Do you think all Heavy Armor in War is good?

still I think they should play bigger roles not just in Wars but in all PVP.

3 or more DPS can not knockdown 1 paladins Build healer,
300 int fire staff hit 1800 damage with light armor, the risk of being killed by 3 hits from bow.
300 int fire staff hit 16xx damage with heavy armor, the risk of being killed by 10 hits from the same bow.

so how can the dps keep wearing light armor?

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I totally agree. Combine that heavy armor resistance with that 30% fortify and there’s literally no reason for the fire mage to not use heavy armor and stand next to a tank.

They could take a page from SWTOR’s playbook and make direct taunts apply a small damage nerf by the taunted player against anyone but the tank, that could be useful. But I’m not sure if the current framework is set up to support something like that.

I could also see it causing a bug where someone can be taunted by multiple tanks, completely killing their damage and ruining the intent of the effect. Or it might not let the player do full damage to the taunting tank, making them even more impossible to fight against.

I actually use light strictly because of 1vx. As a mage it’s the best option, but realistically it’s really bad outside of the roll. It has a place but when I see the mage in heavy doing the same damage as me and just not dying it’s like facepalm.

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well it doesn’t hurt to ask the devs. I just realized today that I cannot find any tanks in PvP. And I also found very few old topics asking the devs to do something about it.

wat.

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this

I cant believe how I never noticed this before. But it’s true. I haven’t noticed it till now

Actually no you’re right. The only place I see tanks in pvp is wpvp/forts. Occassionally in outpost but almost never.

I think that’s kind of a matter of perspective. Someone might not be running a sword and board taunting, but they’re drawing focus away from the less durable, higher damage guys around them, and using CCs and slows, forcing people to deal with them first; and making that really difficult. There’s no shield, but that’s literally tanking.

Yes what I meant was active tanks with a sword and shield drawn actively blocking and protecting others. I am aware that there are tanky CC oriented pvp builds. But that’s more of a CC support/disruptor role rather than a genuine tank.

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CC and disruption in MMOs aren’t necessarily roles like they may be in a tabletop game. They are tools that contribute to the bigger picture of the 3 principle roles, and this case, tools that a tank has at their disposal to keep enemies from moving past them to their party. What specifically are you looking for that makes a “genuine tank”? Fully-functioning PVP taunts, which would amount to basically a mind-control effect as players are force to move towards and attack a tank, just adding to the frustration of constant CC? Standing and holding the block button so people can simply walk around you? Tanking is different when there’s no AI, but it’s still genuine tanking; as opposed to “genuine tanking”, this theoretical direct translation from the PVE fine details of the role to PVP.

The balance is off, for sure. It needs to be looked at, yes, 110%. BUT, I don’t think it’s as off as the forums and yt videos would let you believe. I am a light staff user in exclusively light armor. I placed first overall in my last Outpost Rush, and I am always in the top 20 in wars, often top 10, and I am not a PvP focused player at all. I think my ability to evade and kite players is actually really, really strong and provides a really valuable asset in large scale combat. I will never not run light armor, despite what youtube creators are telling me is the accepted meta. I prefer this game feel and I make it work really well. Am I squishy? Oh yeah, I’m squishy alright. But I’m really, really hard to catch, and I can go from healing one fight to healing another fight VERY fast. I can kite three or four players away from capture points really easily. I’m a trickster, a distraction, a support player, all sorts of things that I think are really valuable in wars. I do think it needs to be buffed a little bit, or heavy debuffed somehow. But there IS value in light armor in wars, 1000000%.

No it doesn’t have to be like PVE style taunts. There are many ways to do it. For example, taking and sharing damage for a healer.(SWTOR mechanic) There already are monsters who can recover its own hp by stealing hp from its nearby friends. Or you could summon a translucent protective dome that protects teammates staying within that dome. I hate blobfest. But as long as you put some caps or limits on the effectiveness of AoE abilities, it should work fine. I am simply not happy with unkillable dps and unkillable healers. (yes exaggeration but it is true heavy armor guys are extremely difficult to kill right now) Nearly unkillable tank - healer combo is ok though. My previous pvp strategy revolved around targeting and killing overextending DPS not tanks or healers because they are nearly unkillable anyway. But this current meta of extremely tanky dps and extremely tanky hybrid healers with rampant AOE and no genuine tanks in sight seems plenty broken to me.

Again, I feel like getting hung up on this idea of a “genuine tank” doesn’t make sense. If we really look at that, based on the things that a more fleshed out version of a tank gets in other MMOs, we don’t even have them in PvE. Our “tanks” here do 3 things; be chonky, draw attention, and survive. They don’t come with nearly as much self-sufficiency, external cooldowns to help the party, active damage mitigation or Swiss army knife utility you see from other MMO tanks. In pvp, they do 3 things; be chunky, draw attention, and survive. The only difference is they usually don’t use a shield. If a shield is your delineating factor for a “genuine tank”, then… I dunno what to tell you

Yes I am aware of how limited tanking abilities are even in PvE. That’s why I want to ask the devs to change how tanks work in PvP

Are you happy with this current meta where pretty much everyone is tanky while ranged players totally ignore melee dps and healers while they are doing their own separate ranged duels against one another?

I think that’s the point. Sure you can evade. But why not be an unkillable super tank mage with short rage to fire off accurate attacks lol

That’s not an issue of tanks not having tools. That’s layered issues of light armor not giving proper damage bonuses, heavy armor being overtuned, lack of a CC resilience system to reduce locking, lack of options to overcome healers, the list goes on. And it all leads to a situation where everyone wears heavy armor because there’s virtually no drawback, thus making tanks unnecessary. If they tuned their armor and fixed the bugs, chonkboiz would organically have more of a place.

I think you are mistaking tanks for traditional mmo sword and shield only.

Several specs setups in this game can be equally as tanky and put out serious damage.

Wrecking ball gives a 20% fortify buff on hammer.

Tons of cc too.

With 3 fire and forget heals at your feet you can run around slamming people and barely worry.

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