Dont make crafting too easy!

Easily? Lol. My mage & bruiser gear cost at least 2 million gold, maybe more. That’s not at all attainable for the average player.

PvP is more enjoyable when you win off skill, not gear diff. Having full resil, freedom, fort, stamina recovery, etc. is a night and day difference.

wtf are u talking about man? surely med shoes with int arent bis for bruisers or wtf is ur point here? Ur talking such obvious bs here that it really hurts my brain to read through it. What ur saying is bascially it should be easy to get BIS gear not just for one set but for all different sets for every weapon. U have no idea how fkn horrible that would be for the economy.
Yeah BIS perks change with every update but nooobody would craft anymore because the supply would be so much higher than the demand that crafters literally wouldnt be able to make profit.

Imagine i got like 2.3k hours and u try to explain to me how i cant use int on a bruiser. It´s for vg ice med or bb med build. Dont be so disresprectfull just because u want the markets to crash

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I have been playing since alpha. When the game was released, everything cost less, much less. In this game the opposite happened to what happens in a normal mmorpg where the more time passes, everything is cheaper and I have been playing MMO for more than 20 years. Every day that passes, everything in this game is more expensive than before.

Basic economy, the more crafting is done, the more materials rise, supply and demand, I present them to you.

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Wtf are you talking about? I didn’t say they weren’t suitable for bruisers, I never said bruisers. I said there are situations in which they’re not even BiS for the gear set that they would be used for.

I’m saying current BiS gear being easier to craft isn’t a problem because you’re not accounting for the demand.

Do you not know how an economy works? Because you seem to be conflating the issues here. Since you’re clearly having a hard time comprehending let me explain. First off, there is gear obtained through drops and then there’s gear MADE through crafting. The availability of BiS-named drops and the chances of obtaining BiS through random drops directly affect the market. For example, at the start of the game jewel crafting was very lucrative because you simply couldn’t get good jewelry pieces without crafting them. It didn’t matter what you were crafting each piece you made could be sold for at cost or more. However, after named gear like Doom’s Chance was somewhat easily obtainable this made the market for a lot of jewelry pieces dramatically drop. So now you can imagine that even if you aren’t trying to craft a piece with the same perks as Doom’s chance, any “leftovers” from that crafting session would be less likely to be sold and offset the material costs.

Now back to crafting. The crafting in New World was terrible because you had a very low chance of not only crafting BiS gear but the most basic two perk gear as well. That improved with timeless shards and again with the perk bucket rework. They actually ended up doing is just adding costs to crafting. Now you need a timeless shard and stopwatch, this makes the upfront cost higher but produces better results per craft which reduce the total cost to craft BiS.


Credit to @Tedmund.

Now the chart above shows that you’d craft 147 pieces with the stopwatch and 294 without. What this doesn’t account for is the potential revenue from those crafts. On CoS the price of light leg armor with shirking fortification is 350 coins. Crafting 294 of them and somehow selling all of them would yield only 102,900 and 147 for 51,450. With those prices, you’d probably just scrap them. Of course, that’s the minimum and depending on the piece you could have your item bid up to the millions.

Therein, lies the problem: availability/cost of resources + probability of crafting something profitable + current demand of crafted items + amount of coins a regular player is willing and able to spend. The argument you are making is NOT making crafting too easy it’s the availability of named drops and the quality of those drops. Even then any named drops hurt the bottom line of crafters as again they’re less able to offset the initial resource cost by selling byproducts of crafting BiS. Which AGAIN, is why crafting should be less of a gamble.

TL;DR: You linked an item you said you got from OPR in 2 hours. Funnily enough, thanks to @SaintDale we have a rough estimate of what that would cost to make. Hint: It will take more than two hours to obtain that amount of resources or that amount of coin. The only people that can afford that realistically are those who own a settlement making millions of coins per week. There we go, now that gives you a good picture of the problem with New World.

Congratulations, you’ve had the game open for 2.3K hours and you still don’t understand how it functions.

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The point is imo BIS gear is too easily available. You dont see it like that and want it to be easier and i disagree with that because it destroys the feeling of progression. And i know how the market works very well. i currently got 700k cash on my main and about 3 mil in ressources. Im not even in a company so dont come here and tell me idk how the market works oof.

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well you clearly dont

guess i just got lucky then ^^

Lol dude stuff went up in price because amazon specifically made changes that made cheap items more useful in order to make them worth something. For example orichalcum ore used to cost 0.01 coin and now it doesnt. Bis gear has been expensive since the beginning, after the july update it dropped a lot in price and at this point its fine. You can get bis gear for about 100-200k now (for each item). Which is very accessible for everyone

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:joy: you can still do extremely well in purple gear. And btw full gear sets costing 1 mil is nothing like what? :joy::joy::joy::joy::joy:thats like 10 items

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If 1 million gold is nothing, how would you recommend a fresh 60 make that? Genuinely curious, it seems like a lot to me, and I make almost all my gold through territory and wars, so wouldn’t even know where to begin making it outside of that.

Either way, full BiS costs way more than 1 mil. Just look at a bruiser set:

  • Amulet 300k
  • Earring 50k
  • Ring 200k
  • 5x Armor: 2mil
  • Great Axe: 1.5m
  • Hammer: 500k

Nearly 5 mil gold worth of gear, or ten gold capped characters. There is no way the average player will obtain that in a reasonable timeframe.

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Why? I keep seeing this chestnut dropped but never WHY.

If someone is casually PVE’ing, who cares what they wear? Let 'em have best in slot if they want it.

If someone is PVP’ing, they should have equivalent or nearly so equipment. Those who play more will still have the advantage of experience and deeper mechanical knowledge. Competition is not about playing more. It’s about playing better, and anyone who is afraid of new players getting caught up on gear isn’t competitive.

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if u want that play a moba that gives u exactly that. The beauty of a mmo is that u can progress. litterally like 5 people had the legendary staff in wow in cata on my server

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I absolutely hear your point @moa.A1HLNWV0J9ISDI , we don’t live in an “equal” world. Some of us are tall, some of us are good at running, some ppl are fast at learning etc. you are comfortable with that, and that’s great, I wish more ppl were comfortable with that as well.

My point is this: If a game allows people people to gain big advantages over other players by investing more of their time , then casual players will have to leave the game. Arena won’t be fair, opr won’t be fair, wars don’t b fair, mutations might be alright lol.

To use a metaphor: In a game where everyone is equal equally tall, everyone can play basket ball. In a game where some people are taller than others, the short ppl leave to play something else.

I personally have a life n the real world, though I love my life in the new world as well. I am grateful for ags giving me access to bis gear because if the game demanded too much grind from me I actually couldn’t find time for it and would just have to leave.

One solution is to have a pvp match-making algorithm that tries to match you against similarly geared players, but new world seems to be a long way from there.

Anyway I think we’ve taken this conversation about as far as it can go :blush:

Thanks for the chat, happy to hear your reply and thanks once again for the post.

SaintxDale

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Wrong again, everything got more expensive as amazon put more money into the game through different ways which led to inflation within the game, basic economics again. When the game just came out there were 3 main ways to earn money, sell on the market, play wars and invasions. Now even killing a bug gives you gold.

What are you talking about? Where are you getting BiS gear for 100-200K? I play GA/WH most of the time. Let’s say I want any piece of the five pieces of armor for a medium equip load. I need Resilient, Shirking Fortification, and for this example, any usable third perk for a bruiser. Now since I’m just starting to build the gear set I’ll look across multiple weight classes for each item as long as it’s on this sheet:

Guess what? There’s no pieces of gear on the trading post that fit my criteria. While writing this I saw this Great Axe on the trade channel for 600K:


And these boots with a current offer of 220K:

What’s funny, as I was talking about before, is that one of those is a dropped item. So now, not only does BiS go for over what you’re stating it to be but also a lot of these items are not crafted.

The reason why Orichalcum ore became so expensive is for multiple reasons. The shift started when AGS introduced craftable Tolvium and Cinnabar. Another big change was being able to craft Orichalcum from Platinum ingots. Basically, the supply of the other materials needed to craft Orichalcum ingots and Asmodeum created a greater demand for Orichalcum ore.

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are you serious? XD the reason the game is on life support is that crafting sucks. You sink a hell of a time and money into it and youre still plagued with perk pools and shit. It’s not just hurting crafters, it hurts everyone. We(most players who arent no-lifers) want to actually reach the stuff in the game, you do realize that right? we want to try builds, we want to have combinations with bis items. we arent playing this game as a career path. Crafting should involve minimum amount of chance as possible.

“Killing the market”, you do realize that actual BIS gear piece cost around 500k to 1 mil?
Probably u’re one of the guys that calls BIS for refreshing, resi and elemental aversion.

Great axe 1.5 mil? :joy::joy: bro on dry tree im seeing keen thwarting ref move axes with 400k b/os :joy::joy: and hammer 500k??? When you can get a bis hammer for free from tempest? Amulet 300k? Seriously? Another thing you can get for free from depths mutation :joy::joy: also i sell health divine stam recovery amulets (bis for basically everyone) for around 150k. But sure, show us more how clueless you are

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Why are u even talking like actually? Since day 1 killing mobs gave you small amounts of gold :joy::joy: they gave orichalcum ore new uses (for example making tolvium and cinnabar) which made its price go up :joy::joy::joy: do u actually think that a useless item would go up in price because of inflation? Lmfao i love how clueless the people on the forums are god damn. Did silver, gold and platinum ores also go up in price because of inflation or is it because you can use them to make orichalcum ingots now? Hmm its probably because of inflation… somehow that inflation didnt hit other useless items yet. Weird right

Moving this from the German to the English discussions.
Stay nice everyone.

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