Don't get mad at me for ganking noobs, the game requires that I do

You got the point there. Why do I own territory, if I can’t kill anyone who steals from my territory and isn’t in my faction. Its like, I own a house, and you come in and steal all my stuff, and I can just stay there and wave to you because i cant fight you … :))) God this game is soo bad with this flagging crap!

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Bro. You are totally OK. Carebears just destroy the game :smiley:

If pvp-players would not demand “incentives” for flagging, you could be sure, a flagged player is looking for a fight, and would not have to feel bad! So, no, it’s not the dev’s fault you are in that predicament :wink:

Hey, you’re right, they ARE stealing from my faction by harvesting resources on our land. They deserve to die regardless!

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It’s common sense though. They shouldn’t be mad at you. What the heck? Haha

Where are people demanding incentives? I don’t think any player actually asked for more EXP per kill while flagged, or higher Faction Tokens, etc etc

and pretty much every pvp-related thread.

I meant before the game was released. These are recent suggestions, all down within the recent 2wks. The game was always going to be PvP focused and the designers already had the faction system thought up leagues before players were even able to get a glimpse of it.

The problem is, without the pve, it would not stand a chance, not because it would be a bad game, but because the pvp would still not be able to compete with arena-games, and to counteract this, the game needs strong pve-content.
And it stands, as long as pvp needs incentives, it will suck. Because to many people will flag, despite intending to avoid pvp.

Honestly don’t know why each territory doesn’t have some gladiator-style arena you can queue for and decide if you wanna do PvE (against captured creatures, and corrupted NPCs), or against other players with options for 1v1, 2v2, 3v3 (maybe 5v5) where you get a new token type that can be used to purchase crafting materials for a unique gear/weapon set with the same level thresholds as faction gear.

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I have multiple threads I started well before release. The one he linked of mine was just my most recent.

Risk vs reward. Learn it.

Why would I risk losing out on significant amounts of time traveling around the world, especially while leveling (60 is different), without any kind of significant potential reward for doing so? That’s pointless, regardless of whether I am a hardcore pvp lover or not. The reward (incentive) has to be there, otherwise people won’t flag.

The only reward you can expect is having fun fighting other players. If you expect anything else from pvp, you will always be disappointed. Any other reward for flagging will keep players from actually engaging in pvp! That’s practically a law of nature!

The game was always going to be PvP focused and the designers already had the faction system thought up leagues before players were even able to get a glimpse of it.

Did you read my entire comment?

Who gives a shit if someone gets mad at you for killing them when they chose to enable PVP. Kill all of them, there’s no reason not to. It’s a pvp game brother.

This is just not true. You very clearly didn’t play EQ2 or experience any kind of fame-based title system.

Thats what this game End Game was supposed to be. Its obvious.

Control territories and resources.

The lowbie can be gathering a resource node route that a lowbie from your faction can do.

So you kill him.

This game has been so nerfed it very obvious there is a huge imbalance in game play. PvE people are complaining about no end game. BECAUSE PVP WAS THE END GAME. There is absolutely no structured end game because end game was supposed to be about world PvP.

there is a difference, a title system doesn’t just need you to flag, or just fight other players, it depends on you being good at fighting other players. If you give players a reward for flagging, they don’t need do engage other players to get the incentive. If you give players a reward for fighting, they just fake it. If you give players rewards for being good at pvp, only a small part of the pvp-players will ever see a reward.
So yes, it is true, you can’t give incentives to get players to engage in PVP. They either find enjoyment in combat with other players, or they don’t, and that’s the only thing, that can get players to engage in pvp.

OP, I totally agree with your logic. I just wish level 30-40 players would stop camping Yonas’ fishing hut. I stopped flagging for levels 21-26 just so I could get my Azoth staff. :grimacing: Now that I’ve got that the flag is coming back on!

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