

Working as designed
prevents exploiting in PvP with PvE healer

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Purely speculative. But I do imagine there will be people who will quit. However, people do adapt and if they like the game enough they will find away. Also speculative.

Then how about one specific area on the map that’s solely pvp only. No PvE flagging, better loot. No company advantages.

would still force people into that zone while pvped to get that better loot. Same thing happened in WOW with Wintergrasp. Better chance of high end ore and large nodes, not to mention the mobs there that dropped elemental essences meant that pveers were forced into the zone to compete. If you want pvp to be about pvp then what ever you do can only affect pvp. If it affect pve in adverse way then pveers will be “forced” to do it to compete with pvpers much like people running around picking herbs and ore while pvp’ed for that better chance at rare items.

They need to get rid of flagged luck and add the bonus across the board, especially since nearly everything you get from chest runs is garbage anyways.

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