Do something about these Muskets

Stop running light.

true, but this perk is needed for other classes.
maybe add a tweak, that u cant stack them with kills above 20meter or smth idk

That perk has never been necessary for anything lol

Which weapons do you feel need it? Just curious.

well with all these shirk fort stacks, definetly.

Ig safe call, so underwhelming Support Weapon now, just to keep u alive and Statpad with Storm.
Shower is a joke of a root, the heavy freeze aswell … u can dodge in a root, where is the sense?

To nerf a weapon with problems like this you need to check where it is over tuned or over power and if there is any work around it first.

For example:
In Arenas the musket is pretty much useless unless the player is really good at it.
In Wars the musket is good with a good assassin grp but not over powered like in OPR bcs of the terrain.

In OPR tho, it is a different story.
The terrain lets you snipe from far and keep sniping while someone is running from one point to another. You are forced to run in a zerg, have a healer with you or use rapier yourself to get away from all the shots.

Therefore I think the issue is more that the terrain of the OPR is a bit too good for sniping with a musket then the actual weapon or perk.

The musket has weak points as well, even if u have a lot of resilient or shirking fort, you need some elemental aversion as well.
The powder burn dmg is so underrated and most of the musket used rn have attunment or INT gems on them to do elemental dmg.

I play the musket when I am solo queue in OPRs, it is fun and I know how annoying it can get for the target. I get hate messages daily about it.
But as a musket player i think there is just too much space in the map for me to snipe from only one point, i rarely am forced to move from one point of the map.

But I do get your frustration, sometimes fighting against the musket feels like so unfair and not fun at all. But I am sure if more structures were around the map in OPR this would be much more different.

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u can snipe from fort, or higher grounds ( specially everfall as an example )
muskets, bows are superior in war’s on Tartarus atm.

All Dex Builds are atm
for last 2-4 Months

The musket has weak points as well, even if u have a lot of resilient or shirking fort, you need some elemental aversion as well.

True, but i main Fire&Ice Mage

u cant hit them :slight_smile:
they rollypolly all stuff u throw at them.

Defending yeah you got a point but attacking with a musket is much harder.
But still defending muskets need a good assassin grp to follow up, they can rarely kill a player solo (unless the target does not know what they are doing).

Fire & Ice is useless against musket for one and only perk: Elemental Aversion.
All musket players bis 2 perk items consist of resilient + elemental aversion bcs of the counter musket players.

It’s most definitely not. As for the IG stuff you’re talking about…I’m not really sure why you brought that up :joy:

good argumentation, congrats

reviewed ur topics.
melee/dex player ofc u think ig is fine :rofl:

I think that you need to work on reading comprehension. I said nothing about IG. You did though lol.

Im strictly talking about mortal empowerment.

ye. cuz @Relentless_Turnip asked for what weapon i believe needs it.
should work on ur reading comprehension aswell :slight_smile:

What
I maintain that the perk 100% doesn’t need to exist as well

That’s cool. It’s also not what I was responding to :joy:

definetly needs to exist.

specially cuz this exists

there is so god damn much fortification in this game.

yes ik u can apply rends.

But not as Mage :slight_smile:

Unless u go melee and use ur Ice Shower, which as said in other topics, is a ridicoulus bad skill ( 1 sec root, u can dodge, u can dash/leap inside and get out easily )

I’m pretty sure that it’s already possible to hit the empowerment cap or close to it without mortal empowerment.

Also rend exists.

ye. With a Spear or a Musket.



ignore the sapphire, was testing smth for corrupted dungeon :slight_smile:

You can hit the empowerment cap easily with sns, hatchet, firestaff, void gauntlet, GA, WH, and bow as well.

definetly not
5% from not being damaged
5% from being above 50% mana
15% from being below 50% max health
nice empowerments… :melting_face: