Don’t understand the idea of forcing light players to engage in a standing fight with medium/heavy users

Basically you hate healers. Ever consider making friends and getting yourself a healer?

They did but unless they remove or make it single target gravity well will still be the best large control ability for big groups

There isn’t anything wrong with having the best large control abilities for groups. It becomes a problem when it has everything else to go a long with it. It should definitely have some kind of player cap though. Im thinking maybe like 3.

but then if they dont fix ig it will become the next ga problem is they fix one weapon and buf the other or ignore the other its been always a problem

and tbh i stop playing this game because not only pvp but the end game crafting etc is super frustrating compare to other mmos plus you have this pvp issue game really starting to die

I don’t hate healers, although glad they are getting de tuned to be more in line with everyone else. I actually wish there was a way to separate the healing in PVE vs. PvP so one doesn’t affect the other.

I do run with premade company groups sometimes and to be honest it’s boring as hell steamrolling everyone because we have a premade group with all the right gear, mixture of weapons/armor and communication. Our company group healers are gods among men in New World.

So I basically do solo OPR except for the dedicated OPR time and day slot for the company groups. I have a real good understanding of what needs nerfed/buffed/fixed. So yes I know exactly how without a good group with communication it is to kill a well geared/played healer. Unless you can stun lock them down good luck killing any good skilled healer.

They need to start somewhere. One thing they need to do, as some other players suggested, is to make weapons need stat points spent to be effective. For instance GA wouldn’t be also using IG if this were the case.

Crafting definitely needs a rework so the player has more control if not full control. This game expects you to be able to change builds on a whim and have many many armor sets yet they don’t want you to have armor sets worth a damn.

thats what im saying i would rather make crafting put the perks you want and you only can choose two weapons like other mmos and create new characters to use other weapons if i can craft my own gear how i like it i wouldn’t mind the grind of leveling if i can really have fun creating sets how i like when i grind as it is right now you cant even get the set you want in any class because everything is rng based which sucks

Yeah, I like the openess of the class system myself but it is becoming painfully obvious they cant figure out how to balance it. Its certainly more difficult to balance but not impossible.

Yes, the crafting system is utter garbage and honestly should be on the top priorities list at this point.

i do not agree. for starters, bow already has evade shot and haste. Rapier is a melee weapon which is used for getting away. Being a ranged dps has all the advantage it needs: being RANGED. You should be able to position yourself well + and do enough damage to the enemy until they catch up. if you give ranged people escape skills and op dodge roll, the gap closers of melee builds have no meaning at all. Because the range always stays the same. And lets say light melee fights with heavy or medium melee. Without the new stamina changes, light armored player has the option to retreat, heal and come back. He has %20 damage buff already, and medium doesnt even give much protection. And Heavy? well, heavy armor is literally a coffin you nail yourself into at the moment. You lose all the mobility and you dont have enough armor to back it up. If you get caught for a couple-good pvpers, youre dead, no chance of escaping and you already do no damage as well so its even unlikely that you will manage to even harm them well.

Where did you get this idea from? Sounds made up to me. This is surely not a published position by AGS.

Can. But fire mage cant run away from bowman while its not the case other away. Also with ptr changes bow will do much more dmg, have easier aim and same hitbox as FS. So FS wont have any chance vs bow after next patch. Now they have own + and -, but it will end in 1-2 weeks.

you do realize we have limited points on GA right? let me tell you how it really is:

  1. Charge: gap closer or get away skill, hits like shit
  2. GW: escapable, dodgable, nerfed recently
  3. Reap: Unreliable, staggers more than actually pulling IF you can hit the opponent
  4. Whirlwind: just bad
  5. Execute: too slow, cant hit unless youre surrounded by many people so that everywhere is a hitbox
  6. Maelstorm: This one is the only really good ability GA has. it hits twice first is with grit, pulls, area damage.
  7. passive healing is shit, its not self sustain my dude.

Look, Greataxe is a jack of all trades, master of none kind of weapon. it’s weakness is it does not have an area where it truly excels.

  1. Mages passes them easily on area damage
  2. Spear is better on 1 on 1 with same experience and skill

that light attack with grit? did you ever manage to hit an experienced player with consecutive 4-5 light attacks? XD if you did, i have news for you, that player wasnt good. AND grit can be affected by some abilities. you want GA to lose something? sure, but you cant ruin a weapon for its’ design. i would gladly, lovingly give up on that “self sustain” for some more damage for single target lol. we dont have massive CC or Massive mitigation or self sustain, certainly not all at the same time :slight_smile: so dont just look at the skill trees and go like “OMG it has EVERYTHING” it doesnt work like that man.

Edit/PS: Just fyi, im a long time GA user, but im also a Spear user, infact lately im using spear more. So im not just trying to defend the weapon i currently use.

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7 more pros than every other weapon. + grit shouldn’t exist on m1. Having the ability to do something as powerful as negating a cc with no cost is a pretty ape like incentive game play.

Highest successful weapon in the game,most used weapon in the game, and most noob friendly weapon in the game. It over performs and you’re on crack if you think it doesnt.

It doesn’t have to be published, lol, they just go straight on in to implementing it in to the game.

Bruiser Melee > Everyone else, at least this seems like the direction they are trying to force.

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Devs can’t Dex apparently.

Have you seen their gameplay videos?

Man, oh man, when Dynasty got the mutated rotation they published a video, and it’s painful to watch.

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The lack of consequences for wearing light armour doing big points worth of heals and damage and dashing away like bamby is not enjoyable.

Light dex is less of the issue its anyone grabbing anything plus mobility weapon and making certain builds feel toxic.

I play med/light/heavy and I can say that certain builds cant even fight other builds. Having the ability to catch up and force a melee engagement at the cost of making it harder to close that gap makes it more fair imo because then you actually have to take risks.

What is the fun in playing melee if you catch up to someone and they run away and you have no way to catch them.

Yes you do. Grav well is the biggest CC in game. Mitigation comes from being able to wear heavy or medium armor while playing 300 strength 200 con. It has nothing to do with how many points you can spend. Everyone has a point limit.

It gets worse for GA because you can literally pair it with any weapon you want because you don’t need another weapon really. This is why people run it with IG and become super oppressive.

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Yup and you dont even need to spec into int to do decent damage with the IG… just use it for the CC and use axe for dps.

Healer > Tank > Melee/ranged dps > healer

rock paper scissors only works with clearly defined classes unfortunately. :frowning: