Do the devs/CMs actually realize that 99% of the playerbase has quit? Honest question

I agree MMOs are expected to fluctuate in pop numbers. The elephant in the room is the game has many mechanics and systems that depend on an active player base server to server. It’s actually quite telling how everything falls apart when you get to the sub 500 active numbers.

It was badly designed in that respect and they only have themselves to blame. They are now trying to mitigate it, which is appreciated, but I agree with many in this thread that it’s not enough. Drastic changes to the mechanics and systems are needed.

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The head of AGS stepped down after realizing he had no idea what he was doing.

Now lets get a team in there that does.

And you are another guy, who want make everyone equal without any rivalship. How u can make everyone equal when someone spend 2-3kk for his eq to make it BIS PvP focused, what is a point of crafting then or gearing up upgrading eq, grinding for expertise ?
About weapon meta the main problem here is we don’t have many weapons so it looks like everyone play with same gear, moreover a lot of ppl are not eager to do more than 1 class if they started playing as mage they will play as mage till the end of their live same with musket, great axe, hammer etc.
Releasing new server would only kill old ones, and people who came to play again will quit anyway cuz “lack of content” which is false phrase for me more it depends how many hours per day u have for a game but for a guy who can play 2-3 hours daily u will not be able to even finish all gypsum dailies. Moreover we will have new dungeon pvp arena. If this game is grindy ? What u excatly mean ? That u need to go dig resources, go dungs, go OPR ? How u can imagine build ur character in other way, I have never met other way in games …

I think he was given the ‘Golden Handshake’ and allowed to walk away with ‘to focus on family’ reason to save some face.

Downside if memory serves me correctly did this guy not replace another guy that did basically the same management direction… So track record does not hold well that they will get it somewhat right on the third attempt.

They need someone that will come in, place this game on maintenance mode for six month to stream line the whole pot of them throwing feature on top of feature that made the game the mess that it is.

This game has good bones but in their attempt to add new stuff they have made a system that just does not blend together. It needs to be streamlined in a major way.

One a side note I think they also dropped the ball big time with the new gun not being dual wielding pistols but that is an entire thread on it’s own.

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Yes, I was happy to see this. I think this is for the better and hopefully whoever comes in next is actually intent on providing customers a product worthy of praise, rather than just trying to turn-and-burn. You know…?

Chances are high that we’ll just get another jobber though.

bunch of quitters, i still enjoy this game from day 1, yes its not perfect but they are working on it and i like the way its going, my wife and i have fun. I have over 1500 hours my wife over 700

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Lost Ark isn’t a hardcore grind game. It’s a pay to win game. That’s why you lose % chance to upgrade your gear at 3 different points and it sinks all the way down to 30%. It’s enticing you to buy.

Without that chance to fail, the game would actually be quite fun. But it’s too depressing to waste all your mats failing 7/8 attempts on the lower percentages… or even the higher percentages, if you get really unlucky. I failed 5 times in a row on an 80% upgrade. Combine that with failing 9/10 at 50%, and I was done with that nonsense.

I disagree. An MMO is perfectly capable of keeping a player base of decent magnitude, but in order to do it several things have to be true, and they weren’t for New World.

Crafting, for instance, has to be enticing and rewarding. Lots of players love crafting. New World’s crafting system is unfortunately among the worst I’ve ever seen. It’s the only MMO I’ve played where I basically haven’t bothered with it. It lacks incremental rewards, it’s too difficult to get to the point where you can craft anything useful, and most of what you craft is dumpster fire quality. I’m an engineer and looking forward to the Blunderbuss very much, but I’m still planning to craft exactly ZERO Orichalcum Blunderbusses.

Further, there has to be actual content. New World is actually fun to play in dungeons, for example, but there just aren’t enough dungeons AND they’re locked behind those stupid orbs. Look at when WoW launched. It had a whopping SEVENTEEN dungeons. And, sure, a couple of those were more likely to be done by one faction than the other (Deadmines, Wailing Caverns), or faction locked (Stockade, Ragefire Chasm), but the fact is that across the original 60 levels they had many, many more dungeons ready to go than New World did. Even if you look at older school games before instanced dungeons became a thing - like EverQuest - the outside dungeons were much bigger, had more bosses, and were arguably less buggy.

Then there’s just overall polish. While I’m sure we’ve all laughed at various times when just jumping to a higher point causes our 20 mob trains to grumble and wander back to their original spawns, or when chopping down a tree caused it to fly off into the sky, the fact is that stuff like that is ridiculous and kind of sad in 2021. They can’t seem to patch without breaking things, either. The launch of New World itself was pretty good overall, but even much older MMOs managed to patch the game without having to disable their in-game systems or introduce multiple game breaking bugs.

I think if New World fixes this stuff and manages to release some decent content and taper down the grind a bit then it could still recover to a good chunk of players. The game’s potential is still there. However, it’s going to be an uphill battle and they need to move faster than their current pace.

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In my opinion, the game needs a significant increase in end game content. Not the small doses we have been getting. There also needs to be a team better focused on balance in PvP. I know they try, but it often seems like they don’t actually play the game enough to really see where the needs are. Lastly, the RNG in crafting really is in a bad place. I continue to hope for the best.

People leaving a game that they aren’t having fun in doesn’t make them quitters. You and your wife may still be having fun, but that doesn’t mean everyone else should be. Not everyone likes the same things. If you weren’t having fun would you still be playing?

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You’ll still have your gear base Skill-let hell that is War and OPR. We are not asking for every part of PvP to be equalized. We are only looking for a few bones to be thrown our direction.

I get what you people are afraid of. ~If they add in one or two equalized PvP arenas. Then most of your fodder, will move to those. Leaving your Skill-let gear based PvP even more dry then it is now.~ Trust me I get it.

However wouldn’t be better to have a equalized PvP scene that thousands of players queue every day. Or would it be better to have a exclusive gear based PvP scene. Where at most the top 70 geared players on each server participates in.

You people will have to actually figure out, which is more important to you people. Crushing defenseless players till they stop PvPing or quit the game. Or having a
few avenues of skill-based competitive of PvP. For those that haven’t invested thousands of hours, or exploited the game.

Again we are not asking to make all forms of PvP in New World equalized. Only for the Devs. to throw the competitive PvPers a bone. So we can actually think about maybe coming back to New World. And having fun PvPing, until we get our PvE gear for the endgame PvP activities, War and OPR.

with all the great changes coming, im sure we will pull through and get some of those numbers back!

  1. Reaching to 600 Expertise takes now 2,5 weeks ( elite runs/dungeons)
  2. What about perks ?
  3. Reaching to 620 GS (from 600) where difference with 625 is about 0,3% ( I checked it) takes few days week if u do ur dailes +taking part in OPR. After I came back to this game last week I reached from 596-622 in 7 days.

What is a point of your idea ?

I agree that fixing and making a better experience is the way to go, the reality is that with each patch, although the intentions are the best, the competences isn’t… and the game is getting worse, due to newly introduced bugs, exploits such as dups, and game performance issues that didn’t have before said patches, like server lag, desync, hits not registering, abilities that are triggered with full animations, get reseted and the character rubber band to the original position before the ability was used and its now off cd like if you had never used it, stuttering which locks you out from your abilities and the ability to dodge… and the list goes on.

if the utmost priority is “fixing” you guys are doing a terrible job.
Balance in pvp is a mess and instead of fixing it, you made it far worse with the buff to grav well, that you didn’t even care enough to hotfixit and just left it as is and looking at the patch notes it’s gonna stay the same indefinably.
So what do you do? hou add yet ANOTHER weapon to make balance even harder to achieve.

GG

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If those numbers are true then it’s probably fine.

I think the grind to 625 is fine. I went from sub 600 GS to 621 GS in like 2 or 3 weeks without doing a single dungeon.

The right unit is the hour of play…

3x fraction quest + 2x outpost rush 1hour, 2x arena 10 min, 2x dungeon genesis/lazarus it really depends 20-35 mins if u have good team it will be faster.

In total u have:

  1. Gyps from fraction shop
  2. Gyps from OPR
  3. 2x Gyps from Arenas,
  4. 2x Gyps from Dungeons,
  5. Gyps from smelting, cooking etc you know what I mean,
  6. 1x GYPS from those diamond gypsum from bags which drops once a day.
  7. U can go close 66 lvl portals but it might take a while,
  8. From bosses like in point NO 7.
    7 i 8 I never do because I dont have a time for this. Everything from point 1-6 takes me around 2-3 hours so it is average time for every casual player.
    I exchange gyps from items I already have maxed and get extra umbra shards every day I am able to get around 3k umbra shards ( every day u will get more if u constantly upgrade ur gear)

I wrote in ky previous posts 2-3 hours for route u dont have to do it everyday MMO gamea are not made for people who have 10 mins to play :sunglasses: You cant demand get everything for free if u wanna be better in pvp u need to play and practise what gamestyle if for u. Mostly I die cuz enemy caught me when I dont have cooldowns, I went to deep when I played melee or I came to close when I played as range dps simple mistakes or just pure unluck. But it require practice more and more.

Well, Mike Frazini, the head of AGS sure noticed, he resigned on Friday. Almost precisely 6 months to the day that NW released, and losing 850,000+ players since launch.

the game probably was launched prematurely where theres still gameplay / combat issues… profession and weapon balances etc…
disregard that… this game has a good foundation and dedicated team continue to try to improve the game …all the maintenance and updates which we dont see in many mmo games. Which is pretty amazing. As to how and where the future of the game will head… its quite hard to say… with mmo to last long its important to hv a good start and keep as many players as possible during the first 2 years. the players tht stays likely to be the main core players and to be able to keep these players… the game needs to be able to provide good experience of game to players that includes a game that create good positive social component too… some games tend to create toxic environment which ppl in general will avoid… some ppl likes the grind in game but it definate puts me off personally. Another to becareful with is accessibility of all game contents… this includes war… opr… dungeons and or any open map contents.

Judging from player retention, the idea that the game’s negativity can simply be glossed over is not wholly popular.