Does anyone actually like the tunning orb mechanic?

This. I have no problem with the orb mechanic in itself, better yet, I think it’s a good addition to the crafting system of this game. But make it bind on equip for one. Secondly, I’d like to add to that to require ALL dungeon members to need one orb instead. And rather let 1 craft produce 5 orbs to compensate for that (or alternatively, reduce ingredient count per orb by 5).

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The mechanic is complete dogshit as it is implemented currently. The rewards are not worth the effort. Also, they should be an option to make loot better, or choose mutations, not lock people out from doing the dungeon.

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Tuning Orbs: One of the reasons I quit the game after 300 hours of playing.

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In its current state its horrible. The upper dungeons are heaven for trolls and griefers. It could have been reasonable if all the components were tradeable but the hard to get ones are not. Once my quest orbs run out the dungeons are not an option unless something changes. I’ll just keep stockpiling the materials i gather.

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It’s just more senseless time gating, preventing people from playing some content. I see what they were going for but it a giant flop.

On a more or less dead server the Orb mechanic sucks hard.
Going for small Portals solo takes ages to collect the needet mats to build 1 key.

And big portals? nobody runs “big” portals in Myrkard, Shattered mountain or Reekwater. There is no trololol 20 player Zerg. So you have todo the small ones solo

This makes is nearly impossible to craft the Tuning Orbs. Gettin 3 Corrupted Sliver out of 1 Corrupted Portal in Reekwater (lvl 65) and getting 0 out of the small portals sucks hard if you have to craft them up to Corrupted Lodestone. Getting your hands on 120 Corrupted Sliver just doesnt isnt funny on our server.

IF this items coud be sold in the auction house like every other crafting resource would make a LOT of sense.

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Pretty sure the orbs are in the easy range of crafting compared to other stuff. Just a little bit of grind, that’s it.

Love it haven’t made one since beta.

One thing I do like about the orbs that I initially overlooked—> taking the time to get materials to craft the orb make you valuable. Think if your weapon combination is underperforming in a typical game players would look for another “spec” that can dps higher instead of taking you. The orb system ensures that even underperforming specs are welcome in dungeons. In fact if you have the orb they might even pay you to come along. Outside of this I can’t think of many things I like about the system, but I thought this has a ton of value.

It’s simple, clearing breaches is a perfect low-level expedition to gather azoth, XPs, gold and gear to sell. You can do that before you can do Amrine.

IMO, end game dungeon orb should be reset the orb quest weekly, so people can do quests to get one free entry per week if they want more than craft.

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I haven’t done any of the high level dungeons precisely because the orb is WAY too annoying to make to do a dungeon and get nothing interesting or unique out of it.

Though I agree with the idea of doing certain world content or even the crafting of the key itself, bound materials and tons of materials makes the the barrier for dungeon entry objectively enormous compared to ALL games out there. Like,dungeons are not worth the trouble at all.

I can’t be bothered to farm 1,000 level 25/35/45 corrupted portals per week to try and make my orbs. I go with others who have keys, but I imagine we are going to run out soon enough and most people don’t run corruption portals because it is miserable, no reward, mind-numbing agony. Long story short, I absolutely hate the orbs, but mostly because of the corruption portal/sliver/shard grind part of it.

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Never done it for this reason and ive played so much, even more reason to no do it, is because the keys are so valuable and you should save them until you have max watermark or your drops will be wasted. Actually the worst idea ive ever seen in an mmo.

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You know, I think you are absolutely right. I haven’t seen or heard of a worse system in all MMOS out there

There’s a reason why game companies want dungeons to be accessible to the point of showing their entrance through important quests and all. NW went the opposite way there. Although I do think an extra step is good to keep the world outside alive, the grind is too insane. Like way too revolting

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Yeah its horrible ive done barely any pve and stick to pvp. Im a pvper but i do pve when its fun or useful but this game has the worst pve ive ever seen, could take some ideas from destiny imo

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I can understand some kind of gatekeep to prevent players to spam dungeons. (I can also certainly understand, and even prefer, if there wasn’t any at all… As you said, dungeons is one of the most important and enjoyable things in most MMOs). The fact that there is only 2 end game dungeons is very poor…

But anyways, the current key mechanic is wayy over the board. They promised 1 months ago that they will reduce the recipe cost but we are still waiting.

I like it. It connects areas of the game that would otherwise not be connected.
I do however think there should either not be a crafting limit OR they should be tradeable.
It’s just that the dungeons themselves are just… boring.
Personally I’d like to see dungeons give better loot but have tuning orbs be more difficult to craft.
I guess thats an unpopular opinion though.

the cost was reduced so that at least got changed, also corrupted material is way easier to get now since you get it about 1/4 of the time from minor caches.

This is so true. They really need to boost dungeon loot if they are going to time gate it as if it’s so valuable. They other part is that if they are going to make it part of the gypsum drop system then that’s another reason you should be able to run a dungeon as much as you want. I’m fine with I have to make the orb just let me make all I want. The need for orb materials (TP cost/farm time) can be the time gate.