Wtf are you talking about? I didn’t say they weren’t suitable for bruisers, I never said bruisers. I said there are situations in which they’re not even BiS for the gear set that they would be used for.
I’m saying current BiS gear being easier to craft isn’t a problem because you’re not accounting for the demand.
Do you not know how an economy works? Because you seem to be conflating the issues here. Since you’re clearly having a hard time comprehending let me explain. First off, there is gear obtained through drops and then there’s gear MADE through crafting. The availability of BiS-named drops and the chances of obtaining BiS through random drops directly affect the market. For example, at the start of the game jewel crafting was very lucrative because you simply couldn’t get good jewelry pieces without crafting them. It didn’t matter what you were crafting each piece you made could be sold for at cost or more. However, after named gear like Doom’s Chance was somewhat easily obtainable this made the market for a lot of jewelry pieces dramatically drop. So now you can imagine that even if you aren’t trying to craft a piece with the same perks as Doom’s chance, any “leftovers” from that crafting session would be less likely to be sold and offset the material costs.
Now back to crafting. The crafting in New World was terrible because you had a very low chance of not only crafting BiS gear but the most basic two perk gear as well. That improved with timeless shards and again with the perk bucket rework. They actually ended up doing is just adding costs to crafting. Now you need a timeless shard and stopwatch, this makes the upfront cost higher but produces better results per craft which reduce the total cost to craft BiS.
Credit to @Tedmund.
Now the chart above shows that you’d craft 147 pieces with the stopwatch and 294 without. What this doesn’t account for is the potential revenue from those crafts. On CoS the price of light leg armor with shirking fortification is 350 coins. Crafting 294 of them and somehow selling all of them would yield only 102,900 and 147 for 51,450. With those prices, you’d probably just scrap them. Of course, that’s the minimum and depending on the piece you could have your item bid up to the millions.
Therein, lies the problem: availability/cost of resources + probability of crafting something profitable + current demand of crafted items + amount of coins a regular player is willing and able to spend. The argument you are making is NOT making crafting too easy it’s the availability of named drops and the quality of those drops. Even then any named drops hurt the bottom line of crafters as again they’re less able to offset the initial resource cost by selling byproducts of crafting BiS. Which AGAIN, is why crafting should be less of a gamble.
TL;DR: You linked an item you said you got from OPR in 2 hours. Funnily enough, thanks to @SaintDale we have a rough estimate of what that would cost to make. Hint: It will take more than two hours to obtain that amount of resources or that amount of coin. The only people that can afford that realistically are those who own a settlement making millions of coins per week. There we go, now that gives you a good picture of the problem with New World.
Congratulations, you’ve had the game open for 2.3K hours and you still don’t understand how it functions.