Does Shirking Heals work for any build?

Seriously, shirking fortification is ridiculously strong but Shirking Heals feels extremely weak on the surface.

I’ve tried sword and board heavy tank. Nope. That was awful.

Next will be throwing hatchets and spear for a mix of stamina recovery passives. Trying medium first for the lower dodge cost and then I’ll try light.

Rapier makes sense too but I hate it.
Void gauntlet?

Have any of you made it work? If so, how?
It seems like pumping high CON to make the ability stronger just means you can’t kill anyone.

Shirking heals works well for me in open world pvp when it happens. One on one, I usually have enough time to kite and reset the cooldown. That with healthy/refreshing toast allows for me to be back at full health or damn near after a dodge.

I wouldn’t use it in any larger scale battle though. They need to either up the healing capacity, or shorten the cooldown for it to be effective in anything outside of duels/open world.

1 Like

It needs no cd like shirking fort. After all stamina it’s your cd but then bow rapier and spear rapier will be very annoying to fight

like above have said, because of the CD i dont think its ever worth wearing more than 1 or 2 pieces of shirking heals.

that being said i use 2p in my vg/ig clump build.

1 Like

Your either running a build that has a dedicated healer with your, or your fighting against range so you cant reliable proc shrinking.

If that thing had no CD, then you go full tank and spam dodge in the clamp and there you go, you are immortal.

How do you spam dodge as a tank ? With oblivion ?

With Divine, Health, and 150 con, it gives close to 1.2k health per proc. There is some good fun to be had playing 150 con, 200 int, and 150 focus as a VG/IG spiker.

Gameplay was not too bad, got a 10 kill game yesterday while targetting bow users and other squishies in a dub with Ice Spike, Storm, and Tomb w/ Scream, Void Blade, and Orb of Decay. Since I am using the 5/5 PvP set, missing out on the Shirking Energy feels bad for light armor. Entomb is currently bugged and procs Shirking perks so it helps keep you topped off well if you have that in addition to Healing Tomb (I need to find a Tomb, Keen, and Refreshing Move IG myself).

Either the base heal on the perk needs to get adjusted or the heal on % max health should be increased. Shirking Heal needs a bit of love to make it feel worthwhile much like how Shirking Fort (and Energy for LA) is presently.

1 Like

With hearty on ring in heavy you get three dodges. No blocking. Two otherwise unless you run 150 Dex.

In medium you get three dodges.

I’m exploring the most effective stamina regeneration to play with this. It needs to also have a fortify source or it’s left in the dust.

What’s Fortify cap %? 50%?

150 Dex + Medium + Hearty = 4 Dodges at 30 Stam Each (20 stamina left after your first three dodges)

150 Dex + Light + Hearty + Shirking Energy Procs = 4 Dodges at 40 Stamina Each (19 stamina left after your first three dodges with Shirking Energy Proc)

Fortify Caps at 50%, yes.

From the looks of it, Greatsword has some pretty sick Stamina Recovery perks (Critical Comeback & Step And Strike). GS scales well with Dex, so 150 is an easy pickup, from there you can elect to use any of the STR/DEX split stat weapons (Spear has the best stamina regen with a lot of tools to be a formidable medium bruiser too in compliment with GS). Fortifying Perforate on Armor will persist so long as you have it on your armor.

1 Like

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.