Checked already patch notes only things I found about rapier was
1.1
Rapier
Fixed an issue where Tondo, Flourish, and Fleche had their cooldown begin 1 frame before the hitbox would appear. This resulted in the abilities going on cooldown if the attack was interrupted early even if it did not hit.
Flurry: Improved the homing of Flurry to fix an issue where subsequent attacks would frequently miss or be hard to hit.
Overwhelm: Fixed an issue where this upgrade was incorrectly applying stamina damage instead of just block damage.
The one thing that comes to my mind is that Riposte is 180 degree hit scan?
That when triggered it registers all targets in a 180 degrees angle infront and wont hit anyone else outside of the registered targets? Still doesnt explain
Shockwave is easier to dodge xd but yes riposte is easier to dodge after some hours in arenas now I even attack people to dodge riposte and get this extra 40% damage from my void gauntlet perk xd
Well rapier doesnt need a nerf or a buff it needs to be redesigned. Its more of a tool than a weapon on grace side and its damage tree requires too much setup to bother in the current meta with weapons like BB doing 10k dmg in 2s with little to no skill required.
Oh and flurry is absolutely cheeks.
That concludes rapier for me and as far as the videos go Maelstorm and GW are famous for being buggy each patch. Good its now on video.
I don’t think riposte has ever been a 360(could be wrong with that, but I don’t think that has ever been the case).
1st video clear miss, 2nd video clear hit, 3rd video you turned too slowly to hit him with the stun on riposte.
the blood tree doesn’t require “too much setup”. You can throw 1 tondo stack and chunk a good portion from their HP off of just a single stack. If you do have the space to apply more stacks you simply 1 shot them.
My main point is that however bursty it is it feels lackluster when compared to other burst abilities in the game. All of them are faster and more accessible. Now I am not saying make it easy but faster instead because this meta is pretty quick to begin with. By the time you set up more than 1 tondo stack + FF you can almost throw 2 Ice Spikes (more than 2 if perk is utilized) and at least 1 BB combo whilst being at less risk than with the rapier. It doesnt add up my man.
I’ve seen riposte 360* stun 8 players. I’ve seen riposte not stun me standing directly next to them light attacking into them as the animation triggers. Riposte is weird
Those are fair points, but considering how busted the grace tree is on rapier it’s balanced overall. if they buffed the other tree it would become a requirement to use rapier
Exactly and thats why I personally advocate for a redisgn or an adjustment rather straight up nerf or buff.
I mean grace tree has an escape, dodge and a stun. Its a perfect tool for avoiding fights and 9 out of 10 grace tree players that I see use it to reposition only. Its like an extension to bow/musket tree rather than a weapon xD
I mean that is the sole point of having 2 weapons. The second one erasing the weakpoints / shortcomings of the first one.
Whenever I make a weaponbuild I always consider these things like when I go VG and IG the first thing that comes to my mind is I wont be chasing rangeds because I have no gap close means I will be mostly melee range means I gotta go medium or heavy armor.
If people dont think this way making new builds im baffled as much as about my videos that I posted xD