The devs said they don’t want a game where players move around all the time, rolling around frantically.
On the one hand we have players who say the game is too slow on the PTR.
On the other hand we have players who say that Dodge is out of control and is being responsible for the imbalance in PVP between light-med-heavy sets.
Solution:
Simply separate dodge from roll motion. Basically the dodge would be a very small move to avoid attacks. When being attacked, the player presses the button and the character wins the iframe. Simple.
The roll would now be a move for repositioning only, that is, it would be an option to move in a certain direction while dodging would be a defense.
The game would automatically become more tactical and without losing reaction speed and the dodge would have a small Stam cost compared to the roll.
It would be like the current dodge, but without the roll to jump a distance.
Players could use dodge, but spam would be dangerous, as it spends stamina and if the player misses he will pay, as he will not have the roll distance to recover from the mistake and Roll would have no iframe anymore.
I feel like with certain weapons, this will create actually near infinite Iframes though. Like rapier, spear(20 stam on crit, 30% stam Regen when under 50% stam), hatchet(10stam on crit, another stam passive that I can’t remember right now), etc. Also shirking energy, 150 Dex perk. Idk it just sounds like it would make the dodge meta worse to me but I’m open.
I believe that the player standing in a dodging position waiting for the attack to happen will be a punishment in itself (1s stopped). because he will spend stamina and if not attacked by heavy damage it is not worth it.
Dodging alone is not the issue. It does create issue if u add rapier to this. And if addition u add weapon that does have movment buff - they yea this players are out of reach for mele builds.
Bad game deisng is their problem. Not dodges alone lol.