Do We Need More Gold Influx? Yes

When I talk about gold influx, I mean server-generated gold that goes out to the playerbase for various things.

I think it’s too low to be sustainable. I think the economy in this game will collapse in 6 months or a year down the road if nothing changes.

Combining respec costs, repair costs, housing costs, crafting costs, city upkeeps, etc… I don’t believe there will be enough gold going into the economy to sustain players. The gold sinks are too many and too high.

Let’s catalogue a lot of the ways to earn server money:

  1. Town board quests. Sucks as a way to make gold.
  2. Killing things. Every once in a while, you get some gold based on what you’re killing. Sucks as a way to make gold.
  3. Quests. While the quests in New World are pretty generous overall, eventually this is a dry well.
  4. Faction quests. Sucks as a way to make gold, even with the daily bonuses (especially if you then turn around and buy something from the faction vendors).
  5. Dungeons. While usually a good way in MMOs to make a bit of gold if you aren’t dying a lot, locking dungeons behind Tuning Orbs pretty much negates this.
  6. Outpost Rush. If you’re winning them, this is halfway decent.
  7. Invasions. These are a nice reward, but you’re not guaranteed to get into them.
  8. Salvaging equipment. Sucks as a method to make gold.

Did I miss anything? Certainly these are the main methods available, anyway. The problem is, as noted, most of them are pathetic.

We need a revamp. Quite honestly, it seems like Amazon is scared to let more than a trickle of gold into the economy, and decided not to give players any sure methods to get any. I think that’s the incorrect way to go about it. The game has a lot more gold sinks than many games, but far less incoming gold. I’m not sure why that is because it’s very easy to add more gold sinks. Amazon could do some cosmetics that cost gold, add more housing, adjust existing costs, add a gold travel method, add a way to purchase new gear perks, etc, etc, etc. There’s a plethora of things they could do.

Why, then, is the gold influx so low? It’s not necessary. What I would do if I were Amazon right now is raise the gold for OPR (wins and losses), for killing things in the world, for faction quests, for salvaging blue and epic gear, and I would revamp town quests.

Town quests are a literal and figurative gold mine for Amazon if they handle it right. This could solve a lot of problems. And there’s a lot of incentive to change it - because every town needs people doing town quests for the various projects. It could provide a method for selling crafted armor/weapons/etc that are currently useless. If there was as quest to, say, delivery 20 Starmetal weapons that rewarded me several hundred gold, man, would I be raising weaponsmithing. I might even consider doing it for the gold after I was done with weaponsmithing. There should be quests for weapons and armor (maybe increase the reward for socketed weapons or certain perks), quests for more consumables, furnishing items, and the existing quests should have their gold increased based on whether it’s asking for green wood or ironwood.

C’mon, Amazon. Don’t be scared to gold into the economy. It’ll be better for it.

Do you know why best in slot items cost 300k coin, or maybe trophy components are above 10k coin? It’s because there’s too much coin in circulation.
Your idea is so good, we’ll start selling stuf for coin caps. wts bis 600gs axe for 3x coin cap

Don’t know about your server, but bis items are definitely nowhere near 300 coin on mine. If they were, I’d be BiS geared by now.

If BIS items are super expensive while everything else is cheap then there’s a serious oversupply issue or lack of consumption. New world probably has both. There’s very little real demand for consumption and there’s a huge oversupply of resources because every activity produces them.

That’s because the only way to make any money is to sell resources. You give players other avenues to make a bit of gold and suddenly everyone won’t be resource farming any longer.

As much I dislike how extreme they went, for example, WoW’s original iteration of daily quests was a good thing because it provided another way to make some gold that wasn’t resource farming. New World largely doesn’t have a method like that because, as I stated above, most ways to earn server-generated gold are crap.

Town boards could be a great material sink and coin producer for your average scrub but they aren’t. If the collect 500 green wood quest spit out 50+ coin instead of one coin. Course even then i’d still have to go chop 2k wood just to do a full gear repair.

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