I like how you think it’s pvp players keeping this game alive. That’s cute, inaccurate, but cute…
It’s okey in next patch you can farm faction tokens in pvp quests , so you can buy orbs to play pve dungeons so you can get umbral shards to get your gs up , coz its the only way .
Congratulations ags you found a way for both pvp and pve players to stop playing in one patch XD
I agree regarding the Speed bug not being mentioned at all on the patch notes, but PvE is the only thing truly holding this game together. We need more content.
Please AGS, fix this ASAP.
Invasion, both dungeons, OPR PVE, run chest, all this “pve” content is extremely redundant and at this point a sad joke truly, you want some rng abilities in your dungeon to spice a content otherwise boring, sure you gonna spam them and get your gear and then what, you gonna never go back to them.
This game should be more pvp focused, the pve is just a rushed features to satisfy normies.
it’s like adding another floor to an already sinking boat, sure it looks nice, but it won’t stop the boat to sink
So any new content needs to be aimed at appeasing the smallest playerbase in the game? That’s going to save the game?
Please elaborate…
No the biggest playerbase is by far the casuals just like every other games, but as they play they are slowly becoming softcore/hardcore player and will be mad at all those bugs still not patched, 4 month after release and will eventually, despite the new content, leave the game because of that.
Even with new players coming in, that won’t counter the constant leaving wave, slowly killing the game
I have nothing against new content, it should be good, the wrong thing here is their priority, they want to do everything at the same time instead of focusing on bug fixing.
You can clearly see that the playerbase is still lowering each day, do you think 20gs and endless grindy dungeons will change it ? maybe some will come back to check out, but nothing else has changed so they will leave soon after
they have to stop adding new stuff period first they need to fix the bugged perks/d-sync they keep adding more content and making more more bugs
Nope pay to win with 625
Serisouly, WTF is all i can say right now about the unfinished patch notes.
nope after these patch notes i’ve lost all hope, GG
resilient/aversion/conditioning = 63% absorption GL killing anything welcome to cyrodiil ESO pvp poggers
If I want to play a PvE game I can play any others MMO. The PvE in this game is… How to say it ? Shit ?
You fell off a cliff right into completely wrong within the first few words. Not worth trolling even.
i don’t care what normies say, i don’t even care if you will play enought to realize it one day,
a serious percent of the player who left are backing me here, i might look alone on that cause but i am not,
You guys are happy about pve ? go to wow or final fantasy, this game pve is complete trash
ya and the mutations were a good chance for them to give us a hard grind
- tune mutations for hardcore
- increase reward mutations with each hard lvl
- mutation rewards can increase any item till 600
- dont add now 625GS because around 95% not even near that
- remove orbs from mutations and make it perhaps a lockout perday or per weeks
- mutations only rewards the new shards to incentive players grind the orb system
man so many cool and interactive stuff they could do but focusing on making content for 1-5% of player base is just terrible
it’s just another grindy thing to do until it’s getting boring again, you know what they say, the smallest always bark the loudest, retards wants pve, they provide it, without even thinking.
Actually, PvPers are keeping this game alive.
All the pvers left because of the orb system/grind.
i bet this deadmarsh begged them for pve content and probably still not 580gs+