I disagree on all your points a d think they should either remove orbs or drastically reduce their craft cost by like 90%.
Those dungeons can actually be quite fun and a good source of gold, expertise or gear but their gated behind keys so barely anyone does them appart from laz and gen this is wasted content.
All your points 1.2 and 3 I straight disagree with for similar reasons to what people have already said.
Which would you prefer
1 Log in with an hour or so to spend and just group with some people and run a couple dungeons and have a good time.
Log in and run portals and grind mats with some people to farm part of 1x key to possibly do a run tomorrow?
Has anyone in this game ever played another MMO in their lifetime?
All MMOs have dungeons. In order to prevent players from farming them endlessly they put lockouts or cooldowns on either the dungeon itself or the loot one can get. If you run M+ in WOW you only get gear the first time you run for that day or in the case of raids, that week. This allows players to run it multiple times (to help guildies, learn it better etc) and not reap all the initial benefits.
So the resources are not “free”, just entering the dungeon is. EVERY SINGLE MMO dungeon has lockouts for gear, you mean to tell me that the NW devs dont know this? Im tired of stonecutters wanting to milk profits for content that should be available.
Because most of the best things in expeditions such as unique gear and weapons are bind on pickup. The odds of getting them at 600 are also very small anyway so it would have a minimal impact on the economy.
The main thing they should do if they removed orbs would be to reduce the guaranteed large chunks of gold from bosses to combat inflation.
Imagine this being your major concern for the game right now. AGS is adding pointless forced grind of the same content and letting servers die off daily but this is what matters. Making sure uou get some extra gold off your 200th mindless run of the same pve garbage.
Many people want everything to remain the same just with tuning orbs becoming free. If you do that it will significantly damage the economy with the way rewards are scaled right now.
What excitement would you feel finding a timeless ring shard drop if you know its now worth 50g because people are running the expedition a hundred times a day?
Whenever an open world boss is found to have “good loot” or a “good droprate” for something that item gets farmed into oblivion and whatever loot they had with a decent droprate soon becomes worth substantially less.
The only items with any value from open world bosses are those with substantially reduced droprates. e.g weaponsmith pants, chef shirt, aincient mandible. Unless you want that happening to expedition bosses also then there is going to need to be a way to limit access.
The current method of access limitation encourages players to engage in closing corrupted portals, and running PvP missions. The stonecutting requirement isnt that big a deal as it takes less than a day to get 200 stonecutting assuming your mining level is half decent (I know this because I helped 2 of my friends get is so we could all make monoecious tuning orbs).
If you have another solution I’m all ears but at present I haven’t seen a solution that i feel causes more harm than good.
Another note: I do not make expedition turning orbs, i have never made one, I have only ever made Monoecious tuning orbs. I haven’t even closed 250 portals (proof attached)
Dungeon loot drop rates are already abysmal for some items, i’ve ran close to now 500 gen runs at max expertise and have only half of the possible named legendarys.
Most people dont like tuning orbs, you are a minority, give it up.
Disclaimer: I agree with your point, but you are somewhat incorrect in your example. In WoW you have different tiers of dungeons
normal - unrestricted access + you always have loot
heroic - unrestricted access + you always have loot
mythic - endless access but you have loot once a week
mythic+ (what mutations are going to be) - after 1 mythic dungeon you get a key and then this key is spammable but changes the dungeon. You get 1-2 items from mobs epic tier droptable at the end of the dungeon depending on how well/fast the dungeon was completed
Other MMOs I’ve played back in the day like TERA for example, too had free access to dungeons.
Current system in New World gives value to some items within the dungeons - that much is true, but turns casual and semi-hardcore players away from the game. There is simply too much grind to enter a dungeon. And the loot inside doesn’t correspond to the effort. My personal experience - after ~20 Genesis runs and ~ 15 Lazarus runs - not a single upgrade from the named items I need. The combined cold value on my server for those keys is ~200k for Gen and ~225k for Laz - total of 425k. divided by 5 players - this is approximately 85k per person. So for my wasted time to craft those keys and the fact that I didn’t sell but entered them, I am 85k behind and approximately ~20-25 hours of game time just to craft my share.
So 85k and not a single upgrade. For that price I could have bought BIS item from TP and not bothered playing the game at all And no casual player will ever grind for those entries… Maybe even some of the semi-hardcore players.
Instead of making the game playable by all people - casuals and hardcore players and differentiate between the two from the difficulty of the content they do, they made the game playable only by hardcore players.
I think you’re misunderstanding what people want… we want the orbs completely remove from the game all together. It’s stupid to craft an orb to enter a dungeon. You’re punishing players for not crafting… some of us don’t give a shit about the crafting in this game… it’s too grindy and boring, and not to mention is just shit. Why should you have to be level 200 in stonecutting to be able to craft your own orbs? And with so many bots prowling about makes it even more difficult to farm for the mats…
If I can enter in an OPR without an orb then I should be able to enjoy a dungeon without spending hours on end grinding and farming for mats to craft for the orb.
I can tolerate some grinding, but this one takes the cake.
No, it’s giving higher skilled player incentive to AVOID lower skilled player. They want to upgrade their gear with M10 runs in a single week, and not run M6 for a month with people who they see as inferior geared/skilled.
Whoever needs to learn the dungeon will only receive some video guides and are expected to know how to prepare. If they suck, they won’t be taken for another run. sad, but true.
You’re talking about eventualities, also a 600 item is already the baseline for gear. You need to upgrade that gear via umbral shards, and that multiple times for a slot in order to still run higher M+ dungeons.
Actual BIS items also don’t really drop. People are still not aware about perks and what actually is useful. Maybe 0.1% of the playerbase actually know what they are doing, the rest eats up some pre-made YT video or guide and call it a day. You can see that with people who use Infamy which is basically the worst named musket you could use. Vicious % is not added to headshots, and the critrate is irrelevant due to beeing a DEX based weapon (+5% crit) and the perks for critrate (100% crit after roll, and 15% crit on 100m distance) which in return makes any more critrate irrelevant. Well you get the idea, people in this game don’t know the game, but they think they know the game.
btw, i’m also constantly learning new facts about perks, so it’s not even something where you can go in expecting to apply knowledge from 2 months ago to today.
No, you can not trade the orbs, you have to start a dungeon timer to consume a orb and people will lose 1-3 minutes just to switch out the key giver. Don’t mistake current key sells with how it technically works for M+ dungeons. (refering to “people in this game don’t know the game, but they think they know the game”)
The M+ Key system is another animal altogether IMO. Your basically NOT doing the same dungeon but an incrementally higher one that may have additional mechanics (or higher HP in mobs). I dont consider the M+ Key dungeons the same. And in Shadowlands everyone basically ran keys for the weekly reward that would be a great upgrade depending on the level of the key. I rarely got anything that was worthwhile doing lower keys after initially running them. But thats all semantics, I see your point.
I saw another post that had a good solution. Make it so the dungeons are free but with bad rewards. A tuning orb will “Tune the dungeon” and make it drop much better rewards.
I haven’t read the comments, but I actually agree! I craft my own orbs and that’s one of my favorite part of the game tbh. I agree to point 1 and 2 aswell. And people won’t leave that easy if the run isn’t as smooth as they hoped because the payed money for it.
Time to craft should be decreased a bit though. Portals should drop shards more often, chisels should be a little less expensive and 2 corrupted runes should be enough. Prices for entry should be around 1k or 1.5k. Not 2k or 2.5k.