Don't Nerf The Bow

So basically i’m a melee archer that will grab out my bow in close range even tho i have a sword and shield equiped, and you don’t move after getting hit by poison shot, don’t dodge after being hit by pen shot, and still saving all the 100-110 stamina you have, you get hit by a shieldbash.

Seems accurate, there’s no counterplay involved you just created a new melee bow meta, where bow users actually hang people with their bow’s string.

Such a great combo, you should try it on outpost or** wars, i’m sure it’ll be great!

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I never said that it’s a good build, it is in fact not a good build at all but it does allow for zero counterplay one shot combos.

Anyway, the poison shot is just for extra DoT while you’re comboing. It’s not actually PART of the combo if you get what I’m saying. Like I could just poison someone and then run off for a few seconds, come back and pen, into the rest of the combo. It does actually work.

Uh oh, a one shot bow combo. Without leaping strike even. Better nerf bow again

It doesnt allow for a zero counterplay one shot combo as i just said. Even if it did, you just used sword and shield in the combo as well, and that’s why they nerfed it, because the engage was strong and it enables oneshot combos with shieldbash.

I don’t agree with the nerf as it stands now because it hurts clean sword and shield players that don’t do one shot combos.

they’ll probably listen to you, since all the players that advocated for a nerf brought even less arguments for the nerf on the stagger or poison shot. Bow’s nerf should’ve been a hitbox nerf, something beetween the new hitbox and the old one. Makes no sense to nerf stuff that was already there for ages.

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But not leaping strike, which is everyones entire problem with it.

Laughs in leaping strike + shield bash, which was in the game “for ages”

I’m sad/glad that they changed it. Gives people less of an excuse when they still get killed by it.

I agree with you about bow. Hitbox nerf would’ve been good. But I cannot tell you how funny it is to me that people who complain about leaping strikes stagger into another attack, now get the stagger taken away. Oof

Very well thought out and reasonable compromise on the nerf.

I’m definitely not a fan of the removal of the stagger on Pen Shot. It it literally the only “interrupt”/CC ability the bow has (realistically - yes, the third shot of rapid shot has a stagger but how often does that actually hit an opponent?).

I really don’t find any use for explosive shot. I’ve used it quite a bit and I wanted to believe it was going to be a great set up for a debuff build, but in reality it just isn’t.

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Funny how every Weapon that ‘shouldn’t be Nerfed’ does the LOWEST damage of all weapons in the game. And sometimes the proof of this is showing pictures of being #1 in OPR and Arenas and screen shots doing as much damage as a Life Staff.

And no, I do think AGS always overdo it with nerfs. It’s like a surgeon using a chain saw to operate.

actually there’s also evade shot’s stagger but the only stagger we could actually use to stop healers from healing themselves was penetrating shot.

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Ah, you’re right, I forgot about that, but I really don’t run evade shot so that’s probably why.

also in wars no one uses evade shot , evade shot is like a duel ability so losing stagger from pen would make the bow with 0 utility

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Thank you. 100% correct.

You know nothing about bow. Reduce the stagger time? its like .33 seconds. Its an interrupt, nothing more. Weapons run around with massive CC that work upwards of 7+ seconds and can be chained. You’re worried about .33 second stagger. Pen shot is also a toothpick and didnt get the hit box treatment.

As for poison shot… its nowhere near an AoE rend. What are you even talking about. Having it at 100% is not fine because the dot is insignificant unless paired with other dots and 100% is an auto attack. Why use a skill when I can just auto? Makes no sense.

The explosive shot animation is not fine. It will only hit target dummies that havent found their shift key. Its a long clunky animation that makes it more telegraphed than Hammer abilities and it has clunky aim.

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Exactly. Then you face someone geared for it and that damage is more like 600-800.

BowPR has been over on my server. A few per team. Its now S&S cheese OPR.

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it was just a suggestion

it is pretty much a rend for bow.

its not worse than hammer abilities and other similar ranged abilities have animation it should not instant cast like the other bow abilities.

The only thing worse than bowpr is bush wookie opr. I hate that build so much. I was light armor since the beginning but because of that build (which is getting buffed) I switched to 200 con medium just to not immediately die.

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Explain how it is pretty much an aoe rend for bow? Its a dot. If you take the perk it applies weaken on direct hit, not AoE. Weaken is not rend. It lowers their damage, it does not make bow damage stronger.

Explain what other range weapons produce funky animations with their skills on a low damage hit in a small ass 2m range and has funky aim because of the animation. Who is getting hit in that AoE anyways? People would have to be humping each other for it to be an AoE.

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for bow shooting a person with a debuff does more damage.

pillar of fire, rain of arrows

also i don’t know what on about with the funky aim nothing changes and pen shot has a bigger hit box

edit: the only thing im noticing with explosive shot is it not havingthe aim assist like the rest of the weapon.

agreed

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20 seconds of poison that ticks for over 100 hp is not insignificant. It’s one of the main reasons bows in bowpr are always on the top of the leaderboard. You can easily poison 10 ppl at once with one shot, being conservative that’s 20k dmg in 20 seconds. And if I’m not poisoned in bowpr I’m legit surprised.

you can still do a ton of dmg with it and shoot through multiple ppl in wars.

Are you saying they are nerfing the bush wookie build?